Hello, Survivors!
In response to the new systems and mechanics, as well as the arrangements for the story, we have spent a great deal of time making adjustments and polishing the game. Today, we are finally able to release another new version.
In this article, we will introduce the new additions and adjustments included in this version, as well as those from several recent consecutive updates.
This update focuses on adjustments to the environments and visual details throughout the game.
The materials and visual presentation of certain scenes have been readjusted to make environmental details clearer and improve the visual distinction between different areas.
The contrast between light and shadow in the scenes has been optimized to give spaces greater depth, while improving certain visual effects and overall presentation, making the atmosphere during exploration more vivid.
Game Story : Rich narrative content that spans an entire run, guiding players through the various events taking place in the game world through a novel-like reading experience.
Authorization System : Integrates most of the game's features with the authorization system, allowing players to use the rare resource "Special Chips" to unlock and upgrade selected features.
Mission System : By accepting and completing missions, players can increase the rate at which they earn the in-game currency (CV). The Mission System must first be unlocked through the Authorization System.
Automated Crafting : In the Workshop, players can not only craft more and more specialized items, but also make use of automation mechanics to make the crafting process more convenient and effortless, while managing in-game time more effectively. Automated Crafting must first be unlocked through the Authorization System.
Floor Exploration Rate : The upper-right corner of the screen will now display the player's exploration rate for the current floor. The exploration rate will affect the player's chance of obtaining Special Points, while also providing additional experience rewards.
Combat Evasion and Ambush Opportunities : When the party enters a map tile occupied by enemies, the system will now calculate the chance of avoiding the encounter based on various factors. When combat begins, there is also a chance for either side to launch an ambush, granting them the opportunity to act first.
Adjusted the calculation formulas for Hit and Critical Hit chances.
Adjusted the stats of all items.
Adjusted the stats of all enemies.
Adjusted the time required to clear road obstacles.
Adjusted the appearance and layout of certain UI elements.
The Training Grounds now require CV to conduct training.
Fixed an issue where certain events occurred too frequently.
Fixed an issue where the character UI would not update properly when certain skills were updated.
Fixed an issue where too many enemies could appear in a single battle on higher floors.
Fixed an issue where certain recipes would not appear in the crafting list after being obtained.
Fixed an issue where clicking an enemy's portrait to open their information while the enemy was dying during combat could cause the game to freeze.
This update adds many new systems and creates more interactions between the existing game mechanics.
If you encounter any issues in the game, or have any thoughts or suggestions, please feel free to leave a comment and let us know!
Thank you to every player who has been with us on this journey so far.