City connection screen reworked; should better explain the demand to other cities.
Route screen now shows the load factor, a.k.a. what percent of seats on the route's flights are occupied.
You can now 'ignore' contracts to get them off your screen.
Route screen overall on-time rate has been demoted to a badge.
Load factor and AI fleet planning now use actual empirical flight data to more intelligently estimate load.
Fixed an old bug that made planes taxi for longer than intended. Let me know if your planes are turning around too fast now.
Fixed another old bug so that now planes who wait overnight to take off can take off right at 5:00 AM.
Fixed a bug where you could get building contracts for super expensive things, basically trapping you into failure.
Fixed a bug where autobalance would send your plane to the hangar if a competitor was losing money on that route.
Fixed a bug where share heists disrupted the market more than intended.
Fixed a bug where the share heist button didn't accurately describe what it did.
Fixed a multiplayer bug.
Fixed the standing class autobalance setting sometimes silently resetting or otherwise behaving oddly.