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Dragon: The GameNewsApril Progress Report - Part 2
Community

April Progress Report - Part 2

Dragon: The Game · published 16 Apr 2016, 01:15 UTC

All newsPlayers around this dateRead on Steam

New update is live! This is a big playability update and we changed a lot of systems so be prepared for tweaks to animations, AI, ragdolls, the camera, combat, and controls. There are bound to be bugs, please let us know what you love and what needs more work. We’re working over the weekend to resolve the bugs and other issue you find.

April 15th Patch Notes


• Adjusted the dragon's head angle for better visibility and aiming.
• Bird in the skies: Birds dot the skies, an easy snack for agile drakes. Grab them out of the air and then roast them in your jaws for best results.
• Bears roam the lands. Strong, territorial, and quick to anger. Hunting a bear is no small feat for a young dragon. You can find bears wandering by themselves, or in small groups around rocks. Be ready for a high stakes fight and a serious meal, if successful.
• Goblins have been spotted: Cowardly with thin muscle and spindly bones, goblins are a nuisance and a serviceable snack. These one and small peons, ill-dressed and unarmed. However, if they find whatever it is they seek, surely their kin will arrive by the hundreds.
• Fixed a bug which stopped your dragon from accumulating more growth points or food eaten.
• Adjusted flight physics, rigid body bounce physics, and gravity. The dragon's handling in the air has been too "floaty" we're dialing this in and expect you'll enjoy this improvement.
• Archers: Villagers have taken up bows to protect themselves from dragon attacks. Although your dragon's hide is tough, it won’t stand up to a dozen arrows. Watch for bowmen on top of keeps, towers, and around forester camps.
• Wizards continue to be feeble.
• Bite attack; quickly snap and bite at foes directly ahead of your dragon, delivering serious injury. Your dragons bite is an essential and deadly tool in your arsenal.
• The fort town of Laytefor is nearby. Full of unsuspecting livestock, but also warriors and archers. Be prepared for some lag, we’re still optimizing our code and assets.
• Combat sound effects. Your dragon whines and protests when hit. It growls when landing a bite on an opponent. Bears roar when attacking you and arrows strike your hide with an audible “THAWP”
• A handful of other tweaks to the UI, wildlife stats and spawn rates, lighting, and more.
• A hidden crypt with test zombies: Undead are a mysterious and persistent threat. They are not edible without dietary upgrades…

Still in Progress…


• New dragon model
• Landscape and Terrain Improvements.
• Unique, savable stat and improvement profile for each dragon character.

More from Dragon: The Game

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Community6 Jul 2018July UpdateHey everyone, We’re getting close to the next update! Following up on the patch we released 3 weeks ago, this update will include the next generation of proxy meshes (another step towards beautiful, fluid terrain streaming) and will also fill out some more locations on our map, fix some of the bugs in the town, and whatever else we can squeeze in. We’re also getting close to resuming recruiting…Community1 May 2018Dragon v9.5 Performance and Stability UpdateWe've been wrestling with some technical debt and old code that has been plaguing performance and making it difficult to add new contributors to our team. Today's patch successfuly resolves many of these issues! *Players should see greatly improved frame rates as well as reduced stuttering and load times! Please be patient as we update lighting, NPCs, and other content. Notes +Some parts of the…Community27 Dec 2017Happy Holidays - Checking InUpdate to the beta branch is live. This is one of many patches as we adopt the new 2D world map. We've cleaned up the region selection menu and are looking at bug related to dragon save files and their upgrades persisting between saves/versions. This week's next update will add more region details and some more UI adjustments. Next week we should be ready to share a new zone for you to explore…