There is now a minigame on race starts, were you get a boost/penalty if you keep your revs in the right range. I'd love if you could tell me what you think about it. There is also a way in the options menu to turn it off/on. This version also includes an improved race line for the AI, it is generated dynamically, so it also works for workshop items ; )
This update includes a series of small fixes and improvements: Small AI tweaks to improve slow cornering
New: during championships, drivers use the same livery in all races
Improved sensor placement for offroad detection
Improved decoration traffic behavior
New method to retrieve leaderboards (with cache) Fixed: Corrected a CTD in the Championship menu when using user made tracks for the custom championships
Performance improvements (tweaks when emitting particles and more efficient methods)
Fixed: Grass was not affecting acceleration of front wheels when offtrack
Fixed: championship reset dialogs when using a controller
Fixed: in the track editor, the track would shift 1 pixel each time it was saved
Fixed: track selection in Track Builder selection screen
Fixed: Internal guardrails were limited to 100 in workshop tracks
Fixed: when rewinding, angular velocity was not being restored correctly
Fixed: reverse was not working reliably (specially with F1 cars)
Fixed: several memory leaks in menus
Fixed: in multi-class races, slower cars where not affected by lower AI settings
Fixed: corrected crashes to desktop in the Championship menu when using user made tracks for the custom championships
Fixed: AI car sounds where not positioned correctly
Fixed: AI was inconsistent when lifting while sliding
Fixed: saved ghosts were showned only for one lap
Fixed: AI was not using the first livery
Fixed: rewind after an AI had finished the race
Fixed: (Steam Deck only) music was not restarting after un-pausing or rewinding
Fixed: several memory leaks during races