Pretend Cars Racing 2
Playing now
0−3 vs. yesterday
0.0%of peak
All-time peak
126 Sep 2026
Playing now
0−3 vs. yesterday
All-time peak
126 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update notes for 0.9.20260825 Improved the dynamic racing line and tweaked AI speeds while cornering, which makes racing more challenging at higher difficulties Fixed: when duplicating tracks in the track builder, some objects and custom colors were not being copied | — | |
| Game update | Update notes for 0.9.20260823 This new update has two bug fixes and some AI improvements. Fixes - during night races, the rewind screen was showing as daylight - new real time position method (the old one was a little bit wonky, specially when crossing the start/finish line) There are several small tweaks to the AI. When I tried to make it faster, it was spinning a lot in T1 at Monza (who doesn't?), the corkscrew at Laguna… | 24896537 | |
| Game update | Update notes for 0.9.20260819 There is now a minigame on race starts, were you get a boost/penalty if you keep your revs in the right range. I'd love if you could tell me what you think about it. There is also a way in the options menu to turn it off/on. This version also includes an improved race line for the AI, it is generated dynamically, so it also works for workshop items ; ) This update includes a series of small fix… | 24830113 | |
| Game update | Update 0.9 preview This update brings the first chapters in the Career mode, as a preview for the full 1.0 release of the game that will be available on August 31st! | — | |
| Announcement | Pretend Cars Racing 2 Launch Date Announced! After months of development and your valuable feedback throughout Early Access, I'm excited to finally share what's next for Pretend Cars Racing 2 . Full Release – August 31 Pretend Cars Racing 2 will officially leave Early Access and launch as Version 1.0 on Monday, August 31. Version 1.0 will include all of the major features promised during Early Access, making this the complete Pretend Cars… | — | |
| Major update | Custom Championships, Improved AI and 20-Car Grids The June update has grown well beyond its original scope. Alongside the addition of Custom Championships—including support for user-created content—Version 0.7 introduces major improvements to AI behavior and race grids. The biggest change is a substantial overhaul of the AI. Computer-controlled drivers now have a much better awareness of their surroundings—not just other cars, but also track l… | 23591109 | |
| Major update | Build, Share and Race Custom Tracks The most awaited feature is here! The Track Creator and Steam Workshop support are now live and ready for you to dive into. You can now build the tracks you’ve always imagined with an editor designed to make creation fast and straightforward. Once your masterpiece is ready, sharing it with the world is just one click away. Upload your creations directly to the Workshop, browse tracks made by ot… | 23100173 | |
| Game update | Update notes for April 2nd Camera zoom out for split-screen multiplayer races is configurable in options and pause menu · Watkins Glen: removed possible shortcut · Watkins Glen: graphical pass · Kerbs: improved placement and shape (still not perfect, but better) · Kerbs: outer kerbs added to corner exits · Changed some menu texts | 22631276 | |
| Major update | Version 0.3 is live: rewind time! The first planned big update is live and ahead of schedule! With this new version, you can now rewind time during single-player races. To keep things square, this feature is blocked during multi-player and leaderboard runs. For the time being, you have unlimited rewinds available, but I’m deciding if there will be some specific number of flashbacks per race. If you want to share your view, join… | — | |
| Game update | Update notes for March 27th Under certain conditions rain could appear while doing timetrials · Corrected accelerator, it was working as analogue when using a controller, 0% or 100% · Made grass more forgiving · Fix AI not reversing when getting stuck into a wall · Camera zooms out 10% more at full speed | 22540455 | |
| Game update | Update notes for March 24th This update addresses the following issues: · Corrected crash to desktop bugs in car selection screens and two other instances · UI adjustments for Spanish · Fixed portraits not showing up in multiplayer races · In random split-screen races, Player 2's car model was sometimes used by AI Updated tracks: · Improved objects around track in COTA · Added lights to Jeddah · Adjusted AI in Wunstorf ·… | 22474381 | |
| Game update | Push the Limits: AI Difficulty Now Reaches 120% If you felt that you needed a tougher challenge while racing, we’ve got great news for you. With this new update, the range of the AI can go up to 120%. At this higher setting, you will see them taking curves more aggressively, attacking the kerbs and using inertia better in tighter turns. Their top speed remains unchanged, so the fight is fair, but you will need to maintain your focus on every… | 22446642 | |
| Announcement | Pretend Cars Racing 2 launches in Early Access on March 17 The race toward version 1.0 starts today! Pretend Cars Racing 2 already has an updated demo available to try, but the most exciting news is that we can now announce its Early Access launch on March 17 , with the goal of seeing the checkered flag before October 2026. Although the game is already content-complete—with 80 vehicles and 40 tracks available from day one—there are still some features… | — | |
| Community | Pretend Cars Racing 2 is ready to go on track! The development of the game is advancing at a good pace, and we have reached the point where all the big pieces are in place and finished. Today we have done the final (as in “final-final-final-v30 (1).docx”) pass on all tracks, adding more graphical detail and tweaking the AI, and we are now focusing on some small adjustments to bring you the best version of the game to Steam’s Next Fest on Fe… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.