Nasty Zombies
Playing now
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0.0%of peak
All-time peak
14Jun 2026
Playing now
0+0 vs. yesterday
All-time peak
14Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v6.7.1 - The Divine Buff The Divine Buff When miracles are being collected with The Divine, any zombies that are hit by the beams instantly die, as well as any zombies in close range to any miracles being collected. In Other News... · Cursed Zombies are now slower than all zombies, instead of faster. · Non-crawler Zombies now crawl significantly slower through crawl spaces . · The Weapons Menu now displays how many pel… | 24917233 | |
| In-game event | v6.7 - Tomes of Sin Tomes of Sin The Monotome Blessing has been removed, and replaced with 7 Tomes of Sin, each offering a unique modifier to imbue into your weapon. Imbued weapons really do pack a punch! Activate a tome (dropped by the purple eyed, giant, cursed zombies) then harness it's power at the altar tucked away in the Crypt Sanctum. Tome of Wrath Doubles Damage & Penetration. The same as the now removed M… | 24800988 | |
| Game update | v6.6c - Combo Meter Tweaks Changelog · Added a toggle in the game settings to hide the Combo Meter. It still functions when hidden. · Combos now have a grace period where you won't lose any multiplier if you had very recently landed a headshot. · Zombies that bleed to death no longer lose combo multiplier. · Increased Axe range from 200 to 225. · Re-added in-game chat box. · Re-added intro screen. | 24631252 | |
| In-game event | v6.6 - Combo Meter Combo Meter With this update, we’re introducing the Combo Meter . Landing consecutive headshots will now build up a multiplier that increases the value of all money you earn! How It Works: · String together headshots to rank up your multiplier, maxing out at a 2.0x bonus · A non-headshot kill won't ruin everything, but it will knock your multiplier down by 1 tier · Taking damage will completely… | 24599394 | |
| In-game event | v6.5 - 93R (Raffica) & Recoil Overhaul 93R The 93R , also known as the 93 Raffica , is the first three-burst gun to enter Nasty Zombies. This is a lower tier weapon, being a pistol and should sit between the Enfield No. 2 & Desert Eagle in terms of power. It will spawn in place of the Axe in the kitchen. Recoil Overhaul Guns now smoothly recoil when you shoot, instead of snapping to a random position. They will also settle back to i… | 24537644 | |
| In-game event | v6.4 - M2 Browning M2 Browning Step aside M134, there's a new big boy machine gun in town. The M2 Browning is the new top tier Machine Gun , bolstering a massive mag size of 100 with a fire rate of 500rpm allowing continuous fire without reload for 12 seconds, As far as I can tell, this is the only game in the universe where you can wield the M2 Browning in your hands, and you can use two at once! Map Changes · R… | 24399519 | |
| Game update | v6.3.1 - Crawler Wave & Temporal Buff Crawler Wave A brand new wave type. Crawlers, half of the Zombies will be crawling. Don't worry, it's not as bad as it sounds, crawlers have a much lower maximum move speed than normal zombies. These waves are quite rare so don't expect to see them very often. The Temporal · Increased Cooldown from 1 wave & 60 seconds to 2 waves & 120 seconds · You can now hold the button to slow time , for up… | 24321108 | |
| Game update | v6.3b - Ray Gun Buff Ray Gun Buff · Increased Ray Gun Damage from 1500 to 3000. · Removed Ray Gun Radius Damage Clamp (The inner 50% of the radius it would be full damage, and the outer 50% of the radius would scale from full to zero.) These changes will make the Ray Gun more viable in Grounded, and a much better weapon for tackling Cursed zombies. | 24261706 | |
| In-game event | v6.3 - Grounded Grounded - Game Archetype Introducing a brand-new way to experience Nasty Zombies. This archetype is tailored for players who prefer a tactical, methodical pace. In this archetype, zombie speed is reduced, but their health scales indefinitely, and player mobility is restricted to be more similar to the average first person shooter. This comes with new leaderboards too, but you're going to have… | 24226699 | |
| Game update | v6.2.3 - New "Play" Screen New "Play" Screen Removed the "Maps & Modifiers" button and merged it into the "Play" Button. You will notice a new section on the left of play screen, Archetype . Archetype is an upcoming gameplay option that allows you to play the game in a totally different way. Stay tuned for more information! Weapon Rebalance Katana · Swing animation has been buffed to a full 180 degree sweep, upped from 1… | 24185156 | |
| In-game event | v6.2 - The Edifier New Invocation The Edifier This Invocation allows you to place lethal barricades. Every 2 waves, you will gain an additional barricade you can place. These barricades are destroyed in 1 hit, but kill the zombie who destroyed it. They can also be repaired, but only once per wave. The Fortify miracle will instantly repair all of these, as you'd expect. You can reclaim barricades by pressing the I… | 24054676 | |
| In-game event | v6.1 - AK-47 AK-47 Introducing Nasty Zombie's first assault rifle, and of course it had to be the legendary AK-47, perhaps the most iconic assault rifle of all time. The AK-47 boasts a massive base DPS of 2,000 and critical DPS of 4,000. Though it has one of the longest reload durations of any gun at 2 seconds. Weapon Rebalance With the introduction of the new Assault Rifle class, we are rebalancing all mac… | 23791650 | |
| Major update | v6.0 - Invocations Finally... For the past seven months , I’ve been balancing university work with the development on this update. Now that university is finally done, I've been able to pour all my focus into finishing this update. As I mentioned in my last post, while working on the Theatre map, it became clear that I needed to overhaul the core systems before adding more maps. The old foundation just wasn't exp… | 23677711 | |
| Community | Development Update & Church Rework Development Update Hello, Con No 1 here, Firstly I want to apologise that its been 6 months with no updates, I have been completing my final year of university and it has really eaten into my time, but as of last week, I completed my final piece of University work so I can fully focus on Nasty again for the foreseeable future. I encourage everyone to join the Discord for daily updates and a dir… | — | |
| Game update | v5.2.X - Fixes and Tweaks 5.2.1 · Cursed Zombies have a lower chance of being imbued with any of the 3 elemental types. · Enraged Zombies can spawn randomly again, though this time they will not be imbued with any elemental types. · The Scream when enraged and cursed zombies spawn is louder. · Added a new achievement: The Bigger They Are... · Zombies eyes glow even brighter. 5.2.2 · Cursed Zombie health increased from 2… | 20837893 | |
| In-game event | v5.2 - Cursed Zombies & Weapon Camo Improvements v5.2 - Cursed Zombies & Weapon Camo Improvements Cursed Zombies You’ll know the moment you’ve encountered a Cursed Zombie. First comes the harrowing scream—then those glowing violet eyes as it barrels toward you at breakneck speed. Twisted by unfathomable dark energy, these giants loom over all others, their bodies swollen with corruption. They have twice the health of a standard zombie, but if… | 20822338 | |
| In-game event | v5.1 - Electrified Zombies Rework v5.1 - Electrified Zombies Rework I had a little bit of spare time tonight so I thought I'd put together a little QoL and rebalance update. Electrified Zombies · Being electrocuted no longer drains your kinetic energy. · Being electrocuted will jam your gun 1 second and your screen will shake a little. Melee weapons will be completely unaffected. This will act as the firearm counter, similarly… | 20792112 | |
| In-game event | Theatre Progress Update & Small Patch Theatre Progress Update Hi everyone, Just wanted to give a quick progress and life update. In September, I started my final year at university, and I’ve been fully focused on my two modules this semester. That’s left me with very little free time to work on the Theatre map. The blockout is pretty much complete, but I’ve yet to start creating the assets. There’s a lot to make - not just the map’… | 20733251 | |
| Game update | v5.0.6 v5.0.6 · Hardened Flesh works again. · You can now rebind the open chat button from Enter. | 20357435 | |
| Game update | v5.0.1 - Colosseum Fortify Buff Fortify now works on the Colosseum, fortifying the spawn points of the zombies, these can only be built with fortify, you cannot manually repair these by hand. In Other News... · Fixed clumps of zombies spawning in the same location at once. · Fixed Chronopulse VFX. | — | |
| Major update | v5.0 - The Colosseum Don’t worry — I’m still working on the next big map (The Theatre). But along the way I built some new features, and I decided to put them to good use in a tough new map: The Colosseum The Colosseum The Colosseum isn’t as simple as it looks. I won’t go into detail, but expect a real challenge. This Update Includes: · 1 New Map · 5 New Achievements · 1 New Head Cosmetic · Multiple New Leaderboard… | 19963031 | |
| Game update | v4.10.4 - Weapon Screen Improvements I have made some changes to the font, allowing for different symbols to be used. It is also a lot easier to read at a small size. Weapon Screen Improvements · Added a Rapid Reload stat, allowing you to see how much the reload speed is increased · The critical and limb multiplier is now in brackets, and uses a multiplication symbol In other news · Enfield No. 2 has had the headshot multiplier re… | 19789098 | |
| Game update | v4.10.2 - Pause Menu Improvements Pause Menu Improvements · Changed the colour of the current weapon stats · Added Total Money · Added Current and Take Home money to the bottom right · The word Blessings and Miracles don't appear anymore if you have none active Main Menu Change · Removed the follow me on X button (as I don't really use it) · Discord button now pulsates, hopefully to entice more people to join :P | 19774037 | |
| Game update | v4.10.1 - Firearm Kinetic Energy Buff Firearm Kinetic Energy Buff · All FIrearms (aside from the Ray Gun) Kinetic Energy now increases damage by 50%, increased from 25% · Ray Gun Kinetic Energy now increases damage by 100%, increased from 25% · Ray Gun damage reduced from 1600 to 1000 Melee Penetration Buff · All non-starter melee weapons now have 80% penetration, increased from 75% In Other News... · Wumbo weapons from the Mystery… | 19747634 | |
| In-game event | v4.10 - Modifier Presets Modifier Presets There is now a list of modifier presets to choose from: · Classic Nasty: Reminiscent of release Nasty Zombies · Old-School Zombies: Reminiscent of the original wave based zombie games · Grounded: Realism mode, no UI, Blessings or Miracles · Survivor: An ever more hardcore version of Grounded · Hardcore: Similar to Default, but without health regen · Ultra Hardcore: Same as Hard… | 19733708 | |
| Game update | v4.9.1 - Small Weapon Rebalance Firearms Rebalance Enfield No. 2 · Reduced Akimbo Price from £80 to £75 Sten · Reduced Akimbo Price from £120 to £100 Thompson · Reduced Akimbo Price from £140 to £125 Bren · Reduced Akimbo Price from £160 to £150 Lee Enfield · Reduced Prices from £40 | £180 to £30 | £150 · Reduced damage from 665 to 630 Melee Weapons Rebalance Baseball Bat · Increased Limb multiplier to 1x Spade · Increased ra… | 19572440 | |
| In-game event | v4.9 - New Weapon Skin Weapon Skins · Weapon skin progression has been tweaked and a 13th weapon rank has been added. · Gold is now the highest tier skin. · Infernal has been tweaked and now has the base weapon texture underneath the glowing magma. · Toxic has been revamped and now glows and pulsates with energy. · Toxic has been moved up a few tiers to make room for the newest weapon skin, Storm. · Weapons Empowered… | 19549884 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.