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Dragon: The GameNewsDragon v9.5 Performance and Stability Update
Community

Dragon v9.5 Performance and Stability Update

Dragon: The Game · published 1 May 2018, 04:27 UTC

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We've been wrestling with some technical debt and old code that has been plaguing performance and making it difficult to add new contributors to our team. Today's patch successfuly resolves many of these issues!

*Players should see greatly improved frame rates as well as reduced stuttering and load times! Please be patient as we update lighting, NPCs, and other content.

Notes


+Some parts of the game have been slightly rolled back so that maintenance and upgrades can be made. Please be patient as we update lighting, NPCs, and other content.
+New map shows off terrain streaming tech.
+Fog, the camera, and other perspective settings are being adjusted to accommodate streaming terrains.
+Don't forget to try different graphic settings, as well as grass and tree options! These can have a major impact on FPS and visual presentation

As we update and rework parts of Dragon we've been constantly toying with the right balance of open-world vs modular zone design. Because Dragon has the unique character of being both a flight simulator and action-rpg - two vastly different kinds of games - we must find approaches that scale well.

To this end, we think we've found the right balance. Moving forward, we'll be using "zones" or "regions", bounded spaces that are composed of many streaming terrains. The game manages the streaming terrains for a (generally) seamless experience. This approach keeps the vast open-world experience while leveraging the reduced development and performance overhead which comes with bounded spaces.

This patch is just the tip of the iceberg! Thanks for being patient as we clean house and get Dragon in to shape.

More from Dragon: The Game

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Community6 Jul 2018July UpdateHey everyone, We’re getting close to the next update! Following up on the patch we released 3 weeks ago, this update will include the next generation of proxy meshes (another step towards beautiful, fluid terrain streaming) and will also fill out some more locations on our map, fix some of the bugs in the town, and whatever else we can squeeze in. We’re also getting close to resuming recruiting…Community27 Dec 2017Happy Holidays - Checking InUpdate to the beta branch is live. This is one of many patches as we adopt the new 2D world map. We've cleaned up the region selection menu and are looking at bug related to dragon save files and their upgrades persisting between saves/versions. This week's next update will add more region details and some more UI adjustments. Next week we should be ready to share a new zone for you to explore…Community28 Nov 2017November - Checking InHey everyone, We’re almost through November and we wanted to post a quick update. We’ve rolled back the main branch to an older version of the game while we work on patching the newest build (currently playable from the beta’s branch). We also met with our attorney to begin restructuring our company in preparation for bringing in new talent and capital. Our team had a nice Thanksgiving break an…