Containment Initiative 2
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 2025.4 is Now Available(Intro changes, polish, and bug fixes) Nothing too glamorous in this update. Just lots of fixes and refinements. · Tutorial refinements: Crafting materials can now be found during the post crash intro sequence as well as the GK-40 pistol + ammo that the player can pick up. A fence + gate has been added to prevent the player from getting to the truck immediately. They will need to shoot a lock on the gate to progress. · First time se… | 18309799 | |
| Game update | Hotfix 2025.3.22 -Attempting to address potential crash in intro sequence | 18163095 | |
| In-game event | Update 2025.3 is Now Available(Voice acting, story, + more) For this update, I've completed the games' story and was able to hire two fantastic voice actors who have done amazing work. The game is now much closer to feeling like a complete package. Writing a script and hiring voice actors is a new experience for me, but I couldn't be happier with the end result. Introducing Kay(KD-1): Kay will provide valuable information and guidance to the player thro… | — | |
| Community | Upcoming Save Wipe and Update News An update on the next update For the past few weeks I've been busy writing a script and was able to hire some very talented voice actors to get the game's story fully fleshed out. I've nearly reached the point where the development work on this update(2025.3) is done. I expect that this latest update will be available in the next one to two weeks, depending on how testing goes. As part of this… | — | |
| Major update | 2025.2 Released(Drones, Boss Encounter, + more) Features New Enemy: Drones Once the player has reached the midpoint of the game and attempted to escape on the subway car, drones will now start appearing in multiple maps and will need to be destroyed to escape the city. They will drop explosives on the player if they get close enough. The subway encounter has been revised to reflect the modification to the story at this point in the game. Con… | 17796825 | |
| Game update | Hotfix 2025.1.2.1 -Added total headshot count to save data. | 17636333 | |
| Game update | Minor Update 2025.1.2 -Fixed issue where Revolver could become locked out and the player would be unable to reload it -Added total zombie kill tracker to the main menu near on the supply drop screen -Added total head shot tracker to the main menu near on the supply drop screen | 17575938 | |
| Major update | 2025.1 is Now Available(Shove ability, ammo drops, level details + more) Features Shove The VR player can now shove zombies with their gun. This uses up around 60 percent of their stamina meter, so it's designed for emergencies. It's perfect for when you need some extra space to reload. I played around with a few different melee solutions and ultimately decided this felt the least janky and allows me to focus more on the gunplay over the long run instead of spending… | — | |
| In-game event | Year End Update(2024.10) is now available(New crates, new equipment) Features: Revolver Speed Loader(Craftable upgrade): Players can now craft an upgrade to the RV-44 weapon to make reloading much quicker and easier. Proximity Bombs(PC Player): I've brought back the proximity bombs that were added late in the update cycle for the original game. These are purchasable with cash and the PC player will get 5 every time they go into a mission. New Crate Types: I'm tr… | — | |
| Game update | Hotfix 2024.9.9 -Fixed an issue where the player could start the incorrect level from the main menu -Fixed a few occlusion issues on School map | 16699087 | |
| In-game event | Update 2024.9 is now Available Features New map: School An additional area to scavenge for supplies has been added to the game. This map is heavy on fabric and tech resources, so come here if you need to unlock new upgrades from the crafting bench. Progression changes The new map has allowed me to shift around how the player progresses through various unlocks. A key item from Market has been moved to this map and there is a… | — | |
| In-game event | Update 2024.8(New Revolver + More) Features: - New VR Player Weapon: Revolver. It carries 7 rounds and can kill most zombies in one hit and will also penetrate up to three zombies. You can press B/Y to eject the cylinder and then flick your wrist to close it once you are done inserting new bullets. It's a blast to use and has some really chunky sound effects. I hope you enjoy it as much as I have. Miscellaneous Changes: -Adjuste… | — | |
| Game update | Hotfix 2024.7.3 -Fixed an issue where the player could accidentally turn 180 degrees when using snap turn -Fixed some issues that could occur during weapon selection when using a controller as the PC player | 15981399 | |
| Game update | Hotfix 2024.7.1 -Controller aiming sensitivity has been increased by 2x | 15967375 | |
| In-game event | Update 2024.7(Controller Support + More zombie variety) Features: -Controller Support has been added to the game -Two additional zombies have been added to the game to increase variation(Each have some skin variations that are random, so total zombie variations should be around 16 now) At this point, I'm happy to report that everything from the September/October portion of the roadmap has been implemented in the game. As you'll see, from here on out… | 15920728 | |
| Game update | PC Player Flashlight hotfix -Fixed flashlight not working for PC player | 15836745 | |
| In-game event | Update 2024.6(New PC weapon, New VR attachment, Reload animation overhaul) Features New PC Player Weapon - AR-762 New PC Player Reload Animations - All of the PC player's FPS view animations have been remade by someone who actually knows what they're doing. Germanban, the developer of the excellent Escape from Mandrillia , found some time to completely overhaul these animations that have bothered me for the longest time. I hope you'll agree that they are a massive imp… | — | |
| In-game event | Sprint, Post Processing, and Smooth Turn Speed Adjustments(Patch 2024.5.12.3) Features Sprint - I've heard your feedback loud and clear. The player can now click their left joystick and can sprint for a short distance. Currently, it lasts 3 seconds and boosts your speed by around 50%. It takes 10 seconds to fully recharge. You will notice a new sprint meter(pictured below) on your left hand that will show you it's current status. My main concern with sprint is the possib… | — | |
| Game update | Hotfix 2024.5.10.3 -Fixed an issue where if the player was using the shotgun, had 0 shells in their vest, then picked some up, a new shell would not spawn in their vest Thanks for playing :) CIDev | 15550933 | |
| In-game event | Bug Fixes and Quality of Life Updates(Patch 2024.5.10.2) Changes and Improvements -Added scavenge materials(Tech, Fabric, Weapon Parts) to all Scanner Defense maps -Added notification sound and green light when the Scanner Defense generator event is completed -Fixed a Zombie pathfinding issue on Emerald Creek(Sometimes they could get confused when the player was in the first story of a two story house) -Fixed two minor collider issues on Emerald Cree… | — | |
| Game update | Hotfix 2024.5.8.5 -Made some collider changes to fabric, gas cans, and weapon parts to account for rotational changes -Addressed NVG issue which caused some environmental objects to be unaffected by the NVG light -Addressed one minor issue with the new pickup detection that made it more difficult to pickup weapon crates Please consider leaving a Steam review ! It really helps smaller indie titles like this maint… | 15511513 | |
| Game update | Hotfix 2024.5.8.3 -Improved loot/crate pickup detection to reduce occurrences of accidentally picking up equipment from the player's vest instead of the intended item. Also, please don't forget to leave Steam review ! It really helps smaller indie titles like this maintain relevance and inform future customers. Thanks for playing :) CIDev | 15507517 | |
| Community | Containment Initiative 2 Road Map Greetings players! I wanted to share a rough outline of where I expect the game to go over the next year. Without further ado, here is the first roadmap for CI2: This roadmap is pretty general and is subject to change, but I want to give a sense of how I plan to improve the game over the next year. As always, I'm all ears when it comes to your ideas and feedback. Please feel free to hop into th… | — | |
| Announcement | Containment Initiative 2 Launching August 26th Containment Initiative 2 will be releasing into Early Access on August 26th for $9.99 USD(+ a launch discount of 10% off). Mark your calendars and invite your friends over for some good old co-op zombie shooting! State of the Game - I also want to use this announcement to discuss the current state of the game when Early Access begins. Currently, the game contains the following: 9 Unlockable Wea… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.