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Electro Havoc
›
Events
›
Patch notes 4/18
Game update
Patch notes 4/18
Electro Havoc
· published
17 months ago
· build
18165505
All events
Players around this date
Read on Steam
Bug fixes:
Total enemies left would not always reset to the correct start-of-wave numbers after a player hit "Try Again"
Player health bar HUD was out of sync with the player health value so the player could die when the HUD still showed there was 1 block of health left
Fixed race condition where the last enemy death would sometimes count towards your score
High score now correctly displays in game over modal
Balance updates:
Shield now lasts for +2s longer (7s instead of 5s)
More from Electro Havoc
Other announcements
All events
In-game event
30 Aug 2026
Polish and feel fixes
This is a smaller update than the last one, and includes a slew of feel and polish fixes, several straight from your reports, and a few from sharp eyes on the devlogs. Balance and feel · Power-ups stick around longer now (15 to 20 seconds) and blink when they're about to disappear, both the pickup itself and its marker on the HUD. No more watching one vanish just as you fly over to grab it! · G…
In-game event
24 Jun 2026
Patch notes 6/24 - Cloud saves and offline play
This is a big one. A number of you ran into cloud sync scores getting overwritten, progress not loading offline, Steam Deck saves getting out of step. I dove deep and updated how Electro Havoc saves, syncs, and posts to the leaderboards. Thank you to everyone who flagged it. Cloud saves and offline play · Your best is always kept. Saves now merge instead of overwrite across PC and Steam Deck, t…
Major update
6 Jun 2026
Electro Havoc Full Release
When Electro Havoc launched into Early Access just over a year ago, it was one world, one enemy (affectionately known as The Shard ), and a lot of experimentation. Launching a product from game jam prompt in mid-2023 to Early Access feedback in 2025 to now with a 1.0 Full Release has been a wild ride. Real life took the wheel for big chunks of the last year -- day job, family, the usual. Most o…