This marks the final devlog for Stage 2!
Our current goal — releasing the Early Access version up to Stage 2 — is now just a few months away.
From here on, we’ll be focusing entirely on polishing Stage 2, rating submission, localization, and launch preparations.
The next devlog will be posted once Stage 3 has reached meaningful progress —
most likely around March or April. ---------- Feel free to leave any questions or comments!
*This post contains information about Stage 2, which is still in development.
**While I’ve tried to avoid major spoilers, please refrain from reading if you wish to experience the game completely fresh. ---------- I’ll keep it short and simple,
sharing only images and GIFs — no major spoilers!
I’m striving to find that delicate line —
something beautiful yet disturbing,
difficult yet understandable,
a place where danger and fascination coexist.
I’m also adding some minor visual and presentation touches to the stage.
---------- [Closing Thoughts]
I honestly never expected the development of Stage 2 to take this long.
But in a way, the fact that it never truly feels “finished” — even when it’s almost done — feels very fitting for our game.
That’s all for now.
Have a wonderful day!