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Electro Havoc›Events›Electro Havoc is open for playtesting!
News

Electro Havoc is open for playtesting!

Electro Havoc · published 14 Feb 2025, 08:32 UTC

All eventsPlayers around this dateRead on Steam

This all started when I foolishly entered a game jam sometime mid-2023 and I decided to challenge myself by learning a new engine (Godot) and language (GDScript) at the same time. The “game” I built, dubbed “Electro Havoc”, was inspired by the Geometry Wars easter egg minigame in the Project Gotham Racing 2 game for the OG Xbox back in 2003. When I stumbled on it back then (and rediscovered the sequel more recently on Steam), I was hooked on the simplistic yet satisfying game loop, rockin’ soundtrack and retro aesthetic. Shockingly, I managed to score second (of four submissions…) in best use of graphics and audio and dead last for the other voting categories.

Here’s a preview of what I built in ~2 hours in Godot 3.5.2 some years ago:

Watch on YouTube

So as you can see, it was a looong ways away from an actual game loop but it was demonstrative of what I had in my head (a scary thought). The prompt for the game jam was “chain reaction” and I had intended for the enemy explosions to generate splash damage and destroy other enemies… but couldn’t get it working in the time allotted.

After much irl got in the way, I decided to pick the project back up and see if I could deliver on my original vision. So much time had passed that Godot 4.2 was released since I was last in the editor, and thankfully, some of the major bugs I was running into had been fixed, namely support for 2D navigation mesh baking so enemies would no longer get stuck on the edges of a tilemap (seen in the video above).

Fast forward many more months, countless bugs, and much anxiety, I'm ready to open up my first indie game to the onslaught (and love!) that is the Steam community. I'd very much appreciate any constructive feedback you may have before I open up for early access next month sometime before the Game Developers Conference (GDC) on Mar-17.

I know the game could benefit from more enemies, diverse attack patterns, new level designs, and more power-ups but I'm really like your feedback on how the game feels and whether it's addictive and fun. That sentiment will provide the encouragement I need to continue experimenting and investing in it.

And with that, happy playtesting! <3

More from Electro Havoc

Other announcements

All events
In-game event30 Aug 2026Polish and feel fixesThis is a smaller update than the last one, and includes a slew of feel and polish fixes, several straight from your reports, and a few from sharp eyes on the devlogs. Balance and feel · Power-ups stick around longer now (15 to 20 seconds) and blink when they're about to disappear, both the pickup itself and its marker on the HUD. No more watching one vanish just as you fly over to grab it! · G…In-game event24 Jun 2026Patch notes 6/24 - Cloud saves and offline playThis is a big one. A number of you ran into cloud sync scores getting overwritten, progress not loading offline, Steam Deck saves getting out of step. I dove deep and updated how Electro Havoc saves, syncs, and posts to the leaderboards. Thank you to everyone who flagged it. Cloud saves and offline play · Your best is always kept. Saves now merge instead of overwrite across PC and Steam Deck, t…Major update6 Jun 2026Electro Havoc Full ReleaseWhen Electro Havoc launched into Early Access just over a year ago, it was one world, one enemy (affectionately known as The Shard ), and a lot of experimentation. Launching a product from game jam prompt in mid-2023 to Early Access feedback in 2025 to now with a 1.0 Full Release has been a wild ride. Real life took the wheel for big chunks of the last year -- day job, family, the usual. Most o…