Puffin Planes
Last seen
7Sampled 35 minutes ago · not a live figure
—of peak
All-time peak
236Sept 2024
Last seen
7Sampled 35 minutes ago · not a live figure
All-time peak
236Sept 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v20.2-pre1 v20.2-pre1 This is a preview patch, so you must be on the PREVIEW branch to try it. Changes · Congestion is now measured only against the queue capacity of airlines who actually operate at the airport. · Since congestion drives demand suppression, expect stronger suppression at hubs now. This will change how the game plays, so feedback appreciated here. · The Congestion tooltip now shows each q… | — | |
| Game update | v20.1 The improved Suppressed Demand tooltip and info badge . Changes - Manufacturers are now much more responsive about opening new production lines when their backlog grows. - New lines are triggered by how many days of work are queued instead of raw plane count. This should help esp. with slower-to-build planes like the PAX series. - New lines also go to the model with the longest queue in days of… | 24139967 | |
| Major update | v20: The Standby Update Passenger Congestion Introducing passenger congestion . Passengers no longer despawn; instead, airports have a maximum capacity (both a preferred cap for your airline, as well as an open cap for all airlines). There are new demand suppression ramps that reduce passenger spawns when their route (origin, destination, or intermediate airports) is congested. Higher tier passengers, e.g. business or… | 23613564 | |
| Community | Help playtest the next version! We've got some big changes coming! · Regional networks should be more viable. City proximity is now the main demand factor. For example, pax generation on SFO-LAX was massively buffed. I also surface each city's demand score in the Connections view in case you want to help me tweak the algorithm further. · Passengers don't despawn anymore. Yes, this is a big change. Passengers have always despa… | — | |
| Game update | v19.3 v19.3 Bugfixes: - Fixed bug where players would be unable to join a multiplayer game if the savefile was big. - Fixed bug where airlines would not get money if they were forced to sell shares. - Fixed bug where bulk order button would become clickable before you could actually afford it. | — | |
| Game update | v19.2 (some more small tweaks) Changes: - Clicking on an airline's avatar in the route GUI will now navigate to that airline's stock trading view. - Aircraft will now show 'Repairing' if they are repairing, to better inform players that they may need to build more hangars. - Stale events will no longer show on game load. Bugfixes: - Fixed bug where AI would sometimes try to buy shares in dead airlines. - Fixed bug where ther… | — | |
| Game update | v19.1 (small bugfixes) Thank you to everyone who decided to try out the game today during the DAILY DEAL!!!! I appreciate the patience as I work through some bugs that you all have uncovered. v19.1 Bugfixes: - Fixed bugs with tutorial - Moved the 'accept contract' button so that it is no longer hidden by the tutorial. | — | |
| Major update | v19: Daytrading Update v19 is upon us! Cleaned up more rough edges regarding buy-outs, contracts, CEO rating, plane management and more. New Bird: The Dove Stock Trading Stock trading is the new method for taking over airlines . You can collect other bonuses along the way, such as mandatory codeshares, the ability to redirect plane orders, and even the ability to steal their planes in operation! 6 New Contracts · Str… | — | |
| Community | Security Hotpatch & Sneak peek at v19 v18.2 Changes: - Recompiled game with Unity 2022.3.62f2 in order to mitigate CVE-2025-59489 . v19 Sneak Peek Well, this is awkward. I was going to write a developer diary this weekend, but I ended up having to update the stable version to v18.2 to address the recent Unity security vulnerability. So I'll just leave you all with a little teaser image of what I've been working on--it should land i… | — | |
| Community | Puffin Planes Dev Diary #3: One Year Anniversary Welp, I spent 20 minutes writing out this dev diary and then Steam ate it when I tried to save and refresh my browser window. So you're getting my rushed second take at this, but. 🎉🎉🎉 Happy 1-year anniversary to Puffin Planes! Big thank you to everyone who has given this game a try and also those who have helped provide incredible feedback on Steam and Discord for how to make the game better… | — | |
| Community | Puffin Planes Dev Diary #2: CEO Rating Improvements & Regional Carriers Ever since launching the game, I've been working on adding depth and immersion to all of the various game mechanics. Airplanes got seating classes, airports got improved buildings and concourses, and manufacturers got a massive ordering system overhaul. Well, I'm sure many of you will be happy to hear that CEO Rating is the next game mechanic to get this treatment. Growth Metrics Internally ref… | — | |
| Game update | v18.1 v18.1 Features: - Added a "Random starting location" option in the New Game menu. Bugfixes: - "Veteran Veteran" achievement now takes into account used plane purchases. | 19431406 | |
| In-game event | v18: Settings Update Hi all, hope you are having a good summer. After spending five months working on the Puffin Planes Planes Update, I decided to try and keep the scope for v18 smaller. It's kind of a grab bag of random tweaks and features so I'm just going to name it the Settings Update , after the new game settings overhaul. 4 New Soundtracks from Rodnie Vue Rodnie has been fantastic to work with on the soundtr… | 19309587 | |
| Game update | Puffin Planes Dev Diary #1: Redone Settings Hello everyone, I'm back with a dev diary for Puffin Planes. I'll start posting occasional dev diaries instead of posting every single preview update as an announcement; this will help keep the library view cleaner. I'll still try to post patch notes to Steam and Discord though. By the way, did I mention that the game's on sale? Actually, I don't know why I'm mentioning this. If you are reading… | 19046248 | |
| Major update | v17: Puffin Planes Planes Update What's up everybody, I'm back with a new update. This one's been 3 months in the making; I thank everyone on Steam & Discord who gave a ton of feedback and helped make this update fun to play. I'll be putting the game on sale to celebrate the new update, so if you haven't tried the game yet then be sure to check it out! For this update I really wanted to do a total overhaul of the plane mechani… | 18504292 | |
| Game update | v17-pre12, pre13 A grab-bag of balance tweaks, bugfixes and small QoL features. We are almost at the finish line--the next patch will probably be a release candidate, with the update out by mid-month. v17-pre13 Features: - The Penguin: 2x speed and -50% service point cost for regular maintenance. - The Ostrich: 15% chance of receiving an extra plane whenever you take delivery from manufacturer. Changes: - Tutor… | 18341722 | |
| Game update | v17-pre11 v17-pre11 Changes: - AI is now less aggressive about ordering+stockpiling planes (unless they have the Hoarder trait) - Tweaks to how the used market works. - Can now 'find more planes' to immediately source some extra used planes, which will be extra expensive. - Planes will now sit on the used market for longer before despawning. - Tried to make the 'Models' UI a little clearer. - Plane cost… | — | |
| Game update | v17-pre8, v17-pre9 I think that this new update is in a pretty good place. Big thanks to everyone on Steam and especially in the Discord who has provided a lot of feedback on how to polish the new plane ordering mechanics. Hopefully this is a step in the right direction. If everything looks good, I will just do a few small tweaks and bugfixes and have the Puffin Planes Planes Update Part 1 out sometime in May. v1… | 18259137 | |
| Game update | v17-pre7 v17-pre7 Changes: - Aircraft now undergo maintenance while in hangars. - Improved the Planes View tooltip to now show you exactly why a plane is taking off or not. - Plane Orders GUI in the bottom right is back! Shows your next 5 planes across all your queues. - Used marketplace should feel more dynamic now. - AI should now be more dynamic with selling and replacing their older planes. Bugfixes… | 18153673 | |
| Game update | v17-pre6 Just dropping a small update to get back into the groove of things. I'm hoping to get back to releasing these consistently, life was just really busy over the past month or so. Changes: - "Select Aircraft" sub-window now opens automatically when creating a new plane. - Pressing 'esc' will now always close sub-windows rather than the parent if open (e.g. select aircraft sub-window). - Consistent… | 18065063 | |
| Game update | v17-pre5 I've been busy but managed to eke out some bugfixes this week as well as a change to seating layouts that I've been mulling in my head for a while. See the picture above--the idea is that casual players will now usually pick one of the 3 default seat classes, but experienced players will be able to min-max as they please using the same percentage mechanics that I have received a lot of positive… | 17775938 | |
| Game update | v17-pre4 v17-pre4 Changes: - Lots of code cleaning behind the scenes. Bugfixes: - Fixed bug where AI planes would sometimes have 0 capacity. - Fixed bug where AI would try and use tiny planes like the Pico to cross oceans. - Fixed bug where sabotaged production lines would not make it back to 100% over time. - Accidentally fixed bug with loading savefiles. | — | |
| Game update | v17-pre3 I've been hard at work over the past few weeks. I rewrote all of the airplane code internally, and changed how the game handles them. You will no longer deploy plane models; instead, you will now have to pick from actual planes that exist in your hangar. I consider preview updates, especially earlier ones like this one, to be broad brush strokes that I use to try and set the tone for the game.… | 17631071 | |
| Game update | v17-pre2 Thanks a lot y'all for all the great feedback that I've gotten on the first Puffin Planes Planes Update preview that I dropped last week. There were quite a few bugs reported, and now that I'm back from vacation I decided to spend all evening squishing them. I think I got most of the major bugs; I'll probably spend the rest of my development time this week on feature work. The biggest thing tha… | 17417384 | |
| Community | The first preview for Puffin Planes Planes Update is out now Progress has been slower than planned this year because things got very busy in my personal life (in a good way!). My weekends have been booked with other stuff and I've been having to cram all my game development time into my weekday evenings after I eat my dinner. So I decided to drop the first v17 preview tonight even though many of the features I'm cooking are kind of half-baked, because th… | — | |
| Community | What's Next for Puffin Planes I hope everyone enjoyed the holiday season, and maybe even spent a bit of time playing the new Puffin Planes AI update. I'm glad to have received almost entirely positive feedback regarding the AI update. I think that AI competitors was the biggest low hanging fruit for this game and I hope that it marked a major step forward towards becoming more like That One Other Game That Released In The 9… | — | |
| Game update | v16.2 + sale Happy Thanksgiving to everyone who celebrates it. Here's a small patch with a few changes. Also, the game is on sale this week for 20% off :) Release v16.2 Features: - New AI difficulty options, choose from 'easy', 'medium', 'hard' or 'unfair'. - New settings in the Airport GUI > Connections view - Control whether you want to see only airports you have unlocked or not unlocked - Control whether… | 16546163 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.