Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Iron VillageEventsDiary #67 – A Look Back on 2025
Community

Diary #67 – A Look Back on 2025

Iron Village · published 31 Dec 2025, 14:20 UTC

All eventsPlayers around this dateRead on Steam

I know, I know, you’re looking at that title and thinking, why on earth would I want to look back on this year?! And yes, the world is uh, not doing so well, but we’re at least going to take a look back at the year from the perspective of Lunar Chippy Games.

But first, if you’re reading this and haven’t bought Iron Village yet – it’s 30% off for the rest of the year!

Iron Village at BostonFIG back in December 2024

The biggest date of course was March 24th, but I’ll backtrack a little bit first. Iron Village was at BostonFIG on December 15th, so after that and holiday shenanigans, the year started off with implementing the crazy amount of feedback from then. (Not all of it of course, feedback is super useful but not 100% correct.) Levels 4 & 5 hadn’t even been fully implemented yet, so there was still a big chunk of work to cram into two and a half months.

Somehow I pulled it off, all while holding a full time day job at the same time, launching to mostly positive reviews. Was it a huge launch? No, but Iron Village was well received, contrary to what part of my brain had tricked itself into believing, and it turns out I could in fact make and finish a game!

An image from Iron Village 1.1, showing off some of the (then) new features.

A lot of initial feedback from the game came to make the basis of version 1.1: Additional rotations of buildings, a Royal Ceremony to give the game a soft ending, as well as some other goodies and quality of life fixes. 1.1 released in June, and along with the corresponding sale, another big boost of sales came along.

Meanwhile, at some point during the early summer, the “Voluntary Exit Program” was announced at my day job (at least for the department which I worked in). I signed up for that so fast lol, the only delay was me getting lunch and calling my wife to double check. (She was more excited than I was!) Based on what other big tech companies were doing, getting to actually voluntary leave with severance was huge, and most likely thanks to our union. (If you can, join a union!) I’m tempted to rant about my manager here as well, buuut that can wait for another time, if ever.

The theme for update 1.2. Original logo ©3Division.

After signing up for that, but before actually ending my job, the 1.2 release came out, a.k.a. the Workers and Resources update. This was another hefty update, and included some charts for deeper analysis, some new buildings, and a bunch of other improvements.

Since then it’s been full speed ahead on Project OY, the unannounced new game I’m working on. It is a wee bit terrifying going full time right now (in this economy?!), and it’ll be awhile until anything actually comes out, but the way things are planned it should work for at least the duration of development. (If you’re interested, there is a Patreon that gets you some sneak peeks, but at this early stage I also totally get not wanting to drop cash on that!)

Another sneak peek at Project OY.

Some Stats

Finally, I wanted to drop some unsorted statistics, some of which I found pretty interesting:Net Sales on Steam: 1,643Users on Google Play: 113Of 1679 total units on Steam, 72 are from Mac and 46 from Linux (I’m not sure how precise the OS assignment is though)5,608 outstanding wishlistsMedian time played: 1 hour 23 minutes56 reviews on Steam, 91% PositiveTop Countries:

  • 438 units (26%) in the US

  • 347 (21%) in Germany

  • 102 (6%) in the UK

  • 89 (5%) in China (PRC)

  • 83 (5%) in Japan

  • 58 (3%) in Canada

  • 57 (3%) in France

  • 55 (3%) in Taiwan

  • 50 (3%) in Australia

  • 44 (3%) in Russia

  • 356 (21%) Other

In Closing

That just about sums up 2025 for Lunar Chippy Games, hope you all have a Happy New Year! At the very least, I hope that 2026 ends up being at least slightly better? 🤞

More from Iron Village

Other announcements

All events
Community9 Jul 2026Diary #73 – Don’t Worry, I’m Still AroundHi all, so it's been awhile since the last dev diary... I've still been working on Project OY, but there's been a bunch of personal & family things going on over here so there hasn't been time to communicate much about the project. (That'll likely be the case for the next month too, FYI.) (An in-engine shot of something being worked on.) I did make a start on one dev diary, which was going to b…In-game event24 Mar 2026Diary #72 – 1.3.02 Release NotesTo celebrate a whole year of Iron Village being available to the public, the 1.3 update is releasing today! (March 24th, 2026) The biggest feature is tree planting: once you get the Full Agricultural Permit, you can start planting your own trees. I haven’t personally run into a situation where I’ve completely run out of trees, but if you want to replant some of your deforested regions, you now…Community20 Mar 2026Diary #71 - Yet More Games I've Played (Part 3)In this dev diary I’ll be wrapping up my 2025 games played review. But first, a quick announcement – Iron Village 1.3 will be releasing on March 24th, the one year anniversary of 1.0’s release! It’s not a huge update, just some bug fixes and a small tree feature I’ll go into detail about next time, but it’s still something! Iron Village is currently on sale for 35% off, so if you don’t have it…