KILL THE WITCH Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | 2026.06 DevLog Hello! This is the SnakeEagle team. We hope you’ve been doing well over the past month. We’re here to quickly share our third devlog for Stage 3. *This devlog includes content related to Stage 3, which is currently in development. As the content is still in development, it may be subject to change in the future. We have tried to avoid spoilers as much as possible, but if you would like to exper… | — | |
| Community | 2026.05 DevLog Hello! We are SnakeEagle, a team currently developing a game. We hope you all had a great May! Today, we’d like to share our May devlog, which includes updates on Stage 3. In this devlog, we talk about things such as the main mechanic of the stage. *This devlog contains information about Stage 3, which is currently in development. As the content is still in development, it may be subject to cha… | — | |
| In-game event | Early Access v1.4i2 Update Summary · Balance Adjustment *Patch notes up to version 1.4e are summarized on the page below. Hello! This is the SnakeEagle team :) While we continue working hard on Stage 3, we are also always listening to your feedback and carefully considering how to improve the game balance. Hard-Lunatic difficulties are for players who want a challenging experience, while Easy-Normal difficulties are for… | 23408456 | |
| Community | 2026.04 DevLog Hello! This is Team Snake Eagle. Here in Korea, where I live, it has already become a lush, vibrant spring. It feels like the perfect time to take a walk, enjoy the sunshine, and admire the blooming flowers. Wherever you are, we hope you’re enjoying the season :) *This dev log covers Stage 3, which is currently in development. Details may change, and while we’ve minimized spoilers, please read… | — | |
| Community | 2026.03 DevLog Hello, this is the SnakeEagle team! It has already been a month since our Early Access launch, and now we are entering early April. For those of you who are waiting for the game’s completion, we would like to share a short development log at the end of each month. (If possible, it will be posted at the end of the month, though it may occasionally be delayed until the beginning of the following… | — | |
| In-game event | Early Access v1.4e Update Summary · Added \ · Improved Visibility · Improved Controls and Frame Stability Hello, this is the SnakeEagle team. In this update, we have added \ and improved visibility and frame stability. We took some extra time to carefully polish these changes, and we truly appreciate your patience. Thanks to your continued support, the game has made significant progress compared to its initial version,… | 22452822 | |
| In-game event | Early Access v1.3b Update Summary · Improved various non-intuitive elements · Added a 3-second delayed pause feature · Overall balance adjustments and other improvements Hello! This is the SnakeEagle team. Most of the difficulties caused by non-intuitive elements have been addressed in this update. In addition, we have added preparation frames to enemy attack animations, made overall balance adjustments, and fixed vario… | 22274101 | |
| In-game event | Early Access v1.2c Update Summary · Improved control-related difficulty · Fine-tuned pattern intensity for each difficulty · Refined unintuitive elements beyond the original design intent, and more Hello! We’re the SnakeEagle team. We carefully review all of your reviews, feedback, and videos, and continuously reflect them in our updates. With the 1.2 update, we have maintained the original direction of the game while s… | 22102416 | |
| In-game event | Early Access v1.1a Update Hello, This is SnakeEagle. The main goals of this update are as follows: 1. Improved Player Controls The action design of KILL THE WITCH is intentionally simple, with a limited number of moves that behave consistently. However, each action carries a certain level of risk—using the wrong move in the wrong situation can result in penalties. This was designed so that, as players become more famili… | 22014183 | |
| Community | Upcoming Update and a Message from the Developer Hello, I’m ASO (Yuseok Oh), the developer. Along with some upcoming update plans, I’d like to share my honest thoughts about the game. Upcoming Update Plans First, the upcoming update will primarily focus on adjusting the Easy and Normal difficulties of Stage 2. We are aiming to roll out the first round of changes by at least Thursday (February 20 KST / February 19 UTC). Lower difficulty modes… | — | |
| News | Early Access Launch Hello, We are SnakeEagle, the team behind KILL THE WITCH. The story of a witch who grips her baseball bat tight and smashes everything in her path— KILL THE WITCH is now live in Early Access! Discord Server Discord Server Link The official KILL THE WITCH community is now public! The developer is always around. so feel free to drop by anytime! *The following is mostly the same as our previous an… | — | |
| Announcement | Early Access Release Date Revealed Hello! We’re SnakeEagle, the team behind KILL THE WITCH :) A story of a witch who grips a baseball bat and smashes everything in her path— KILL THE WITCH will launch in Early Access on February 17 at 6:00 PM (PST) / 9:00 PM (EST)! Early Access Release Date February 17 at 6:00 PM (PST) / 9:00 PM (EST) Early Access Trailer Early Access Price $10.99 (10% launch discount for the first 2 weeks: $9.8… | — | |
| In-game event | Updated Demo v0.8 ! We’ve updated the details of Stage 1 in preparation for Early Access up to Stage 2 ! We’re currently focusing on essential Early Access tasks such as localization and trailer production. We’ll be back with Early Access within the next 1–2 months !! Happy New Year, and see you again very soon :> Player · Optimized file size for sound effects played during transformation. Stage · Slightly expande… | — | |
| In-game event | Updated Demo v0.7 ! Hello! In this demo update, we took another close look at the overall controls and made improvements to the data-saving system, among other tweaks. The Early Access release (featuring content up to Stage 2) is scheduled for Q1 2026! We’d greatly appreciate your continued interest and support. Thank you, as always :) Player · Improved control feel by increasing the maximum jump height · Adjusted… | — | |
| Community | 2025.10 DevLog This marks the final devlog for Stage 2! Our current goal — releasing the Early Access version up to Stage 2 — is now just a few months away. From here on, we’ll be focusing entirely on polishing Stage 2 , rating submission , localization , and launch preparations . The next devlog will be posted once Stage 3 has reached meaningful progress — most likely around March or April . ---------- Feel… | — | |
| Community | 2025.09 DevLog Hello! It’s already autumn, and the weather has gotten quite chilly. Please always be careful not to catch a cold during the change of seasons. :3 Please feel free to leave any questions at any time! *This contains information about Stage 2 currently in development. **I’ve done my best to avoid spoilers, but if you’d like to preserve the full experience, I recommend refraining from reading furt… | — | |
| In-game event | Updated Demo v0.6 ! Hello! At last, we were able to update many of the things that had been pointed out in your feedback :) When we first released the demo, our mindset was simply, “As long as it runs, it’s OK.” We focused on just getting something out, even if it felt lacking. But now, we’ve reached the stage where we can—and must—aim for true “release and completion.” That’s why we’ve decided it’s time to proper… | — | |
| Community | 2025.08 DevLog Hello!! August is already over, and summer is nearly gone. I’m here to share the August development log! Feel free to leave any questions at any time! *This update includes details about Stage 2, currently in development. **I’ve tried to avoid spoilers as much as possible, but if you’d like to preserve the full experience, please refrain from reading further. \ This is shaping up to be the most… | — | |
| Community | 2025.07 DevLog Hello!! It’s the sweltering end of July! (*At least here in Korea, where I live.) I hope everyone’s taking good care of themselves and staying healthy in this heat! Please be careful not to get heatstroke—or catch a cold from the air conditioning! If you have any questions, feel free to ask anytime! *This includes some information about Stage 2 currently in development. **I’ve tried to avoid ma… | — | |
| In-game event | Updated Demo v0.5.6 ! It’s already July! The main focus of this demo patch is translation improvements . We believe it's noticeably better than before—but if you have any thoughts or suggestions, feel free to share them with us! We’ve also responded to feedback regarding screen vibration by adding an option to turn it ON/OFF during "Home Run" . Other · Added screen vibration ON/OFF option for “Home Run” . Bugs · Fix… | — | |
| Community | 2025.06 DevLog Hello everyone! It’s already July... I can’t believe June has come and gone. Lately, I find myself wondering, “Has time ever flown by this quickly before?”—that’s how each day feels. How was your June? Today, I’d like to share our June Development Log, along with a brief notice about delays in the development schedule. · June Development Log We made progress on background images, added new regu… | — | |
| Community | 10,000 Steam Wishlists Achieved! A total of 10,000 people have added KILL THE WITCH to their Steam wishlist! It's still just the beginning, but this means a lot to us. We’ll keep pushing forward toward even greater goals. Thank you so much for your continued support and interest! | — | |
| Community | 2025.05 DevLog Hello there! As watermelons start to taste sweeter and mosquitoes begin to show up, the end of May brings both humid warmth and the occasional refreshing chill. (At least here in Korea, where I live.) I recently took out my fan and wiped off the dust. How are your preparations for summer coming along? ----- *This post includes information about Stage 2, which is currently in development. **Whil… | — | |
| Game update | Updated Demo v0.5.5c ! Hello! This is the SnakeEagle team that makes game! Today we've improved the tutorial section, improved visibility in some font settings, and fixed some bugs. ---- Stages - Improved some tutorial sections Other - Added outlines to some fonts to make them easier to distinguish from the background - Made the background color slightly more transparent in the “Skip” UI during dialog scenes Bugs - F… | — | |
| Game update | Updated Demo v0.5.5b ! Hi! This is the SnakeEagle team that makes the game! Today we're back with bug fixes and some improvements :> ---- Stages - Increased enemy hit range when 'bugs' fly to 'home run'. Other - Added UI for displaying the number of 'Lives' in the options window during the game. Bug - Fixed excessive volume when sound effects were played overlapping. *If you've updated correctly, you should see v0.5.… | — | |
| Game update | Updated Demo v0.5.5a ! Hello! This is the SnakeEagle team making the game! We've released a small update to fix bugs and improve control in certain situations. Our crowdfunding is also going well and we're currently at 861%. We hope you'll support us for the rest of the way. Thank you!!! ---- Player -Improved control when stepping on the jump pad while rolling Bugs -Fixed a bug where moving around the stage would for… | — | |
| Community | Crowdfunding for KILL THE WITH has now started in Korea! Crowdfunding for KILL THE WITH has now started in Korea! Link ⚾ For more information in English | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.