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BarrageNewsThe One Where We Release Leeghwater (Sort Of)
Release

The One Where We Release Leeghwater (Sort Of)

Barrage · published 19 Nov 2025, 16:55 UTC

All newsPlayers around this dateRead on Steam

Hello there!
Cody here with a bit of good news!
With today's post comes Barrage version 1.3, a.k.a. the one where we release The Leeghwater Project DLC.

Before you get too excited (as you should), a small caveat: the DLC is "live" on the store and in the current build, but for now is not on sale and accessible only to those who backed the project during the “Legendary Box” Kickstarter campaign.

If you are one of those backers, keep an eye on your mail in the coming days, you'll receive your key to activate the DLC.
For everyone else, I ask for a little more patience. You'll be able to buy the DLC at some point next week, after we send out all the Kickstarter keys.

Caveat to the caveat: if you bough the game during the last "Expansion Pack" campaign on Kickstarter, I've been told that the BackerKit is not closed yet so I'm afraid I can't send you the key just yet.

Even if you are not planning on buying the DLC, here's a few things you'll still get from version 1.3

Magnification


A new button has been added that lets you toggle a handy localized zoom to see things better around the board. You can also toggle the zoom by pressing 'M' on your keyboard; and your mouse wheel will let you slightly adjust the zoom level.

Faster Animations


A new slider has been added in the game options. You can now adjust the speed of all animations from 0.8x up to 3x the normal speed.
Small note on this feature: there is still some work to do, as some animations shouldn’t be influenced by this speed change, llike the blinking light that indicates it’s your turn or the water ripples in lakes and rivers. These animations are currently affected even though they shouldn’t be and they will be addressed in a future update.

Contract Selection During Production


A new mechanism has been introduced when producing energy.
You now have to manually check a toggle if you wish to produce without closing any contracts (if you have them).
This will help prevent mistakes so critical that led more than one person to abandon the game and leave a negative review.
On the other hand, if the additional step bother you, fear not! You can disable this new feature and let the machine spirit handle the checkbox for you, so you can continue to play as before.

A lot of minor bugs have been fixed, here's a quick rundown of the major ones:

- Fixed starting round animation of energy income
- Fixed a bug on Amir where full dams where given as valid target leding to dams holding more water than they should
- Fixed a minor bug on Amir that could cause problems reloading a saved game where he was present
- Fixed a bug on opponent' small player board not showing tech tile tooltip until that player took a turn
- Fixed a bug on alternative cost selection showing with reduced length when longer than vanilla cost
- Fixed a bug that could cause a game to get stuck if started right after completing another game
- Fixed a bug that could cause water tokens getting stuck and not animated when resolving a contract and getting an income of water drops from a free building
- Updated Unity engine version as recommented by Unity Technologies in order to fix a security vulnerability

Here's a list of some of the minor improvements introduced with this version:

- Added animation when using resources from a player warehouse
- Improved water positioning with Amir with automatic type switching if appropriate
- Added output tokens to Water Management actions when used by opponents
- Changed penstock level hover to follow the mouse as long as it’s hovering over the penstock, instead of appearing at a fixed position
- Added random menu background feature with 3 possible backgrounds
- Added Ukrainian language

Have a good dam week!

Cody

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