Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Iron VillageEventsDiary #59 - 1.2.03 Release Notes
Game update

Diary #59 - 1.2.03 Release Notes

Iron Village · published 19 Sep 2025, 16:25 UTC · build 20048929

All eventsPlayers around this dateRead on Steam

As is tradition, we have another post-release patch! Nothing game-breaking this time, but a couple of issues were reported, and I uncovered a separate minor bug along the way.

  • Fixed an issue where the tutorial bubble informing you of the HQ's upgradability would not disappear after actually building it. (Additional code has also been added to fix it in old saves.)

  • Fixed the Grand Headquarters achievement to actually unlock upon building it. (Additional code has also been added to unlock it in old saves.)

  • Fixed an issue where villagers entering the HQ (base level) would disappear at the cliff rather than taking the time to actually walk up the stairs.

That's all for now!

More from Iron Village

Other announcements

All events
Community9 Jul 2026Diary #73 – Don’t Worry, I’m Still AroundHi all, so it's been awhile since the last dev diary... I've still been working on Project OY, but there's been a bunch of personal & family things going on over here so there hasn't been time to communicate much about the project. (That'll likely be the case for the next month too, FYI.) (An in-engine shot of something being worked on.) I did make a start on one dev diary, which was going to b…In-game event24 Mar 2026Diary #72 – 1.3.02 Release NotesTo celebrate a whole year of Iron Village being available to the public, the 1.3 update is releasing today! (March 24th, 2026) The biggest feature is tree planting: once you get the Full Agricultural Permit, you can start planting your own trees. I haven’t personally run into a situation where I’ve completely run out of trees, but if you want to replant some of your deforested regions, you now…Community20 Mar 2026Diary #71 - Yet More Games I've Played (Part 3)In this dev diary I’ll be wrapping up my 2025 games played review. But first, a quick announcement – Iron Village 1.3 will be releasing on March 24th, the one year anniversary of 1.0’s release! It’s not a huge update, just some bug fixes and a small tree feature I’ll go into detail about next time, but it’s still something! Iron Village is currently on sale for 35% off, so if you don’t have it…