Cross The World
Playing now
2−1 vs. yesterday
33%of peak
All-time peak
615 Sep 2026
Playing now
2−1 vs. yesterday
All-time peak
615 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch - 0.8.2 A GAMEPLAY · You no longer need to hold the Shift key to interact with objects. PERFORMANCE · Further optimizations for low-spec PCs. BUG FIX · Fixed a bug where a custom party name did not apply in a new game. | — | |
| Major update | 0.8.2 Calamity&Dungeon 0.8.2 Beta GAMEPLAY · New 100+ POIs have been added to the game. · 3 New Storyteller Modes. · The Ascended - Normal gameplay. · The Exiled Mother - Peaceful mode without permadeath or Calamity event taking over the world. · The Mad Lich - Challenge mode where you can only save the game at the Shrine upon praying. · New Races · Tairin - Cat person race who migrated from the northern border, seek… | — | |
| Game update | 0.8.1 Emergency Hotfix for Crash Reverted the update that caused the game to crash upon boot. | — | |
| In-game event | 0.8.1 Update is here! #GAMEPLAY · Now equipments you wear are fully rendered visually! · Line of Sight takes in account of objects that can block sight. · Line of Sight is enabled in ground levels and indoors as well(It previously only enabled when player is in underground). · 'Cunning' skill replaced dodge skill for actions like stealing, stealth, pickpocket, etc. · Loot, Pickpocket actions are available with dedic… | — | |
| Game update | 0.8.0 L #GAMEPLAY · Added "Autoattack Mode" in the setting. Default behavior as before, autoattack hits everyone. Disable autoattack completely. Autoattack will only land onto hostile enemies and ignore NPCs, animals and monsters from neutral/friendly/ally factions. You can still attack animals and monsters in the wild. #SYSTEM · "VIEW DISTANCE" option in the setting has been replaced with "/render_dis… | — | |
| Game update | 0.8.0 K #BUGFIX · Fixed the bug where installing prosthetic to crippled limb threw an error. #GAMEPLAY · Fur earmuffs now occupy hat slot instead of trinket slot. | — | |
| Game update | 0.8.0 J #BALANCE · Reduces movement speed by 1/3 when you are in autoattack animation. #GAMEPLAY · Backpack and Hamper can change colors like chests do! · You can nurse animal, monster, people at any time to heal HP. #UI · Always display task icon while character is in the middle of task. #BUGFIX · Fixed where right-clicking to cancel Tasks in queue would cancel ongoing task as well. #LINUX · Warning m… | — | |
| Game update | 0.8.0 I #GAMEPLAY · Seasonal temperatures are applied less harsh when you are in the building or underground. · Tamed animals' produce progress bar available in Character Window. This will later improve with simulation update where you want to keep the creatures happy to keep them laying useful stuffs. #STSTEM · What animals will produce is now part of JSON game rules as "produce": ; item_type is eithe… | — | |
| Game update | 0.8.0 H #GAMEPLAY · No more thirst from frostbite debuffs. · Fixed Monsters with Sleepless tags never sleep when tamed. #BUGFIX · Fixed releasing tamed animal/monster did not clear up the slot. "/tame_clear" command force-clears up the list as well. · Fixed speed buff on road tile not being applied correctly while you are riding on a mount. #UI · Better tamed animal/monster UI | — | |
| Game update | 0.8.0 G #GAMEPLAY · Multishot perk fire projectiles. · NPCs sales stock and gold will refresh every 1st day of Late Spring. #BUGFIX · Fixed luck skill not applying properly to actions. · Fixed rendering tamed monsters that are in combat, in Character Window threw error. #UI · Subtracting reputation points to sell at premium/buy with discount can be toggled ON/OFF as a button. | — | |
| Game update | 0.8.0 F #STSTEM · You can now click crash report messages in Log window to copy the crash report, instead of having to go all the way into appdata/roaming/redbeehives/crosstheworld/crash folder yourself. #BALANCE · Buffed shield perks · Buffed heavy armor perks #BUGFIX · Fixed bug not able to scroll down the task list for vertical,horizontal water tiles. · Fixed bug from Fetch Water action can throw er… | — | |
| Game update | 0.8.0 E #BUGFIX · Fixed bug where equipments that NPCs sell would not work on specific actions like fishing with a fishing pole you bought from an NPC. #UI · Perks with multiple requirements are displayed with much more clear UI to understand with dedicated buttons. | — | |
| Game update | 0.8.0 D #BUGFIX · Fixed flame sound effect not playing from cooking. · Stopped skill experience bar from overflowing. · Fixed blacksmith hammer, pickaxes and iron axe not giving you proper melee autoattack. · Fixed axe, pickaxe and hammer durability not decreasing from related actions and tasks. #STSTEM · Displays corresponding messages when you reach max level of 20 for your character, 15 for the part… | — | |
| Game update | 0.8.0 C #BUGFIX · Fixed npc placed from level editor can cause crash. · Fixed defence potion place from level editor had a missing sprite. basically the bug was, there's line of code that detects if a placed item is a fence and defence has fence in it. · Fixed a bug "You have any of the following skills:" didn't work properly. #STSTEM · Minor performance update. #GAMEPLAY · Autoattack projectiles follo… | — | |
| Game update | 0.8.0 B #UI · Click coordinates in the Tamed Animal and Monster tabs to select them. #BUGFIX · Fixed monsters not healing while asleep. · Fixed Quickdraw perk not working as intended under manual autoattack. · Fixed random water noise from playing from background npc, animal, monster drowning somewhere in the world · Fixed installed ladder not working with varied types of slope. · Fixed baby spider not… | — | |
| Game update | 0.8.0 A UI · Added Animals and Monsters tabs to the character window. You can level them up, change hostility, and check location. The UI is minimal for now. More advanced interactions will be added in the Companion AI update. GAMEPLAY · Added a limit to the number of animals (Party Level*2) and monsters (Party Level) you can tame. · Added more stairs in the Corrupted Forest. | — | |
| Game update | 0.8.0 Hotfix HOTFIX 0.8.0 #BUGFIX · Fixed crashing from exiting game with EXIT button. · Fixed a bug where you cannot open treasure chests in mine · Fixed a bug where tamed monsters and NPCs attack each other on sight. · Fixed a bug where NPCs with low reputation won't attack you on sight. · Fixed a bug where Mage cannot cast Blink, by being cancelled out from an autoattack. #GAMEPLAY · backpack requires br… | — | |
| Major update | 0.8.0 is here! - Patchnote #WORLD · 0.8.0 gets a new world map! · Bandit camps spawn with treasure chests. #UI and CONTROLS · You need to hold Shift key or toggle TaskMode with T key to interact with objects. This solves an old issue where trying to left-click a target to enter combat could be interpreted as digging or cutting grass from misclick. · Sprint key in RPG Mode is now a control key. · Targeted Animal, Monster,… | — | |
| Game update | HOTFIX 0.7.2 I HOTFIX 0.7.2 I #BUGFIX · Fixed a bug where dialogue options from talking to NPCs such as hiring or purchasing services threw an error. | — | |
| Community | Devlog #2 Ver 0.8.0 Update and future of Cross The World. This devlog explains details of an update 0.8.x which has replaced 0.7.3 update. Why 0.8? Hi, initially the update was only going to cover the contents discussed in previous devlog Cross The World - Devlog #1 Bodyparts, New Equipments, New Perks and more. - Steam News , however during the development process I realized I had to make an important decision, that is to scrap the current game world… | — | |
| Game update | HOTFIX 0.7.2 H HOTFIX 0.7.2 H #BUGFIX · Fixed a bug where on some PCs, the game crashed on launch. | 19995117 | |
| Community | Devlog #1 Bodyparts, New Equipments, New Perks and more. This devlog explains details of an update 0.7.3 that's coming in early-mid September Bodyparts The new bodypart system will ensure that HP is not the only numeric indicator of how your character can survive the harsh world of Cross The World. There are 6 bodyparts, head, torso, two arms and two legs. Each comes with 100 health and you get different grades of injury(minor, medium, severe, crippl… | — | |
| Game update | 0.7.2 Patch G #WORLD · Requires EMBARK or New Game to see changes below. (Sorry for the inconvenience—I'm looking for ways to merge world changes from older saves to newer saves.) · Expanded the Worldmap to the Middle Isles and Eastern Continent. · Relocated Catacombs to the Northern Wasteland. · Relocated Corrupted Forest to the Eastern Continent. · Relocated Jungles to the Middle Isles. #GAMEPLAY · Your sp… | — | |
| Game update | 0.7.2 Patch F #BUGFIX · Fixed a bug where buildings near city squares had broken walls. #STSTEM · Wet objects now render in a more vivid blue shade. #GAMEPLAY · Some technologies now require a minimum skill level to research. · Planting Everfrost Flowers will reduce the chunk's temperature. They lose durability for this effect over time. (You can find them in the Frostland!) · You can now fish in the ocean t… | — | |
| Game update | 0.7.2 Patch E #GAMEPLAY · Perk Indicator now shows the radius if available. #SYSTEM · Game's version info on the bottom-right of the screen in the Title Screen now indicates which patch you are using i.e. "EARLY ACCESS 0.7.2 E" instead of "EARLY ACCESS 0.7.2" #BUGFIX · Fixed a bug where respawn cooldown always applied as 0 second. · Fixed a bug where holding an animal or monster in hand during EMBARK could c… | 19607436 | |
| Game update | 0.7.2 Patch D #WORLD · Redone the Northern Wasteland and Frostland. (You want to create a new world or Embark into one to apply this.) #STSTEM · Active Perk UI has been improved. · Improved NPC Speech Bubbles. As they are going to get the AI Behaviors, this feature will be extensively used for NPCs to communicate between you and themselves. #GAMEPLAY · Walking on spider web slows you. Throw at enemies to slo… | — | |
| Game update | 0.7.2 Patch C #WORLD · Forest area has expanded by triple in the western continent's green zones. (You want to create a new world or Embark into one to apply this.) · Pirate Island has been added to the southwest corner of the world. #GAMEPLAY · Disabled 'pay to enchant equipment' from blacksmiths as it discouraged exploring. · Walls and Floors made from wood, snow are weaker to flame damage while those made… | — | |
| Game update | 0.7.2 Patch B #GAMEPLAY · Disabled 'pay to enchant equipment' from blacksmiths as it discouraged exploring. · Walls and Floors made from wood, snow are weaker to flame damage while those made from stone, clay, sand are strong to flame damage. · Walls and Floors made from snow melt over time in warm climate. #UI · Added UI element to Forge and Workbench for visual clarity. #BALANCE · Chance for trees to drop… | 19554195 | |
| Game update | 0.7.2 Patch A #UI · Typing /ui in chat to toggle screenshot mode without the UI. #BUGFIX - GAMEPLAY · Fixed a bug where heavy rain pour can destroy road tiles into buggy cells. | — | |
| In-game event | Patch 0.7.2 - Preview is here! #IMPORTANT · The World's settlements have been redone and the NPC population has tripled from previous version. · mines in the northern wasteland go deeper to z level -2, and the entrance/exits of deeper mines are randomized when you generate the world! This applies to Lizardman den and Goblin den in the southern mountain ranges too. · Sorry ;( the 0.7.2 patch is incompatible with save files fr… | 19543128 | |
| Game update | Patch 0.7.1 v4 #GAMEPLAY · Unlike action, you can now climb slope with ladder while being hungry, tired, thirsty. #BUGFIX - GAMEPLAY · Fixed a bug you cannot mine nodes. #STSTEM · Improved speech bubble for npc. | — | |
| Game update | Patch 0.7.1 v3 #GAMEPLAY · Added 200 tiles per z level limit for deposit area. · Added "Skill Tome Charisma" · Half of Critical Chance that goes beyond 100% are added to Critical Damage's %. #BALANCE · Nerfed amount of corrupted ore drop from corrupted node from 1~5 to 1~2. · Reduced tombstone price from 1000 to 100. · Corrupted Node drops 1~3 ores. #BUGFIX - GAMEPLAY · Fixed a bug where mining skill needed t… | 19305427 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.