The Story Page
Playing now
5+2 vs. yesterday
36%of peak
All-time peak
14May 2026
Playing now
5+2 vs. yesterday
All-time peak
14May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update v.1.7.5 Adjustment of all damage calculation formulas; · Shields now also block magical damage; · Fixed a bug with stats after resetting them at the statue; · Character movement animations have been changed; · Fixed the damage of the "Ice Flash" ability; · Freezing arrows added; | — | |
| In-game event | Update v.1.7.4 The cost of elixirs and items for their crafting has been significantly reduced; · The duration of elixirs has been increased to 20 minutes; · Elixirs have been added to the inventory of mages and Leanes (in the swamps); · Periodic damage from igniting a target now depends on the amount of initial damage dealt to the target and equals 20%. For example: you dealt 50 fire damage to a target and i… | — | |
| In-game event | Update v.1.7.3 Added 2 new skill slots; · Fixed the bug with receiving an achievement upon exiting a solo dungeon; · Added a level rating table (other ratings will be added later); · Fixed errors in gold rewards for quests; · Added lacquer crafting; · Increased arrow resistance on shields; · Added items: threads, bone meal, coal; · Changed the ingredients for smelting ingots; now they require coal; · Added a… | — | |
| In-game event | Update v.1.7.2 Bow draw animation, draw force and aim are synchronized with each other; · Aiming animation for short bows is accelerated by 20%; · One-handed weapon attacks are smoother and without jerks; · The magic stance has been changed; · You can now run during the magic stance; · Healing abilities have been removed from frost mages and transferred to the priest in Harborgate; · Learning of the "Resurrec… | — | |
| In-game event | Update v.1.7.1 Added an arena in Harborgate. You can train with other players in PvP without punishment (no death penalties); · Blood on the character when taking damage has become clearer and no longer stretches as before; · Fixed a bug where maximum carry weight was calculated incorrectly; · Fixed a bug when dropping items from equipment; · Now carrying capacity is affected by Endurance, not Strength, to ba… | — | |
| Game update | Fixed bugs Fixing grass collisions near the farm; Fixing the errors of the final quest; | — | |
| In-game event | Update v.1.7 Update: · Added continuation of the main storyline branch; · Added a new location - city dungeon (being gradually filled); · Started working on PvP content and filling current locations; · Added a small solo plot location; · Added necromancy skills; · Added cloaks with stats after completing the main story quest; · Started working on improving character voice acting that sounds bad; · Fixed inv… | — | |
| Game update | Update from 07/06/2026 Work on the second chapter is almost finished; Fixes to the frost shield (sometimes there were some issues with it); Fixing the control settings bug from the main menu; The two-handed sword combat system has been changed. Now, single left clicks trigger an attack in place, but holding down the left click performs an attack with movement. | — | |
| In-game event | Update v.1.67.12 Added area-of-effect attacks for two-handed weapons; · Added 2 rings: Alchemist's and Dexterity (available from the blacksmith in the city); · Fixed a bug during trading between characters, when incorrect items appeared before relogging into the game; · Fixed the damage widget draw distance; · Fixed Lilu's respawn; · Fixed a bug during attribute reset, when attribute damage remained the same; ·… | — | |
| In-game event | Update v.1.67.11 Fixed an issue where, in some cases, armor resistances were not taken into account when taking damage. · When crafting, the character now gains experience for each item. The amount of experience depends on the crafted item. · The crafting time for simple items has been significantly reduced. · Crafting materials are no longer removed from the inventory immediately, but upon the creation of each… | — | |
| In-game event | The US server is open By popular demand, a new US server has been opened (location New York). The database is copied from the EU server, so you don't have to start all over again. I understand that there is a small online market for opening new servers, but after future major updates, I plan to attract players through advertising and marketing. Now it's a good opportunity for many players to try the gameplay with a… | — | |
| In-game event | Update v.1.67.10 Gold ore added; · Smelting of gold ingots added to the forge; · Silver ore added; · Smelting of silver ingots added to the forge; · Fixed incorrect stats when equipping items; · Fixed a bug where a recipe remained locked and only re-login helped; · The despawn time for all animals and monsters after death has been increased by 3-5 times to make it easier to pick up loot; · Stats rebalanced afte… | — | |
| In-game event | Update v.1.67.9 The weight of many items has been changed, inventory weight is being tested further; · Some interfaces have been changed and minor cosmetic work has been done; · Jewelry items — rings — have been added. Some can be bought from the blacksmith, while others can only be crafted at the forge. New jewelry with various stats will be gradually added; · Guild members' levels are now displayed in guilds… | — | |
| In-game event | Update v.1.67.8 Fixed jerky weapon equipping animations; · Fixed quest display on private servers (private sessions); · Added new healing and group healing skills (for players in the same party); · Now some spells do not require entering a stance, they are applied automatically (for magical shields, heals, and non-targeted abilities, weapons remain equipped, magic is cast instantly to improve combat dynamics);… | — | |
| In-game event | Update v.1.67.7 Fixed the bug with infinite boss spawning when leaving a dungeon; · Added new quest series on the way to the swamp (NPC near the house with roses); · Resolved the issue with recipe display. Now everything works correctly; · IceStorm now consumes the correct amount of mana; · Implemented functionality for equipping two one-handed weapons (two swords, sword and mace etc.). The damage from the sec… | — | |
| In-game event | Update v.1.67.6 - Fixed the issue with recipes in inventory; - Changed voiceovers for some characters (gradually replacing voices with improved ones); - Added quest “Swamp Medicine”; - Added quest “The Holy Campaign”; - Fixed errors in recipe names; - Added a Necromancer to the cemetery; - Added skeleton archers; - Crafting achievement unlock fixed; - Visual damage display added (can be enabled in settings); -… | — | |
| In-game event | Update v.1.67.5 Added a quest from Varg at Jesper; · Added a quest at Irin; · Now wolf skin can be used to create leather pieces just like deer skin; · Fixed loot bags falling through the floor in dungeons; · Added new localization languages; · Some previous errors in localization have been fixed; · Minor cosmetic changes. | — | |
| In-game event | Update v.1.67.4 Separated the logic of skill resetting: magic and attributes can be reset separately. Attribute points are returned proportionally to cleared skills; · Added NPC "Storage" in village and city. Used as personal storage. The number of cells can be expanded for an additional fee; · Fixed a clothing loading error for characters in the main menu; · Fixed interface issue during multiple item exchange… | — | |
| In-game event | Update v.1.67.3 Player trading has been restored; · Concentration now provides the maximum amount of mana and the amount of recoverable mana (previously provided mana recovery speed and the amount of recoverable mana); · Intelligence now increases magic damage; · Inventory issue in session games has been fixed; · Torch problem in session games has been fixed; · Torn clothing problem in session games has been f… | — | |
| In-game event | Update v.1.67.2 Cotton drops increased to 5 units (was 2); · Added medium and large healing potions (craftable only at the alchemy table); · New NPCs added — skeletons; · A new ingredient added — Bones; · Consumed resources for potion recipes changed; · Minor cosmetic fixes related to snow overlay on clothing; · Slowing dome no longer slows owner or group members; · Damage increased for some spells; · Cooldown… | — | |
| In-game event | Update v.1.67.1 Taverns have been restored and errors eliminated; · Map markers added for some quests that do not require independent exploration of surroundings (you need to press “Track” in journal); · Fixed NPC reaction to other surrounding NPCs; · Fixed damage from new weapons; · Added copper smelting at blacksmith's workshop; · The “Unstuck” skill now sends you to the nearest respawn point instead of the… | — | |
| In-game event | Update v.1.67.0 New items added: 2 swords, 2 axes, 2 hammers, 2 shields. They are already available for purchase and crafting; · More accurate interactive position after character or animal death (no desync); · Significantly reduced cost of many equipment items and required resources; · Added the ability to change character movement in control settings menu; · If an item is collected, it cannot be interacted w… | — | |
| In-game event | Update v.1.66.9 Green zones have been added for players. NPCs can attack the player, but other players will deal 0 damage; · Recipe learning has been implemented (the number of recipes is currently small for testing and ease of functionality, more will be added later. After tests and feedback, adjustments to required resources for crafting items will be made); · A book of learned recipes has been added (tab in… | — | |
| In-game event | Update v. 1.66.8 Fixed saving the amount of gold when payday arrives in taverns; · Fixed dialogues when players run by nearby (dialogues and interactions were resetting); · More accurate interactive positions according to aiming cursor; · Fixed animation menu; · Increased chance to catch fish; · If a player exits the game during dialogue with an NPC, the NPC now continues performing their actions; · Dialogues a… | — | |
| Game update | Hot fix Boss has been tested, restored his access and vision for full combat mode (there was only damage reaction before); Lumberjack Gerwi now returns to his place after aggression; Bandits always have loot now. There is no empty inventory anymore; Work on displaying character nicknames; When equipping a quiver with fire arrows, the character gained fire resistances; | — | |
| In-game event | Update v.1.66.7 Added alchemy tables with the ability to create potions; · Added a new quest from guard Kailsa to kill zombies; · Fixed an issue where picking up a steel sword from a skeleton added it to the quick slot instead of weapon slot; · Corrected object collision issues; · Increased boss and minion sight radius; · Changed aggression reaction to skills; · Added wall near boss so he cannot be attacked fr… | — | |
| In-game event | Update v.1.66.6 Display of quest NPCs; · An option to disable motion blur has been added in the settings menu; · Gloves have been added for sale; · A "Cherry Bow" bow has been added for shooting (also available for purchase and crafting); · Work on optimizing boss performance (in testing phase); · More precise movement animations; · Fixed an issue where all players could see the arrow trajectory. Now only the… | — | |
| In-game event | Update v.1.66.5 Fixed the problem of saving skill points in custom sessions; · Added a new quest at the sawmill; · The fireball is slightly reduced when aiming to avoid obstructing the view; · Folvon now gives out a steel sword for the starting quest (previously gave out a simple axe for chopping trees); · Items no longer appear in the tavern upon selling them (to restock items, the owner must add them via sto… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.