Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Electro Havoc›Events›Patch notes 4/18
Game update

Patch notes 4/18

Electro Havoc · published 17 months ago · build 18165505

All eventsPlayers around this dateRead on Steam

Bug fixes:

  1. Total enemies left would not always reset to the correct start-of-wave numbers after a player hit "Try Again"
  2. Player health bar HUD was out of sync with the player health value so the player could die when the HUD still showed there was 1 block of health left
  3. Fixed race condition where the last enemy death would sometimes count towards your score
  4. High score now correctly displays in game over modal

Balance updates:

  1. Shield now lasts for +2s longer (7s instead of 5s)
More from Electro Havoc

Other announcements

All events
In-game event30 Aug 2026Polish and feel fixesThis is a smaller update than the last one, and includes a slew of feel and polish fixes, several straight from your reports, and a few from sharp eyes on the devlogs. Balance and feel · Power-ups stick around longer now (15 to 20 seconds) and blink when they're about to disappear, both the pickup itself and its marker on the HUD. No more watching one vanish just as you fly over to grab it! · G…In-game event24 Jun 2026Patch notes 6/24 - Cloud saves and offline playThis is a big one. A number of you ran into cloud sync scores getting overwritten, progress not loading offline, Steam Deck saves getting out of step. I dove deep and updated how Electro Havoc saves, syncs, and posts to the leaderboards. Thank you to everyone who flagged it. Cloud saves and offline play · Your best is always kept. Saves now merge instead of overwrite across PC and Steam Deck, t…Major update6 Jun 2026Electro Havoc Full ReleaseWhen Electro Havoc launched into Early Access just over a year ago, it was one world, one enemy (affectionately known as The Shard ), and a lot of experimentation. Launching a product from game jam prompt in mid-2023 to Early Access feedback in 2025 to now with a 1.0 Full Release has been a wild ride. Real life took the wheel for big chunks of the last year -- day job, family, the usual. Most o…