Barrage
Playing now
4+1 vs. yesterday
7.0%of peak
All-time peak
Playing now
4+1 vs. yesterday
All-time peak
May 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | The One Where The Server Crashes DAM! As you might have guessed by the title of the post, just a quick FYI: the multiplayer server crashed for reasons still unknown. Everything is now back to normal but unfortunately the online games that were running have been lost. Sorry for the inconvenience. Have a nice day! Cheers, Cody | — | |
| Release | The One Where the Backers Get to Irrigate the Nile First Hello there! Cody here, with some good news! With this post comes version 1.5, and with it The Nile Affair DLC . Initially, it will only be accessible to those who backed the project on Kickstarter, and in about a week it will become available on the store to everyone else. So, for those who backed the project, keep an eye on your inbox — you’ll receive your key within the next 48 hours. For ev… | — | |
| Community | The One Where the Nile Store Page Appears Hello there! It's a bit late, but happy new year everybody! Today I'm here with a quick update on the upcoming DLC The Nile Affair . The Steam store page went online a few days ago, so if you don't want to miss the release, you might want to add it to your wishlist! Work is proceeding: I'm currently defining the tutorial contents and getting ready for its implementation. After that, I'll have t… | — | |
| In-game event | The One With the Dam Achievements Hello there! Cody here, to keep you up to date on what's going on. The Achievements Are Here (beta first, then full release) First off, I'm increasing the game version to 1.4 (b.1194). Why? Because this build introduces the very first batch of Steam Achievements! For the first few days, achievements will be available only on the public beta branch so that I can test them a little more and maybe… | 21226067 | |
| Game update | The One Where The ISP Is Causing Problems Hello there! I just wanted to let everyone know that we are having a weird issue with our ISP and as a consequence of that the Barrage server is temporary unreachable. Sadly the issue is out of my control and I'm not sure how long is going to take to resolve. Offline playing is obviously unaffected. I'm sorry for the interruption. Cheers, Cody | — | |
| Game update | The One With Hotfixes and the Friday Drop Hello there! Just a quick update with 2 main points. #1 To All the Backers Thank you very much to all the backers who bought the Deluxe version of Barrage—your support is invaluable! Thanks also to everyone who has already tried the DLC and posted feedback, reporting issues and bugs. I’ve been releasing a few builds already, and we are ironing out the last few wrinkles. One important note on th… | 20948089 | |
| Release | The One Where We Release Leeghwater (Sort Of) Hello there! Cody here with a bit of good news! With today's post comes Barrage version 1.3, a.k.a. the one where we release The Leeghwater Project DLC. Before you get too excited (as you should), a small caveat: the DLC is "live" on the store and in the current build, but for now is not on sale and accessible only to those who backed the project during the “Legendary Box” Kickstarter campaign.… | — | |
| Community | The One With the SPIEL Distraction Hello there! Cody here, with another update to bring you up to speed on what's been going on lately. As you might have noticed, despite my optimistic timetable, the DLC The Leeghwater Project isn't out yet. This is due to a couple of factors. First off, let me tell you that the DLC is 95% complete. The main reason it's not out yet is that some of the graphic material needed for its completion a… | — | |
| Community | The One Where the DLC Isn’t Out Yet Hello there! I hope you're all okay and doing great! I'm here today, not to announce the release of The Leeghwater Project DLC as I would have hoped, but to bring you up to speed with development progress. In short : I'm almost there. I'm currently working on the tutorial for the new features. Once that's done, the remaining tasks are: · Finalising the layout of the 5-player map · Localising th… | — | |
| Major update | The One Where Medium AI Joins the Grid Hello there! I hope you had a great summer! Before we begin, a big thank you to all of you for sticking around, giving us feedback, and leaving kind reviews! It all helps! As you might have guessed, this post announces the release of a new AI in Barrage —the very originally named Medium AI ! While it’s not strong enough to challenge experienced players, I think it’s a solid improvement over the… | — | |
| Community | The One Where Cody Ghosts Mahiri (and Everyone Else) Hello there! It has been a while - I hope you're all doing great and having a fantastic (too much?) start of the week! I don't have a new version of Barrage for you today, but since I'll be taking 4 days off this week for a little bit of summer vacation, and since it has been a while since the last post, I wanted to keep you updated on what's going on. Medium AI As promised I am working on a ne… | — | |
| In-game event | The one where we increased the version to 1.1 Hello there! I hope you are having a fantastic week! Once again, thank you for your support, feedback and positive reviews. Today we are bringing you version 1.1 - introducing the custom game mode for the single player. It's a pretty straightforward feature that lets you choose which assets will be available during the initial draft or, if you feel like it, you can assign assets directly to a p… | 19067165 | |
| Game update | The One Where the Slots Got Outlined Hello everybody! Cody here to bring you a small—but not that small—update. A new build, v1.0 b946 is on it's way and here's what you get from it: Fixes + fixed map building slot tooltip appearing on slots where no building by the player was possible (e.g. opponent' or neutral dams, basins that already had a player dam or power plants complexes where the player already had a power plant in place… | 18950572 | |
| Game update | The One Where We Fixed That Tedious Bug Hello there! Another post, another patch! Sooner than anticipated! As the first step towards implementing a new medium AI, I started refining the existing easy AI. While this patch doesn’t improve its overall performance score-wise, it makes it play way more reasonable actions. There are still some rough spots but, combined with a few fixes I was eager to put out there, you get yourself a prett… | 18738367 | |
| Game update | The last of the hotfixes Hello there! Once again, I want to start by saying thank you to all of you for sticking around!! A huge shoutout to everyone who left us a positive review despite the initial bugs and issues—it really helps us out! As you might have noticed, it has been almost a week since the last build. That's because all the "easy" bugs have been squashed, and now most of the remaining ones are much trickier… | 18666014 | |
| Game update | Hotfixes #3 Good evening everybody! A new build (v1.0 b.862) is on its his way with this post - here's what you can expect! Fixes: + fixed wrong implementation of game objective "Least Developed Altitude" + AI - fixed bug "No more PowerPlant available to build" + fixed bug in optional actions popup preventing the player to confirm the optional action + small opponent boards - fixed fulfilled contracts coun… | 18585541 | |
| Game update | Oh no, not again Hello there! Bad news - the server went down again last night, again for a power outage, this time of the building where the server is. Until the conditions improve and we can guarantee a better environment, I've taken the decision to take the server with me and move it to a less outage-prone location, which is definitively not my house. I'm really sorry for all the inconvenience. Cheers, Cody | — | |
| Community | Power outage and multiplayer games Howdy folks, as Cody mentioned in his Hotfix changelog , the Barrage server had a major breakdown which happened last night. What we initially thought was just a network outage turned out to be a severe power disruption that involved the whole neighborhood, which drained the emergency battery and brought down the server machine. While we were able to fix the situation, thus returning to the nor… | — | |
| Game update | Hotfixes #2 Good evening everybody! First of all, let me thank you all again for sticking around! Your feedback and reports have been invaluable! On Sunday we released a new build with a few hotfixes and changes, and with this post comes a new one! (v1.0 b.839) Before listing the fixes and changes, a bit of bad news: the Barrage server is currently offline, due to a network outage in the server area. We wi… | 18539518 | |
| Game update | Hotfixes Welcome to Barrage everybody! First and foremost, a huge thank you to everyone who has bought the game and given us a chance — we truly appreciate it! Also, big thanks to those who’ve sent in feedback or reported issues. Your input helps us make the game better! Since launch, we've been working on hotfixes and we released a few "quick" builds already and as you’re reading this, another one is o… | 18496084 | |
| Community | Barrage release date announced Howdy folks, The wait is almost over! We're thrilled to announce that Barrage, our highly anticipated strategy game, will be launching on May 15! 💥 Get ready to dive into a world of intense tactical gameplay, where every move counts and your decisions will shape the future of the French Alps. Mark your calendars and stay tuned for more updates. We can't wait to share this adventure with you! U… | — | |
| Community | From Board to Bytes #6 - Bologna Play 2025 Howdy Folks, Last week we had the chance to showcase Barrage Digital at Bologna Play , one of the biggest Italian fairs dedicated to board games and everything that’s related to tabletop gaming. It was an incredible opportunity to meet players face-to-face, watch them interact with the game, and hear their thoughts in real time. Whether it was seasoned veterans of the board game or newcomers ju… | — | |
| Community | From Board to Bytes #5 - The Advanced Techs Howdy Folks, Today we dive into a fundamental mechanic of Barrage, the Tech tiles, or Technologies. You will need Techs to build Structures - whenever you perform a Construction action, a Tech will allow you to build a specific Building which will end up on the game map. Advanced Techs can be purchased throughout the game; they represent cutting-edge innovations and strategic upgrades that can… | — | |
| Community | From Board to Bytes #4 - The Executive Officers Howdy Folks, Welcome to another appointment with the behind the scenes of Barrage! In this dev diary, we’ll pull back the curtain on the historical and thematic inspirations behind Barrage’s characters. 4. XOs, or: Get to know your best friends So let’s talk Executive Officers! Each XO in Barrage reflects a different approach to power—some embodying relentless expansion, others focused on techn… | — | |
| Community | From Board to Bytes #3 - Visuals and styles Howdy Folks, They say third time’s the charm, so here we are back with a new step in the world of Barrage. In this diary, we’ll explore the artistic influences that shaped our vision, from the visual style of the board game to the real world grand architecture of hydroelectric power plants. 3. The Visual identity of Barrage When adapting Barrage into a digital format, one of our biggest challen… | — | |
| Community | From Board to Bytes #2 - Talking about the core gameplay Howdy Folks, Welcome back to another in-depth insight on our beloved Barrage. Last time , we talked about the challenges of fitting a large board game onto a smaller screen. Today, we’re pulling back the curtain on the core mechanics that make Barrage tick, so that players who are not familiar with the board game know what to expect. Let’s dive into the heart of the game! 2. A videogame about E… | — | |
| Community | From Board to Bytes – The Challenges of Adapting a Board Game into a Video Game Howdy, everyone! Today, we are thrilled to share some behind-the-scenes insights into our journey as we bring our beloved board game to life in the digital world. Board games and video games share a love for strategy, creativity, and fun, but they’re fundamentally different beasts. While a board game thrives on tactile pieces, face-to-face interactions, and the simplicity of pen and paper, a vi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.