Crystant
Playing now
0+0 vs. yesterday
—of peak
All-time peak
015 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | Demo Now Available | Jump Into the World of Crystant We’re excited to announce that the 《Crystant》 Demo is officially live today and now available for all players to download and play for free. In this Demo, you’ll be among the first to step into the world of Crystant —exploring a mysterious underground facility, experiencing the game’s core combat systems and strategic gameplay, and attempting to survive and push forward through a hostile, peril… | — | |
| Community | Demo Coming Soon & Release Date Update Steam Next Fest & Demo We’re excited to announce that Crystant is officially participating in Steam Next Fest on February 23 . This means a new demo that is the closest representation of the full game so far will be available for everyone to try. Over the past months, we’ve made numerous content additions and system improvements with the goal of making this demo reflect the core experience of t… | — | |
| Community | Game Concept: Map System — Rooms Hi everyone! As you make your way through the maze-like corridors , taking brief rests in area tiles that resemble them, you will eventually arrive at one of the most important cores of the entire map — Rooms . In the current version of the game, there are a total of 17 different room types . These rooms are distributed in a semi-random manner across each 10-floor interval . When players first… | — | |
| Community | Game Concept: Map System — Areas Hi everyone! After introducing the Road system in our previous update, this time we’d like to present another important map type that stands alongside roads — Areas . Areas are map tiles that occupy a single grid space but have a larger visual footprint than roads. They are interwoven between road tiles and may appear as players gradually uncover the fog of war. In the current design, Areas sha… | — | |
| Community | Game Concept: Map System — Roads Hi everyone! Today, we’d like to introduce the road system in Crystant. Roads serve as the main pathways throughout the map and are the most common type of tile you'll encounter. There are currently five different variations. Each road must either connect to an existing road or extend into an unexplored area, where a new tile will be generated. If you’ve played the board game Saboteur , this st… | — | |
| Community | A new journey begins – Crystant Hi everyone! We’ve just launched the Steam page for Crystant . The game is still in active development, but we’re excited to begin sharing our progress, ideas, and worldbuilding with you. Your support and interest mean a great deal to our small team as we continue shaping the vision of this project. Story Prologue A meteor, having crossed an unknowable span of light-years, fell to Earth. Humani… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.