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Containment Initiative 2›Events›2025.1 is Now Available(Shove ability, ammo drops, level details + more)
Major update

2025.1 is Now Available(Shove ability, ammo drops, level details + more)

Containment Initiative 2 · published 20 months ago

All eventsPlayers around this dateRead on Steam

Features

Shove


The VR player can now shove zombies with their gun. This uses up around 60 percent of their stamina meter, so it's designed for emergencies. It's perfect for when you need some extra space to reload. I played around with a few different melee solutions and ultimately decided this felt the least janky and allows me to focus more on the gunplay over the long run instead of spending lots of time on an additional fighting method.

Ammo drops from Zombies

Zombies now have a small chance of dropping ammo when you kill them. This should keep new players in the action longer and keep up the pace in the early game. SWAT zombies have a larger chance at dropping ammo and only they can drop ammo for higher level weapons. Normal zombies will only drop .40, .44, .45, and shotgun shells. The ammo dropped will favor the gun the player is currently using, but they can still drop other random ammo. As MrShovelNstuff on the forums put it: Less ammo, is less zombie's, is less killing, is less fun.

Additional Level Details

I've been adding lots of small touches to hopefully boost immersion and make the environments feel more alive and lived in rather than the boring static places they currently are. I plan to continue adding more to this area. Some of the things that have been added is additional audio for trees, fluorescent lights, birds that fly in the sky, random jet fly bys, etc. Emerald Creek also got a facelift that involved adding a lot of additional foliage and grass.

Zombie Idle State

Zombies can now stand still and randomly idle. This makes sneaking around without them noticing a bit easier.

Full change list:


-Zombies can now be shoved when you are holding any item(This will drain your stamina meter by around 60 percent)
-Zombies now have an idle state + animation
-Added additional lighting to dark areas of Emerald Creek and Police Station
-Zombies now have a chance to drop ammo when they die(Approx. 7% currently). The ammo type is weighted to the current gun the player is carrying by a factor of 4x. Normal zombies can drop .40, .45, Shotgun shells, and .44 bullets. SWAT zombies drop higher level ammo and do so at with a 25% chance.
-Added additional environment detail to Emerald Creek(mainly grass/foliage)
-Fluorescent lights now emit a hum sound when the player gets close
-Trees now emit wind noise when the player gets close
-Random Fighter jet will sometimes fly by on Emerald Creek
-Boosted SMG damage by 30%
-Birds added to multiple levels and randomly fly around the sky and sometimes make noise
-Water drips with sounds added to Subway
-Audio reverb zone added to Subway to more accurately reflect sound emission in the underground environment
-Rain added to intro sequence
-Night time ambience sounds added to Market
-Fixed a few occlusion issues on Emerald Creek
-Fixed a bug where the PC player animations weren't playing correctly for their upper torso

Thanks for playing!

-CIDev

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