
The cost of elixirs and items for their crafting has been significantly reduced;
The duration of elixirs has been increased to 20 minutes;
Elixirs have been added to the inventory of mages and Leanes (in the swamps);
Periodic damage from igniting a target now depends on the amount of initial damage dealt to the target and equals 20%. For example: you dealt 50 fire damage to a target and it was ignited. Periodic damage will be 20% of 50 damage units = 10 damage units per second. The effect duration is always fixed;
Healing spells now depend not only on the base value, but also on the Intelligence attribute. Each point of Intelligence adds 1% to healing;
Skills - buffs for increasing Concentration, Strength and Agility have been added;
A skill for a warrior for quick approach to the target and stun has been added;