Hotfixes #2

Barrage · build 18539518 · published

On SteamNotes only · this build shipped before we watched the app

Good evening everybody!

First of all, let me thank you all again for sticking around! Your feedback and reports have been invaluable!
On Sunday we released a new build with a few hotfixes and changes, and with this post comes a new one! (v1.0 b.839)

Before listing the fixes and changes, a bit of bad news: the Barrage server is currently offline, due to a network outage in the server area. We will be online again as soon as possible. Sorry for the inconvenience.

Now, here are all the fixes done since the last post:

+ UNDO - fixed tech tiles getting undone outside the wheel
+ UNDO - fixed player company power indicator
+ UNDO - fixed water drop not getting removed after using fill dam tech tile
+ UNDO - fixed actions popup not disappearing during undo if open when undo button pressed
+ AI - fixed bug causing "CantPayEntryPrice" when trying to use the advanced tech tile "excavators==concrete mixers" plus they had Solomon PJ as an XOs and the structure they were trying to place was on a paid slot
+ AI - fixed bug causing "MoreFavourableActionAvailable" when, with Krylov, trying to clone a tech tile that required no engineers but ended up cloning a different one
+ AI - fixed bug causing "ZegermansinvalidPowerPlant" when forbidden Germany power plant was used to resolve the ability
+ fixed tech tiles being selectable and acquirable during opponents turns
+ fixed Octavious causing the popup size to stay increased if closed with the X button
+ fixed bug on Octavious where, if multiple penstocks-rights to pay were present, only one would get paid and animated
+ fixed production popup UI with Octavious when switch between different production complexes
+ fixed bug where sometimes contracts selection in the action popup footer could cause the game to get stuck
+ fixed a bug that would sometimes cause the footer of the actions popup to not open
+ fixed a bug in end-round score calculation when only two players were present, where one player would get 6 points and the other 0 instead of 4 and 4
+ added other missing Chinese characters
+ added missing Japanese characters
+ reworked multiplayer session handling to (hopefully) avoid invalid refresh token
+ fixed tutorial talking head going outside the screen in turn order step in 3:2 aspect
+ fixed contracts layout sometimes occupying only half the space at hand
+ fixed main menu getting stuck on Windows when deleting the last game present
+ fixed overly bright company power unlock animation for the "cream" player

Changes:

+ changed mandatory actions to be optional
+ changes some popups positions based on the ongoing situation
+ added tooltip for unlocked incomes even when playing a 2 players game (big players boards)
+ player board - removed production bonus icon, leaving only the value (the icon, with an explicative label, is still present in the tooltip)
+ log bar - increased decorative glass transparency, to increase readability
+ increased bonus tiles tooltip size and fonts
+ increased company details tooltip size and fonts
+ increased XOs details tooltip size and fonts
+ increased game objective details tooltip size and fonts
+ dedicated tooltip for opponents locked incomes when playing a 2 players game (big player boards)
+ reduced volume of rain loop during water phase

Thanks again to everyone for your support and feedback!
Until the next hotfix, have a good dam day!

Cheers,
Cody