Crystant
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | East Asia Indie Game Celebration: New Main Story & 20% Off Hi, Survivors! The East Asia Independent Game Festival 2026 will be held from August 5 to August 19 , To celebrate this event, we will be introducing brand-new main story content in an upcoming update, along with a 20% limited-time discount during the event period. Whether you are stepping into the world of Crystant for the first time or returning to take on another unknown adventure, this is t… | — | |
| In-game event | V3.05.22 Update: Partial Content Synced to the Beta Version Hello, Survivors! One of the key focuses of this update is synchronizing part of the Early Access content with the Beta Version. We hope this allows players who previously experienced only the Beta Version to directly experience the recent optimizations and adjustments we’ve made to the game. Of course, this is still not the final version. The game remains in active development, and our next de… | — | |
| Major update | V3.05.12 Full Map Update Hello, Survivors! This update brings a comprehensive overhaul and optimization to the exploration maps, improving the overall exploration experience while adding more challenging map event content. The exploration map interface and visual layout have been completely redesigned to improve readability and usability, allowing players to more intuitively track map information and team status during… | — | |
| In-game event | Update V2.04.30 New Features · Cloud save is now available · New event: Help the injured · New event: Damaged machinery · New alert system: There is now a chance to trigger an alarm when exiting a room · Added sound effects for the Upgrade System · New item and recipe: Antidote · New recipe: Metal rod into metal · When event icons appear on the map, hovering over them will display the event name Fixes & Adjust… | — | |
| Steam news | Crystant Early Access is Now Officially Live! Hi, Survivors! The Early Access version is now officially live! This post highlights the key differences between the Early Access version and the previous test version, as well as our future plans. Early Access Content Includes: · Full game completion (a complete playthrough available) · 5 starting classes + 4 hidden classes (unlocked via perk points ) · More enemies and encounter events · 2 ne… | — | |
| Announcement | Crystant Early Access Launches on Steam April 22, 2026! Hi everyone! We’re excited to announce that Crystant will launch in Early Access on April 22 ! Crystant combines turn-based tactical combat with board game-style tile exploration , placing players in a dangerous subterranean world. Resources are scarce, threats are unpredictable, and survival depends on smart strategy and careful planning. Players must navigate rooms, face mutated enemies, and… | — | |
| In-game event | DEMO Update: Class Balance, Item Adjustments, and Various Improvements New · Added notifications above the character status panel when a character’s attributes level up or when their current HP changes. · Added a notification when the party reaches its carry weight limit. · Added multi-language support to the keycard scanning interface. · The Might effect now also increases health regeneration. · Enemy skills with the Ignore Shield property now display an indicato… | — | |
| In-game event | DEMO Update: Depot Feature Now Available, New Stimulant Item Added New · Added a Mailroom Depot feature. · Added a Stimulant item: usable during combat, temporarily grants an adrenaline effect. · Added a new mechanic where combat status affects the rate at which physiological needs decrease. Adjustments · Adjusted the Satiety depletion rate. · Adjusted the distribution of room types across floors. · Adjusted the purchase price of starting items to be three tim… | — | |
| In-game event | DEMO Update: New Enemy Abilities, Control Tips, and Localization Updates New · Enemy – Corroder : Added the "Corrosive" trait. It makes the player character’s weapons and attachments more likely to be damaged. Attacking it unarmed will cause recoil damage. · Enemy – Loader : Added a hint indicating that it is vulnerable to electric damage. · Added multi-language support for all enemy names, races, and enhancement states. · Added map control tips (top-right checkbox)… | — | |
| Major update | Major Overhaul — Steam Next Fest Hi everyone! This update is a major pre–Steam Next Fest patch. In addition to incorporating feedback collected from previous regional exhibitions, we’ve also addressed a number of reported issues and design concerns. New Features · Added tutorial interfaces for Controls , Blood Donation , Story , and Perks . · Added combat hotkeys for player actions: Attack (A), Defend (D), Move (M), Items (I),… | — | |
| Community | Demo Update : Urgent Game Access Fix, UI & Event Updates Emergency Patch Notice Due to an issue introduced in the earlier update, the game was unable to run properly as a result of a problem related to certain professions. The issue has now been urgently addressed and resolved. Please update the game to the latest version and restart the application to continue playing normally. We sincerely apologize for the inconvenience caused. We also greatly app… | — | |
| Steam news | Demo Now Available | Jump Into the World of Crystant We’re excited to announce that the 《Crystant》 Demo is officially live today and now available for all players to download and play for free. In this Demo, you’ll be among the first to step into the world of Crystant —exploring a mysterious underground facility, experiencing the game’s core combat systems and strategic gameplay, and attempting to survive and push forward through a hostile, peril… | — | |
| Community | Demo Coming Soon & Release Date Update Steam Next Fest & Demo We’re excited to announce that Crystant is officially participating in Steam Next Fest on February 23 . This means a new demo that is the closest representation of the full game so far will be available for everyone to try. Over the past months, we’ve made numerous content additions and system improvements with the goal of making this demo reflect the core experience of t… | — | |
| Community | Game Concept: Map System — Rooms Hi everyone! As you make your way through the maze-like corridors , taking brief rests in area tiles that resemble them, you will eventually arrive at one of the most important cores of the entire map — Rooms . In the current version of the game, there are a total of 17 different room types . These rooms are distributed in a semi-random manner across each 10-floor interval . When players first… | — | |
| In-game event | Update — UI & Controls New · Right-click can now be used to cancel or close UI windows (ESC still works) · Added hover tooltips for Physiological Needs · Notifications now appear when Physiological Needs change states · In combat, hovering over Attack shows attack range during player turns · Hovering over Move shows movement range · Added an in-game tutorial system, accessible via the “?” button · Added a game speed-… | — | |
| Community | Game Concept: Map System — Areas Hi everyone! After introducing the Road system in our previous update, this time we’d like to present another important map type that stands alongside roads — Areas . Areas are map tiles that occupy a single grid space but have a larger visual footprint than roads. They are interwoven between road tiles and may appear as players gradually uncover the fog of war. In the current design, Areas sha… | — | |
| Community | Game Concept: Map System — Roads Hi everyone! Today, we’d like to introduce the road system in Crystant. Roads serve as the main pathways throughout the map and are the most common type of tile you'll encounter. There are currently five different variations. Each road must either connect to an existing road or extend into an unexplored area, where a new tile will be generated. If you’ve played the board game Saboteur , this st… | — | |
| In-game event | Update – Map Visual Update & New Path Navigation Feature Visual Updates · Enhanced terrain materials and environmental details, with refined micro-particle effects. · Each layer of the map now features distinct geological appearances as players move between levels. · Updated character portraits, adopting a new final art style. · Refreshed the elevator transition animation to deliver a stronger sci-fi atmosphere. Clearer In-Game Feedback · Added new o… | — | |
| Community | A new journey begins – Crystant Hi everyone! We’ve just launched the Steam page for Crystant . The game is still in active development, but we’re excited to begin sharing our progress, ideas, and worldbuilding with you. Your support and interest mean a great deal to our small team as we continue shaping the vision of this project. Story Prologue A meteor, having crossed an unknowable span of light-years, fell to Earth. Humani… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.