
New 100+ POIs have been added to the game.
3 New Storyteller Modes.
The Ascended - Normal gameplay.
The Exiled Mother - Peaceful mode without permadeath or Calamity event taking over the world.
The Mad Lich - Challenge mode where you can only save the game at the Shrine upon praying.
New Races
Tairin - Cat person race who migrated from the northern border, seeking new opportunities from the Dungeon.
Grey Elf & Grey Dwarf - Victims of last calamity that covered the surface with blights.
New Perks and perk trees! check them out.
The Dungeon - There's a new grand dungeon available in the world now. It's really huge with its own biomes inside, segmented by north and south division per z level floors. It comes with its own ecosystem and lore.
Calamity - The blights are taking over the dungeon again. Last time it was more than 100 years ago which caused the groups of elves and dwarfs to turn Ashen, now it's your turn to fight the spread and save the world again.
Purification - The purification process of corrupted dungeon takes in place with or without you by the NPCs themselves trying their best, as cogs are to the system itself. You can decide to opt out and do whatever you want but the NPCs will only be able to hold the line so far.
Cooking - Cooking has a dedicated window from bonfire and hearth now.
Fishing - You can only fish in tiles with schools of fish.
Butcher - Butcher has a dedicated window from the corpses of creature now.
Feeding Bowl - tamed creatures will consume food from feeding bowl you filled up
Compost Bin - No need to lay food all around the place and waiting for them to turn into compost. use the compost bin!
Shrine - Shrine no longer works as a connected teleport network, it heals your body and mana instead. The teleport network thing will come back as separate content down the road.
Collection - Information for items, animals, and monsters is revealed when you obtain or defeat them instead of manually collecting them first . You can still collect them additionally for Honor Points too.
Ahead-Of-Time Compilation Cache — Game code is compiled and cached as you play in singleplayer mode and saved to your PC when you quit after playing for more than 30 minutes. Paused time, time spent on the title screen, and time spent idle in the title screen do not count. The cache is used the next time you launch the game to improve performance. Old, invalid, and corrupted cache files are automatically cleaned up to conserve disk space.
Available on Windows, macOS (M1 and later), and Linux.
Multiplayer is available on all platforms, including cross-platform play.
Versions prior to 0.8.0 will be unavailable during the Beta.
Compatibility is guaranteed throughout the rest of the 0.8.x versions.