City connection screen reworked; should better explain the demand to other cities.
Route screen now shows the load factor, a.k.a. what percent of seats on the route's flights are occupied.
Congestion is now measured only against the queue capacity of airlines who actually operate at the airport.
Since congestion drives demand suppression, expect stronger suppression at hubs now. This will change how the game plays, so feedback appreciated here.
The Congestion tooltip now shows each queue's fill against its own capacity (for example 208/204, overflowing) instead of its share of all queued passengers.
Renamed "Throughput usage" to "Boarding throughput" to clarify that it specifically measures how fast that passengers who are already at an airport can board their planes.
Load factor and AI fleet planning now use actual empirical flight data to more intelligently estimate load.
You can now 'ignore' contracts to get them off your screen.
Route screen overall on-time rate has been demoted to a badge.
New game rule to disable Regulatory Complaints.
Improved changelog
Fixed an old bug that made planes taxi for longer than intended. Let me know if your planes are turning around too fast now.
Fixed another old bug so that now planes who wait overnight to take off can take off right at 5:00 AM.
Fixed a bug where you could get building contracts for super expensive things, basically trapping you into failure.
Fixed a bug where autobalance would send your plane to the hangar if a competitor was losing money on that route.
Fixed a bug where share heists disrupted the market more than intended.
Fixed a bug where the share heist button didn't accurately describe what it did.
Fixed the standing class autobalance setting sometimes silently resetting or otherwise behaving oddly.
Fixed plane models not going obsolete after save reload
Fixed AI airlines forgetting to undermine rival favor after save reload
Fixed the government instantly allowing new airlines to enter the market after save reload
Fixed issue with loans sometimes not paying off.
Fixed issue where planes would not age off the used market.
Fixed math issues that were causing the Puffin/Dove income perks to not work properly.
Fixed some issues with stock prices not recovering quickly after crashes.
Fixed the AI sometimes trying to buy shares of an airline that had been taken fully private.
Fixed a bug that prevented panic selling from triggering in some instances.
Fixed competitor ticket prices sometimes not syncing properly to the UI.
Fixed some multiplayer display issues including antitrust cooldowns sometimes not working properly, and exclusive rights.
Fixed a multiplayer bug.
Fixed floating income text sometimes showing negative at very high values.
Fixed some quarterly finance line items being put in the wrong table rows.