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Electro Havoc›Events›Electro Havoc Full Release
Major update

Electro Havoc Full Release

Electro Havoc · published 3 months ago · build 23601340

All eventsPlayers around this dateRead on Steam

When Electro Havoc launched into Early Access just over a year ago, it was one world, one enemy (affectionately known as The Shard), and a lot of experimentation. Launching a product from game jam prompt in mid-2023 to Early Access feedback in 2025 to now with a 1.0 Full Release has been a wild ride.

Real life took the wheel for big chunks of the last year -- day job, family, the usual. Most of 1.0 got built in 15-minute commits squeezed between everything else, with the occasional late night when I could swing it. But a year of community feedback, late-night balancing, and absurd leaderboard scores encouraged me to keep building and release more content. I want to extend a sincere thanks to the folks who showed up during Early Access, the ones who left feedback, and the leaderboard regulars.

Here are the broad strokes of what's getting released today:

  • One world has become three: the original arena is still here, sharper than ever, and two new ones join it, each with its own rhythm.

  • There are six new enemy types: some hunt in packs, some create gravity vortexes, some split into smaller versions of themselves when you blow them up. All feature their own novel mechanics.

  • World 3 introduces boss mechanics: this is something I've always wanted to add to the game!

  • Your ship now has thrust capabilities: use these wisely as you may zip into a worse situation if you're not careful.

  • There's a whole lot more stats: for those min-maxers out there.

  • Overhauled stats and achievements systems: to match the expanded game, new enemies, and gameplay mechanics.

The game also plays really well on handhelds, whether you're rocking Steam Deck, ROG Ally X, or something else. Steam cloud saves, achievements, and global and world-specific leaderboards are all there -- plus roughly a thousand small quality-of-life improvements.

This is the game I set out to build. I'll keep an eye on bug reports and patch as needed, but 1.0 is the finished version of Electro Havoc as I imagined it. Share your feedback in the Steam forums or on Bluesky.

See you on the leaderboards ❤️

More from Electro Havoc

Other announcements

All events
In-game event30 Aug 2026Polish and feel fixesThis is a smaller update than the last one, and includes a slew of feel and polish fixes, several straight from your reports, and a few from sharp eyes on the devlogs. Balance and feel · Power-ups stick around longer now (15 to 20 seconds) and blink when they're about to disappear, both the pickup itself and its marker on the HUD. No more watching one vanish just as you fly over to grab it! · G…In-game event24 Jun 2026Patch notes 6/24 - Cloud saves and offline playThis is a big one. A number of you ran into cloud sync scores getting overwritten, progress not loading offline, Steam Deck saves getting out of step. I dove deep and updated how Electro Havoc saves, syncs, and posts to the leaderboards. Thank you to everyone who flagged it. Cloud saves and offline play · Your best is always kept. Saves now merge instead of overwrite across PC and Steam Deck, t…Community24 May 2026Heads up: Electro Havoc goes paid on Jun 8, 2026Quick note for everyone playing or thinking about it: On Jun 8, 2026 to coincide with Steam's upcoming Bulletfest game sale, Electro Havoc leaves Early Access and 1.0 goes live . At that point the game will become a paid product on Steam. Until then, the Early Access build is still free. If you've been meaning to try it, this is the window. A few things worth knowing: · If you already have Elec…