KILL THE WITCH Demo · published · build 25080850
Thank you for waiting!!
This is Team SnakeEagle.
Along with our August Dev Log, we're happy to share the patch notes for version 1.5.
Added a "White Witch" option after using up all chances
Improved the details and visual presentation of the HP UI
(v1.5a) Fixed an issue where the screen effect would not display properly after all chances were used up during gameplay.
Improved the placement of some tutorial-related elements
Increased the hit detection area of the Bomb Bug's bombs beyond their attack range, making them easier to knock back
Reduced the difficulty of the platforming section (Normal only)
Increased the HP recovery heart drop rate from Angel Bugs (Easy, Normal, and Hard only)
Added a visual indicator for the boss's slam attack (Easy and Normal only)
Added the "White Witch" achievement
Fixed various minor bugs
(v1.5a) Fixed a bug where the wrong image would be displayed when moving immediately after starting in the White Witch state.
(v1.5a2) Reduced an issue where quickly pressing jump again after jumping could trigger a double jump.
*If the update has been applied correctly, v1.5 will be displayed in the bottom-right corner of the title screen. If not, please close Steam and restart it.
Feedback is always welcome!
In KILL THE WITCH, once you use up all of your limited chances,
you are required to start over from the very beginning through a Hard Reset system.
This system was designed to add tension to every attempt
and to directly reinforce the theme that "nothing lasts forever."
However, we found that this sometimes created a greater sense of loss than intended,
to the point where some players lost the motivation to keep moving forward altogether.
To address this, we’ve introduced the new “White Witch” option in this update, which becomes available after you use up all of your chances.