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Dragon: The GameNewsApril Progress Report
Community

April Progress Report

Dragon: The Game · published 11 Apr 2016, 16:35 UTC

All newsPlayers around this dateRead on Steam

April 1st Patch Notes


• Fixed an issue which causes some rocks to float above the ground.
• Reworked the death system and your dragon’s health. Your dragon now starts with 100 health points and if it dies, will kick the player back to the main menu.
• New NPCS: Warriors and Wizards. Warriors are braver, stronger versions of villagers who aren’t afraid to confront a young dragon. They wear armor and typically carry swords and shields. Their swords deal 15 damage and a handful of them can quickly overwhelm an unprepared drake. Wizards are recognizable by the soft blue glow their staves emanate. They are physically very weak and slow, and often carry gold and trinkets. Wizards have no spells which can threaten dragons…yet.
• Introduction Screen and Birthright Quest: Players will see a short introduction to the game upon loading into the world. Your dragon will also receive it’s birthright quest, which will have you claiming hunting ground before receiving other quests.
• Added Keeps and Towers: Raiding a Keep or Tower is risky but profitable as these buildings often have chests full of gold, carts of food, and livestock. However, they are guarded by warriors and wizards who would prefer if you didn’t stop to terrorize them.
• Added a “Coming Soon” section to the Main Menu.
• Added a food consumed tracker and reputation/alignment icon (not yet functioning) to the HUD.
• Reorganized the dragon creation GUI. We’ve adjusted the ordering of the menus to be more intuitive and are making some back-end adjustments to accommodate the new dragon model and customization process.

Development Goals: 4/11 to 4/15


• New Bite attack. Your dragon can now bite enemies directly ahead of it. Bites deal less damage than tail slaps but are very fast and (eventually) can be upgraded to cause bleeding, poison, and critical hits. Delivering a series of quick, powerful bites and then retreating (holding SHIFT to lock your heading while holding ‘S’) to breathe flames is highly effective.
• Bears: Bears now roam the forests. Strong and immensely tough, bears are difficult to grab/carry and will attempt to close-in on top of you, keeping your dragon from taking off into the sky so they can maul you with their claws and teeth. Felling a bear will earn your dragon quite a meal, averaging about 10x as much food as a villager.
• Changes in physics, handling, camera: We’re adjusting gravity, bounce physics, and the fit between your dragon’s controls and camera placement.
• Saving unique attributes for each dragon. Currently, all dragons share same upgrades and food eaten. We want each dragon to have its own character file and are working to make the adjustment.
• Improvements and Upgrades: Increasing your dragon's max health, size, and speed are still buggy. Squishing these bugs is a top priority.

Coming soon…


• New animations, dragon model. Click to check out some videos of the dragon grabbing prey from flight, eating, and roaring.
Fearsome Roar
Nose Dive
Swooping Grab
Eating Fallen Prey

...We’re also adding spikes, fins, teeth, bone, and horn accessories to personalize your dragon’s appearance. These will have in-game benefits in addition to looking great.

Lore Update: In the Name of the Dreaded (QUEST)


Pirates have long been a scourge of the Western Shores, attacking any town or settlement that lacks the protection of a powerful sovereign. The most feared pirates become legends in their own rights, the frightful tales of their lives serving as fodder for campfire horror stories for generations to come. One such living legend is Captain Corvic, a fierce and merciless corsair who has been pillaging up and down the coast for years. Lately, he's been plaguing the city of Bror, a small yet prosperous port under the protection of Zin, a powerful blue dragon.

Information has always been Zin's greatest treasure, and her knowledge of the region's history leads her to suspect that these pirates are docking at a small island within the borders of Sseret's territory. Sseret, a fellow blue dragon, is no friend to Zin. Leader of a powerful cult, he guards the worship of his followers jealously and does not take kindly to other dragons entering his territory. The two have feuded before, and she would not put it past him to shelter the outlaws simply to cause her trouble. Unable to cross into his territory to confirm her hunch, Zin is left to wonder: How do these pirates always seem to know when she'll be away and when she'll return? What role, if any, does Sseret play in their predations?

This is where you come in.

As a young dragon in the earliest centuries of life, you can go where others cannot. Even Sseret, harsh though he may be, wouldn't dare to slay a hatchling unprovoked. Venture into Sseret's territory on Zin's behalf, and uncover the mystery of the Storm Petrel, the most feared pirate ship in the Western Shores. What secrets you unearth, and how you choose to handle them, will shape the balance of power in the Western Shores for centuries to come.

More from Dragon: The Game

Other announcements

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Community6 Jul 2018July UpdateHey everyone, We’re getting close to the next update! Following up on the patch we released 3 weeks ago, this update will include the next generation of proxy meshes (another step towards beautiful, fluid terrain streaming) and will also fill out some more locations on our map, fix some of the bugs in the town, and whatever else we can squeeze in. We’re also getting close to resuming recruiting…Community1 May 2018Dragon v9.5 Performance and Stability UpdateWe've been wrestling with some technical debt and old code that has been plaguing performance and making it difficult to add new contributors to our team. Today's patch successfuly resolves many of these issues! *Players should see greatly improved frame rates as well as reduced stuttering and load times! Please be patient as we update lighting, NPCs, and other content. Notes +Some parts of the…Community27 Dec 2017Happy Holidays - Checking InUpdate to the beta branch is live. This is one of many patches as we adopt the new 2D world map. We've cleaned up the region selection menu and are looking at bug related to dragon save files and their upgrades persisting between saves/versions. This week's next update will add more region details and some more UI adjustments. Next week we should be ready to share a new zone for you to explore…