Iron Village
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
110 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Diary #70 - More Games I've Played (Part 2) Project OY development continues (I'll have another update on Patreon soon), and there's an Iron Village update in the works (!), but for now, we're going to continue with my 2025 games recap. Paradise Killer I barely know how to describe Paradise Killer. To put it dryly, you play "Lady Love Dies", summoned from exile to investigate the murder of the island's council. You go around and gather e… | — | |
| Community | Diary #69 - Some Nice Games I Played (Part 1) With Project OY development fully underway (and still unannounced), there's not really so much actual game development for me to talk about in these dev diaries. After the Steam Replay for 2025, I did think of an idea: why not write a little bit about it and make that a dev diary post? So, why post this almost a month after 2025 is done? Well, (1) I was busy during the holiday season, including… | — | |
| Game update | Diary #68 - 1.2.14 Release Notes Surprise, it's another update for Iron Village! Iron Village got a big bump in sales recently, which initially looked like an end-of-sale spike, but turned out to be driven by this video by the Geek Cupboard : It's awesome to see Iron Village popping up still, but of course more players means more opportunities for bug reports! There were two bugs reported last week: · On Android, the foundatio… | 21470670 | |
| Community | Diary #67 – A Look Back on 2025 I know, I know, you’re looking at that title and thinking, why on earth would I want to look back on this year?! And yes, the world is uh, not doing so well, but we’re at least going to take a look back at the year from the perspective of Lunar Chippy Games. But first, if you’re reading this and haven’t bought Iron Village yet – it’s 30% off for the rest of the year! Iron Village at BostonFIG b… | — | |
| Game update | Diary #66 – 1.2.09 Release Notes So thanks to a bug report on some missing achievements, we have a new release of Iron Village coming your way! There are two main fixes here: #1: Achievement Synchronization: When you load a save file, the game will manually check everything and unlock achievements as appropriate. For some reason somebody’s game didn’t unlock the Artificer’s Guild and Deep Mine achievements when they built them… | 21043812 | |
| Game update | Diary #65 – 1.2.08 Release Notes Hi all, so our big “Puritans & Capitalism” sale started yesterday, which I would’ve announced beforehand, but rather fittingly I came down with a fever and was barely able to flip the switch on the associated 1.2.08 update, let alone post anything coherently. Anyway, I’m starting to do a lot better now, so, let’s get in to the massive list of new features: · Replaced the Wishlist button with a… | 20865857 | |
| Esports | Diary #64 – Patreon An expanded version of the teaser shot I posted earlier. Note the beautiful default UI. Well, it’s finally here: the Lunar Chippy Games Patreon has launched! I kept procrastinating it because I’m still really bad at self promotion, asking for money, and generally dealing with self doubt, but I’ve finally pushed the button! If you want to go ahead and support our development, as well as get snea… | — | |
| Community | Diary #63 - Semi-Automation One thing that comes up a lot in any sort of software engineering is the concept of automation: how can we take repetitive, error-prone tasks and automate them? This is where you get things like automated testing and automated build systems. It's also part of why the LLM nonsense known as "AI" has taken over billionaires' brains: the idea of replacing their "entitled workers" with slop is just… | — | |
| Community | Steam Deck Compatibility Info Hi all, for whatever reason Steam says that posting an "event" is the best way to document Steam Deck compatibility, so I figured I'd make this post so that it's properly documented. (Sorry, nothing new in this "announcement", but there'll be another dev diary soon!) As of the 26th of October, 2025, Iron Village is still listed as "Unknown" Steam Deck compatibility. This is just because there h… | — | |
| Game update | Diary #62 - 1.2.06 Release Notes Surprise, another update has landed! Just a couple of days after submitting 1.2.01 to Google Play, a new deadline popped up: Submit a version that supports 16kb memory page sizes by the end of October, or else! Luckily around the exact same time, Godot 4.5 was released, which had the necessary support for the memory page size update. Since I needed to make an update anyway, I squeezed a couple… | 20424709 | |
| Community | Diary #61 – Sale Retrospectives Yes, the Autumn Sale isn’t actually over yet, but I was looking for something to talk about in this dev diary, and thought it might be interesting. First though, a huge thank you to everyone: Iron Village has now surpassed 50 reviews ( 54 as of time of writing!), making it “Very Positive” in Steam’s eyes. I literally couldn’t have done it without you all – I mean, I didn’t write any of the revi… | — | |
| Community | Diary #60 – 1.2 Launch & The Future So it looks like the Iron Village 1.2 launch has gone pretty smoothly! Apart from the bug that caused 1.2.03 , there haven’t been any significant issues, and the launch sale has gone well so far. (As long as you say it’s “25% off” instead of “$2 USD off”, it sounds like a decent discount, haha.) \ Side note: if you’ haven’t ‘ve bought Iron Village, but haven’t left a review, please take the tim… | — | |
| Game update | Diary #59 - 1.2.03 Release Notes As is tradition, we have another post-release patch! Nothing game-breaking this time, but a couple of issues were reported, and I uncovered a separate minor bug along the way. · Fixed an issue where the tutorial bubble informing you of the HQ's upgradability would not disappear after actually building it. (Additional code has also been added to fix it in old saves.) · Fixed the Grand Headquarte… | 20048929 | |
| Major update | Diary #58 - 1.2.02 Release Notes Iron Village 1.2 is now out! Here's a full list of features, changes, fixes, etc: · Show an icon over a building when it is being demolished/chopped down. · Add charts for current and maximum production rates of resources, unlockable via levels of the Railway Headquarters. · Created new icons for farm fields that are rotated from their base option. · Stopped minecart animations from automatical… | 20020256 | |
| Community | Diary #57 – Iron Village 1.2 Features It’s been almost 3 months since the last major update, and it’s time to give a full preview of what’s coming in the update. The plan is to release the 1.2 update on Thursday, September 18th – all of the major features are done, it’s mostly just some minor bugfixes I’m trying to squeeze in, plus some more thorough testing, so I don’t see a reason why the date will change. Here’s what you can exp… | — | |
| Community | Diary #56 – The Iron Village Cinematic Universe When I stopped working at my corpo tech job, I assumed that I would magically get the time to put out some sort of dev diary every week. Maybe that’ll still happen, especially if I do start a Patreon, but that has definitely not been the case recently. Instead, it’s been the two weeks between my two oldest kids going to summer camp, and them going to school. Some highlights include: · Trying to… | — | |
| Community | Diary #55 – Turning Points Disclaimer: Not in game footage. No curved tracks are planned for Iron Village, sorry.\\ So things are changing over here, and I’m going to potentially overshare personal life things that are relevant to Iron Village & Lunar Chippy Games as a whole. First off, the job at the global megacorp, or whatever I called it back at the start of these dev diaries, is coming to an end. There was a “volunt… | — | |
| Community | Diary #54 – Workers and Resources: Iron Village The theme of the 1.2 update. Original logo ©3Division. I hope you'll forgive my very dumb visual gag 😅. I had an idea and it stuck in my head. I haven’t put one of these dev diaries together in a bit, life has been a bit hectic, but I wanted to talk about the infrastructure behind the new UI windows that let you get a closer look at your… workers and resources. I showed the maximum production… | — | |
| Community | Dev Diary #53 – OK, What’s Next? Developer's note: apparently this has been sitting as an unpublished draft for two weeks - sorry about that! OK, so the latest patch has been out for a bit, and is mostly stable. It feels like it's been awhile since my last dev diary, but apparently it's only been around 2 weeks? Blame that on mental health and work shenanigans I guess? (That'll probably be a separate dev diary, but I'm not rea… | — | |
| Game update | Diary #52 – 1.1.06 & 1.1.07 Release Notes So uh, sorry about that everyone! I managed to create a new bug in 1.1.05, so a fix went into 1.1.06, but then another bug was reported the next day which warranted the release of 1.1.07. Now that those are sorted, I’m back on feature work, but I wanted to talk a bit about what happened and why. 1.1.06 So you may remember my long explanation of the color bug fixed by 1.1.05 , and maybe you thou… | 19042147 | |
| Game update | Diary #51 - But what about second [bugfix]? Alternative Title: "Oops, I did it again!" So uh, I have yet another bugfix update that just dropped (except on Google Play, 1.1.04 didn't even get approved there yet, so we'll be going straight to 1.1.05 once I get a payments "issue" sorted). There's two bugs fixed, so I figure I'll explain a little about how they happened, and what the fixes entail. Bright White Hair & Train Cars So this one… | 18959999 | |
| Game update | Diary #50 - Not That Bad of a Screw-Up As tends to happen with major releases, a couple of new bugs managed to crawl in. Nothing game-breaking, but they're prominent enough that I figured I should deploy a new update. Since I was also working on new features/tweaks, there's a couple new things here as well! The full release notes: · Allowed non-demolishable buildings to be moved, as long as they are marked as moveable. Among other t… | 18956388 | |
| Major update | Diary #49 – 1.1 Released! It’s out! About 2.5 months of part time work has led to the 1.1 release, with a bunch of new features, “content”, and bugfixes. To celebrate, Iron Village will be available for 20% off on Steam and Itch! An image summary of the new features in Iron Village 1.1. A full set of release notes will follow, but in summary: · Русский & 한국어 Translations : Iron Village now has options to play in Russian… | 18886958 | |
| Community | Diary #48 – What About Revenue & Profit? This is the counterpart to Diary #45 – How Much Does an Iron Village Cost to Make? , let’s talk about how much money Iron Village has brought in, and then do the obvious comparison with how much has been spent. Don’t worry, more Iron Village 1.1 content is coming soon – because most of the content is done! Since the day job has been getting a bit crazy recently (in more ways than one), progress… | — | |
| Community | Diary #47 – Vacación, Deadly Pollen, and Conventions A literal anti-fascist locomotive at the Museo del Ferrocarril de Madrid. (Full description in the image below.) Alt text for this available at It has been a properly insane three weeks since the last dev diary. Somehow I have actually got a bit of work done on Iron Village (more on that in a bit), but I felt like sharing a least a little of what’s happened: · A pretty great family vacation to… | — | |
| Community | Diary #46 – Mid-April Status Update Hey everyone, I just wanted to pop in with a little status report before I’m off on a family vacation for a bit over a week. As I’ve mentioned before, the first main update to Iron Village is to give it a “soft ending”, tying up the (light) story of why you are building this village and signaling to players that there’s no more “content” beyond this point. For Iron Village, this takes the form… | — | |
| Community | Diary #45 – How Much Does an Iron Village Cost to Make? It turns out, $3681.54 USD . That is quite a bit of money! And it doesn't even include my own labor! Although, it’s also a very low budget, depending on how you look at things. I’ll note that technically, none of these expenses are strictly mandatory. You can absolutely make a game for cheaper, if not free. This diary is not presented as advice, but rather a retelling of the development process… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.