Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Containment Initiative 2›Events›Update 2025.5 Released(Supply Drop Improvements, New Achievements + more)
In-game event

Update 2025.5 Released(Supply Drop Improvements, New Achievements + more)

Containment Initiative 2 · published 16 months ago · build 18404576

All eventsPlayers around this dateRead on Steam

Features -

New Supply Drop Mechanics -

I've made some major changes to the way supply drops work in this update. I've tried to keep most of the challenge intact, but also cut down on the amount of unfair failures due to the crate timer running out and it self destructing.

  • Players will now have much more time before the crate self destructs.
  • To compensate for this change, the crate can now spawn in a variety of locations
  • The crate will now emit an audible beep that will beep faster as the player gets closer to it's location
  • Once the player presses the button on the crate, it will now start a decryption process that takes 30 seconds to complete. The player will need to either defend themselves or avoid the infected while this occurs. After the process completes, the crate will open.
  • Level 1 supply drops now only cost $150(previously they were $300) and will also contain crafting materials and ammo for pistols and shotguns. This should make this a much more desirable option in the early game, when money and materials are scarce.

New Achievements -

This update adds eight new achievements to the game. Some are story based, while others are skill based.

Refinements/Changes

  • Players no longer lose ammo when they die. You will only lose any items that you have found while playing on the current level
  • Ammo Holster upgrade costs have been reduced across the board. The first one will only cost 25 Fabric(compared to 40 Fabric before this update)
  • Ammo Holster 3 Upgrade has been added. This will let the player carry 20 magazines or 100 shotgun shells
  • Added an extra voice line for Kay when the player first gets close to the Emerald Creek Relay
  • Advanced Mutants will now spawn during Defense missions

Full release notes:
-Players no longer lose ammo on death
-Fixed a bug where the gas mask item was subtracting too many resources when crafted
-Added 8 new achievements
-Changed the way supply drops work
-Reduced cost of L1 Supply Drop
-Added Tech and Weapon Parts to L1 Supply Drop
-SMG90 can now use the suppressor
-Fixed a bug where the PC player could potentially get items behind the jail cells in the Police Station before the doors were unlocked
-SMGs fire rates were causing too many infected to spawn. This has been fixed.
-Fixed a bug where the player could grip the slide and still fire a weapon
-Added an extra voice line for Kay when the player first gets close to the Emerald Creek Relay
-Added Ammo Holster 3 upgrade
-All Ammo Holster upgrades costs have been reduced
-Smoothed out the navmesh on the stairs in Market. Infected will now descend smoothly.
-Fixed a bug where the item highlight outline would remain enabled on gas cans once they were in the truck
-Added Advanced Mutant to Defense Missions
-Fixed a bug where the players ammo wasn't being transferred back to storage during the subway car sequence
-Increased post processing exposure levels in Emerald Creek
-Removed some old blood effects from certain zombies(This will increase performance)
-Added music to shooting range tutorial
-Reduced Snap turn delay

More from Containment Initiative 2

Other announcements

All events
In-game event30 Jul 2025Containment Initiative 2 v1.0 ReleasedAfter a year in Early Access, I'm excited to announce that v1.0 of Containment Initiative 2 is now available! I'd like to thank all of the players that helped shape the game by giving feedback during this period, as well as those who suffered through and reported the many bugs that were found. This update mainly contains a large number of bug fixes and includes quite a few quality of life chang…Esports11 Jun 2025Containment Initiative 2: Recon is now available for Meta QuestCheck it out here! I'm excited to announce that the Meta Quest port of CI2 is now available! Aside from the lack of asymmetric co-op, CI2:Recon is the full experience that can now be played on the go. The graphical fidelity had to be downgraded somewhat and it mostly involves removing real time lights and a lot of the foliage. All in all, I'm very happy with the final result. You'll see from th…In-game event1 May 2025Update 2025.4 is Now Available(Intro changes, polish, and bug fixes)Nothing too glamorous in this update. Just lots of fixes and refinements. · Tutorial refinements: Crafting materials can now be found during the post crash intro sequence as well as the GK-40 pistol + ammo that the player can pick up. A fence + gate has been added to prevent the player from getting to the truck immediately. They will need to shoot a lock on the gate to progress. · First time se…