Electro Havoc
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Heads up: Electro Havoc goes paid on Jun 8, 2026 Quick note for everyone playing or thinking about it: On Jun 8, 2026 to coincide with Steam's upcoming Bulletfest game sale, Electro Havoc leaves Early Access and 1.0 goes live . At that point the game will become a paid product on Steam. Until then, the Early Access build is still free. If you've been meaning to try it, this is the window. A few things worth knowing: · If you already have Elec… | — | |
| Community | Major update inbound - exiting Early Access Hello Electro Havoc community! It has been a while. Well, too long. Real life has taken hold but I have been slowly but surely making updates to the game to get it to a point where I'm comfortable exiting Early Access. I will post a more fulsome update soon on what's included in this, but I wanted to share this news as I have had to make some potentially breaking changes to the Stats and Achiev… | — | |
| Game update | Patch notes 4/20 Small but important update today brought to my attention on our community forums by the first Steam player to beat the Early Access version of the game, 光咲凛音! Bug fixes: · Wave 10 Complete achievement wasn't firing when Wave 10 was completed! · Restart Game button wasn't enabled on Finish Game modal | 18174627 | |
| Game update | Patch notes 4/18 Bug fixes: · Total enemies left would not always reset to the correct start-of-wave numbers after a player hit "Try Again" · Player health bar HUD was out of sync with the player health value so the player could die when the HUD still showed there was 1 block of health left · Fixed race condition where the last enemy death would sometimes count towards your score · High score now correctly disp… | 18165505 | |
| News | Electro Havoc is now available! Annnd that's it, folks! WE ARE LIVE! You can now play Electro Havoc for free while it's on Steam Early Access. Big ❤️ to everyone who shared feedback over the last +2 yrs -- it has certainly come a long way. I'd also like to share a heartfelt thanks to those who give the game a shot and leave some constructive feedback on how I can continue to improve it over the next few months while working u… | — | |
| Announcement | Early Access begins Apr 18! It has been a long , and illustrious journey these last two years as I've chipped away at this game as a hobby in my spare time. These last two months have been even more fruitful as the Playtest feedback I've gathered across the Steam, Godot, Seattle Indies and more communities have helped shape the game into what it is. But, I'm not there yet. That's why I've decided to release the game for f… | — | |
| Major update | Major update with your playtest feedback A few days before the Game Developers Conference (GDC) in San Francisco, I updated the playtest build with a massive update thanks to all of your feedback. Here's a summary of the major changes: New features and game updates · The aesthetic of the game incl. TileMap, space background, and ship have been overhauled · Player's ship now pays homage to the Electro Havoc logo (though still in progre… | 17741399 | |
| Game update | Major update coming soon, but also: a delay First off, a huge thank you to all of you who have added Electro Havoc to your wishlist. Your +1's are a strong indicator to me that I'm working on something exciting, and reinforce the conviction I have in what I'm building. To the playtesters who've reached out personally, via Discord and other means -- your feedback is invaluable! I'm taking it all to heart and adding it to my issue and feat… | — | |
| News | Electro Havoc is open for playtesting! This all started when I foolishly entered a game jam sometime mid-2023 and I decided to challenge myself by learning a new engine (Godot) and language (GDScript) at the same time. The “game” I built, dubbed “Electro Havoc”, was inspired by the Geometry Wars easter egg minigame in the Project Gotham Racing 2 game for the OG Xbox back in 2003. When I stumbled on it back then (and rediscovered the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.