Added "Autoattack Mode" in the setting. Default behavior as before, autoattack hits everyone. Disable autoattack completely. Autoattack will only land onto hostile enemies and ignore NPCs, animals and monsters from neutral/friendly/ally factions. You can still attack animals and monsters in the wild.
#SYSTEM
"VIEW DISTANCE" option in the setting has been replaced with "/render_distance 0-200" for developer-mode chat command.