Introducing Nasty Zombie's first assault rifle, and of course it had to be the legendary AK-47, perhaps the most iconic assault rifle of all time.
The AK-47 boasts a massive base DPS of 2,000 and critical DPS of 4,000. Though it has one of the longest reload durations of any gun at 2 seconds.
With the introduction of the new Assault Rifle class, we are rebalancing all machine gun classes to give each weapon type its own distinct identity and niche.
The Role: Close-range, high-risk, high-reward.
The Changes: While they remain less accurate at distance and have lower base damage, the bulk of their power now comes from precise critical hits.
Adjustment: Critical multiplier increased to 2.5x.
The Role: Sustained fire and crowd control.
The Changes: These heavy hitters focus their damage on body shots to shred through hordes. Their base power has been increased and their critical multiplier has been reduced.
Adjustment: Base damage increased, and critical multiplier adjusted to 1.5x.
The Role: The ultimate versatile middle ground.
The Changes: ARs bridge the gap with high baseline damage and reliable precision, making them the most adaptable class in your arsenal.
Adjustment: Features a balanced 2.0x critical multiplier.
Fully remodelled the Enfield No. 2.
Added an Aiming Down Sights sensitivity slider.
The Bastion Invocation now protects you from the effects of being electrified.
Adjusted most camos to no longer cover the full gun, leaving non-metal parts unaffected.
You can no longer aim down the sights of some guns during reloading.
Fixed a fatal error when returning to the lobby in multiplayer.
Fixed zone names being incorrect in multiplayer when opening zones.
Fixed some achievements that wouldn't unlock. If there are any more that don't work let me know!
Made small tweaks to the church map.