So, everything's been kinda sorta functional now. Still some minor issues and oversights, but nothing particularly game-breaking lingering about. However, there's a few plans for the future and a critical colour conundrum you ought to know about…
From R55 onwards, this game'll only be targeting x64 on all fronts. Still ain't clear how functional the 32-bit version was on Linux, but for the longest time the game just didn't launch without debug on Windows… which may or may not have leaked in to a few older revisions. If nothing else, it'd be good to not have that (DEBUG) text in the window title at all times.
So, there's two big updates in the works set for releasing sometime around late August and December, the latter of the two hopefully kicking off the transition from Early Access to Full Release. There's still at least one more Minor Update to sift through first before Summer kicks off, if only to clear up some plain unfinished things like unique area backgrounds, species-specific speech lines and more actually usable/non-passive items.
There's not too many big things set in stone for now, but here's some features to look forward to…
This feature's the one's been requested above all else, and honestly? I'm not at all chuffed about that. Still, while I'm not opposed to implementing this, there's only one little problem…


…each species has two colour alts, but only one sprite sheet per species. Couple that with goodness-knows how many sprites are already completed (even including items), and it's all maybe a bit much to ask. In other words, colour sprites aren't completely out of the question, but they're just gonna take a while.
…That's about it for now. Thanks for looking, and look out for more revisional updates starting next month.