Codename CURE II
Playing now
73+9 vs. yesterday
3.9%of peak
All-time peak
1,853Jul 2026
Playing now
73+9 vs. yesterday
All-time peak
1,853Jul 2026
| Published | Title | Build |
|---|---|---|
| Metropolis DLC + Major Content Update out NOW!!major The major update is here, Operators! This is a very substantial build, including lots of new gameplay content! The amount of changes here is quite large, so I'll go down the list one at a time. We're extremely proud of this update and are happy to finally get it into everyone's hands! Firstly, the Metropolis Pack DLC has been added! This DLC is our first major Content Pack. It includes a new re… | 26243868 | |
| 1.2.0.0 - New Bomb Extract region "Major Metropolis"! - New Survival mission "Big City Center"! - Additional distinctive infected types! * "Poppers" which explode damaging both players and other zombies at close range * "Spitters" which fire snot projectiles at players from ranged positions - New possible survival rush wave type, featuring a horde of Poppers and Spitters combined - Per-mission zombie v… | 26243868 | |
| 1.1.2.3 - addressed a potential CPU optimisation issue related to shooting/lag compensation, should improve host performance when calculating shots in denser areas of certain levels | 25537917 | |
| 1.1.2.2 - fixed an issue where movement or turning wasn't registering as an input for the host player (so could sometimes unexpectedly trigger the automatic take a break even if the host player was moving around) - slightly darkened player eye textures | 25479584 | |
| 1.1.2.1 - Increased idle kick time during a mission from 3 minutes to 5 minutes - Slightly increased automatic take a break time from 30 seconds to 35 seconds - fixed a glitch where hosts returning from take a break would produce misaligned weapon optics - fixed an issue whereby spectator mode would sometimes not engage properly during take a break, resulting in a softlock on certain maps - fixed a gli… | 25463940 | |
| 1.1.1.3 - attempted to fix a late join issue where the generals dialogue UI would fail to show - addressed an oversight in previous safe spot fix | 25284079 | |
| 1.1.1.2 - addressed an enemy nav tracking issue whereby if players were underneath a walkable area in a tight spot, enemies wouldn't always navigate to them properly - fixed some safe spots on Industrial Center - added an extra zone to forest campground, so that there are enough to have a unique one each wave for all possible map generations - moved a zone location icon on Industrial Center to the corr… | 25278914 | |
| 1.1.1.1 - addressed some nav/spawn issues in various survival map spots (which occasionally allowed some enemies to spawn in inaccessible areas) - fixed some potential god spots in Industrial Center - translation updates | 25275947 | |
| 1.1.0.2 - Fixed a host CPU hitching issue related to the enemy spawn system - Survival difficulty improvements (particularly for skilled/insane) - fixed seed info hud element not showing for survival - minor survival map adjustments | 25148216 | |
| 1.1.0.1 - Reworked Forest campground house loft area so its a more via spot to hold out in - Survival difficulty balance adjustments (buffed spawn rates / slightly nerfed bot accuracy at range) - Significant foliage + texture + lighting optimisations (particularly for forest campground) - Bots can now deploy turret/supply chest during survival disciple fights - crouch animation overhaul - fixes for som… | 25145755 | |
| MAJOR UPDATE: Survival Gamemode out NOW! + Many other improvementsmajor Hello, Operators! We've been hard at work developing content for this update, and we're finally ready to get it into everyone's hands! Not only does this update come with a new Gamemode, but it also comes with a whole suite of improvements and optimizations across the board! First off, let's start with our first major announcement: The Survival Gamemode! Survival is our new and improved version… | 25131422 | |
| 1.1.0.0 - New gamemode 'Survival'! featuring wave based combat of increasing difficulty, including boss and special 'rush' hordes - 2 new regions/maps for the new mode "Industrial Center" and "Forest Campground", both featuring procedural elements for added variety in playthroughs - 14 new achievements! primarily for the new survival mode - Significant improvements to lag compensation system, so that i… | 25131422 | |
| 1.0.1.5 - fixed an oversight which meant levels generated small cap 'areas' more often than they should have (this should help improve play area size + variety) - some material adjustments including a performance improvement to zombie textures - fixed some remaining forest OOB spots | 24851013 | |
| 1.0.1.4 - re-worked APC to be less network dependant for movement, which should reduce de-sync issues (occasionally resulting in it crashing into obstacles) - slightly adjusted APC escape paths on rust belt industrial - added a 'Borderless' (aka "Windowed Fullscreen") option to the settings menu - 1911 / SP17 screen position + animation adjustments - fixed a visual glitch when first switching to revolv… | — | |
| 1.0.1.3 - Fixed various potential out of bounds / soft lock areas - improved file integrity versioning system, particularly for detecting modded content, allowing discovery / network connections between clients and hosts only with matching content to help prevent desync issues - improved detection / popup for some pending connection failures, such as "Server Full", "Version or file mismatch" or "Ban/Ki… | — | |
| Translation updates - Polish Translation added! courtesy of: Hubert Kaczor / Okkg - Korean Translation added! courtesy of: indie.io - updates to some existing translations | — | |
| 1.0.1.2 - added 50 reserve ammo to the MG249 (to help viability if support isn't being attentive) - overhauled flashlight lighting to improve brightness / visibility - adjusted most light sources to improve shadow performance - fixed an out of bounds issue in the forest start area - material adjustments for forest and various props to improve visuals (especially for mid/low graphics settings) - improve… | — | |
| 1.0.1.1 - enhancements to player and zombie textures to improve both visuals and performance - downed notification now removes itself from chat after 20secs (so they don't stack confusingly for later downed events) - fixed a rare crash related to late joining - fixed potential/rare zombie spawns behind the APC on bunker escape (which could allow the vehicle to be blocked during escape cutscene) - balan… | — | |
| 1.0.1.0 - Six new base-game weapons! including a new primary for every class plus new revolver heavy pistol sidearm - Weapon skin system, allowing players to customise the finish of their guns - Weapon stats system, showing the stats of each weapon and attachments when selecting/customising - Auto and semi-auto weapons (pistol / smg / rifles / lmg) are now more accurate on their first shot when shootin… | — | |
| 1.0.0.4 1.0.0.4 changelog - Added a Quick chat wheel system (default bind hold C / dpad right), which allows players to quickly say common useful lines in the heat of a wave ("Hold up", "Supplies", "Go", "Help!", "Watch out" etc..) via hold/release radial menu (with a 2sec cooldown) - Added a 'player downed' notification to chat, to help keep the everyone informed in situations where the team might not… | — | |
| 1.0.0.3 1.0.0.3 changelog - Escape section 'bombard' (endless wave) adjustments, primarily instead of starting at a set time in the countdown it's now based on how far players have progressed towards the escape. This should help make it feel overall more consistent. - The escape timer now gets reduced to 20 seconds if all 'standing' players are in the escape zone, rather than 'all' players previously.… | — | |
| Server Browser adjustment - Minor server browser adjustment, which now has the option to show full servers, especially useful for anyone hosting their own dedicated servers | — | |
| 1.0.0.2 1.0.0.2 changelog - Addressed an issue with zombies pathing logic when on fire - Buffed afterburn damage to zombies + disciple boss - Added a 'Mouse Smooth' toggle to the controls menu - Increased volume of all gun foley / reload sounds - Adjusted navmesh / some AI 'stuck' spots on various tiles - Translation tweaks | — | |
| 1.0.0.1 1.0.0.1 change log - Created a HUD prompt to more clearly explain that destroyed equipment (supply crate/turret) will be regained when reaching the bomb site - Darkened the lighting of dawn/daytime for various maps to make them less bright/overwhelming - Fixed a rare issue where some forest biome seeds would generate the level over the top of itself (creating a dead end) - Slight buff to the tu… | — | |
| Translation updates 2 - Romanian translation added! (courtesy of: Ștern Marius Herșcu) - minor tweaks to some existing translations | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 Oct 2026 | Tue | 13:42 | Metropolis DLC + Major Content Update out NOW!! | 26243868 | public | 1 | — |
| 27 Oct 2026 | Tue | 13:42 | 1.2.0.0 | 26243868 | public | 1 | — |
| 27 Oct 2026 | Tue | 13:40 | Metropolis DLC + Major Content Update out NOW!! | 26243868 | charlie | 1 | — |
| 27 Oct 2026 | Tue | 13:40 | 1.2.0.0 | 26243868 | charlie | 1 | — |
| 25 Sep 2026 | Fri | 21:24 | 1.1.2.3 | 25537917 | charlie | 1 | — |
| 25 Sep 2026 | Fri | 21:24 | 1.1.2.3 | 25537917 | public | 1 | — |
| 25 Sep 2026 | Fri | 21:15 | 1.1.2.3 | 25537917 | bravo | 1 | — |
| 23 Sep 2026 | Wed | 11:03 | 1.1.2.2 | 25479584 | public | 1 | — |