Riftcast
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Revision 76 WHAT'S NEW • Battle changes: • Seriously ill/injured or actively dying party members will now start battles with a permanent Weak debuff • Almost all species/personalities now have a chance to become Enraged when damaged • Shell skins are now properly memorised • Added colour sprites for ~349 out of 400 items WHAT'S FIXED • Home relation screen oddities: • Potential game crash from Away/Work ic… | — | |
| Game update | Revision 75 WHAT'S NEW • Reduced chances of Cryogon's Lullabite inflicting Sleep WHAT'S FIXED • Colour sprite oddities: • Gilex lacking colour sprites entirely • Male Tirga lacking mouth colouring compared to the female • Adult Casberos having a different tail colour only in its Idle 1 sprite • Male Handler Valzaios having the body colours of its female counterpart on his Idle 1 sprite, both genders having… | 20228729 | |
| Game update | Revision 74 WHAT'S FIXED • Battle oddities: • Battle time skipping still not working • Defeated loser referencing the winner's gender in their defeat sprite instead of their own • Game crash from finishing Ventures with a party member as leader and player as partner • Away/Work colour icons having a 1x scale instead of the typical 3x | 20217260 | |
| Game update | Revision 73 WHAT'S NEW • Discipline changes: • Implemented treats and attacking - give food as a reward or fight for submission • Infighting now prompts a discipline opportunity for the aggressor if the player character is available and the victim isn't injured • Duty menu is completely blocked off when the player character is unavailable • Added whims for active party members • Redesigned Handler Torcrux… | 20212237 | |
| Game update | Revision 72 WHAT'S NEW • Moved colour toggle from reset menu to the main menu (SETUP → ... → COLOUR) and first-time launch menu • Adjusted LCD overlay visibility while using any sort of coloured sprites WHAT'S FIXED • Female Handler Farunox lacking colour spritesheets entirely • Loxaloids seeing their own health instead of their enemy's when matching in species class • Screen transitions being overlapped b… | 20021076 | |
| Game update | Revision 71 WHAT'S NEW • Fully animated all current species in colour and adjusted certain existing sprites/colours WHAT'S FIXED • Multiple sprite oddities, including: • Handler Pyradite having their Defeat and Sleep sprites switched compared to their Child and Adult forms • Male Adult Garmorae being lighter in colour than both its Handler form and all Female forms of the same alt • Male Handler Arhallon h… | 19976525 | |
| Game update | Revision 70 WHAT'S FIXED • Game crash from finishing any battle • Battler positions being swapped, causing inverted win/loss states | 19882965 | |
| Game update | Revision 69 WHAT'S NEW • Battle changes: • Added counters to (non-permanent) status conditions • Increased preference chances for certain moves while the opponent is vulnerable from/to a status condition WHAT'S FIXED • Potential game crashing from: • Certain Planting-related variables either not being present or not actually being a boolean value • History patching on saves < R68 targeting a non-existent v… | 19876326 | |
| Game update | Revision 68 WHAT'S NEW • Battle additions: • Status conditions are now implemented • Certain species either naturally resist certain conditions, start battles already (de)buffed or can inflict specific status conditions with attacks that otherwise don't have that • Adjusted attack picking AI • Depending on personality, IQ, status conditions and HP, certain moves might be favoured or avoided • More abilitie… | 19474360 | |
| Game update | Revision 67 WHAT'S NEW • Venture/Night Raid changes: • Held items with a higher size than the holder will encumber them, reducing speed during events and battles • Blighters and Hawkers have a bonus/nerf to what they can carry before becoming encumbered • Infiltrator ability now fails if the user is too low level for the current area • Weather conditions at the current homeland may now affect nearby areas… | 19303995 | |
| Game update | Revision 66 WHAT'S NEW • (Temporarily) added LURE to all homeland shops • LURE item now forces an encounter when used during Ventures, but never targets Invaders or herbivores | 18888454 | |
| Game update | Revision 65 WHAT'S NEW • Item changes: • Teammates may reject or destroy items they can't, don't want to, or shouldn't be using • Teammates will react to items that can't be used at all, are too situational or should be held, and may attempt to take it for themselves in the latter case • ANTIDOTE now fails on minor illnesses • POTION now always fails to treat serious injuries/illnesses while MEGA POTION is… | 18875368 | |
| Game update | Revision 64 WHAT'S NEW • Adjusted translations • Disabled home speech event for non-party members WHAT'S FIXED • Game crash from party members' held items being checked from the wrong place | 18872504 | |
| Game update | Revision 63 WHAT'S NEW • Home changes: • The player now shares the same home screen party members do, acting like a generic NPC as they do while visiting a party member • Attempting to have a party member visit them will also make them the Active, however • Home menu's DUTY, ROOM and GAME entries are now moved to its own dedicated ACTIVE section • Renamed ROOM → CHECK to BOND • Added proper checks for the… | 18861156 | |
| Game update | Revision 62 WHAT'S FIXED • Game freeze from evolution history being updated during a starter's creation before the save file's variables are patched | 18398535 | |
| Game update | Revision 61 WHAT'S FIXED • Game freeze from successfully selling an item pointing to a now-deleted scene | 18394324 | |
| Game update | Revision 60 WHAT'S NEW • Implemented evolution history • Party members from older saves will have their species/form history calculated based on their meeting method • Hatched party members from older saves will only have their forms calculated if their current species has a Child form, but they're an Adult at the time of loading • Adopted, recruited and imported party members won't have anything calculate… | 18379714 | |
| Game update | Revision 59 WHAT'S NEW • Added coloured backgrounds for the remaining (currently accessible) areas and all rooms WHAT'S FIXED • Yarnix not being considered a 3rd stage evolution like other Beastkin • Crafting not having a check for at least 2 unique items in the inventory • Untranslated prompt strings in certain scenes • Team item menu pointing to wrong nodes, crashing the game • Held item scene using old… | 18350442 | |
| Game update | Revision 58 WHAT'S FIXED • Softlock from attempting to nickname an egg • Null variables appearing in the Item Stock | 18305789 | |
| Game update | Revision 57 WHAT'S FIXED • Softlock from GEAR menu checking for the wrong scene name | 18285196 | |
| Game update | Revision 56 WHAT'S NEW • Added coloured backgrounds for 43 areas, including Somnium Sanctorium • This doesn't include its porch and school backgrounds • Venture duo select can now be backed out of, outside of Touring quests WHAT'S FIXED • Softlock from scene names not changing between Venture encounter menu and duo select, preventing any action • Revision number not updating, again | 18274813 | |
| Game update | R55 Hotfix This update hopefully fixes an issue with the game failing to launch via Steam at all on Windows. With the switch to an x64 executable, the .exe name was switched from RCAST32.exe to RCAST 64 .exe , with the default launch option changed accordingly. However, this didn't seem to stick on some users' end, so the file name's been changed back to how it was from the get-go. Nothing's changed with… | — | |
| In-game event | Spring of x64 WHAT'S NEW - Preparing for coloured sprites, at the cost of a slightly bigger file size and longer load times on weaker devices - Near all species have a coloured spritesheet for each of their alts now - Colour sprites have no animations as of yet - Added separate toggles for species, objects and backgrounds in the reset menu - Backgrounds and non-event/minigame items don't have coloured alts a… | 18243859 | |
| Community | RCAST '25 So, everything's been kinda sorta functional now. Still some minor issues and oversights, but nothing particularly game-breaking lingering about. However, there's a few plans for the future and a critical colour conundrum you ought to know about… Migrating to 64-bit From R55 onwards, this game'll only be targeting x64 on all fronts. Still ain't clear how functional the 32-bit version was on Lin… | — | |
| Game update | Revision 54 WHAT'S FIXED - Venture encounter oddities - Main scene (not the menu nor splash) being invisible - Menu having untranslated Y/N prompt - Starting any sort of battle or selecting a battler being impossible - Visual oddities with READY screen text and speech overlapping - Game crash from team select attempting to ready a slot for Ventures/Raids | 16854591 | |
| Game update | Revision 53 WHAT'S FIXED - "SHOP" being unchanged in the German translation - Selecting a duo either leading to a game crash or not allowing another teammate to be selected - Sprites sometimes not showing on the READY screen - Game freeze from certain events attempting to return to the main Venture scene | 16810622 | |
| Game update | Revision 52 WHAT'S NEW - Implemented hatchable/adoptable Child forms for all normally obtainable, non-invader species - These species will now start as this when hatched, but not when evolved from a Lesser specifically - B.CAKE no longer does anything for Adults - Save files can now be created/loaded outside of the application's data folder - Adoptable slots now go from 5 to 10 - Added more Handler sprites… | 16589458 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.