Codename CURE II · published · build 26243868
- New Bomb Extract region "Major Metropolis"!
- New Survival mission "Big City Center"!
- Additional distinctive infected types!
* "Poppers" which explode damaging both players and other zombies at close range
* "Spitters" which fire snot projectiles at players from ranged positions
- New possible survival rush wave type, featuring a horde of Poppers and Spitters combined
- Per-mission zombie variants, each missions infected should now feel more setting appropriate, e.g. scientist/patient zombies in bunker, rangers for forest, cops in big city etc...
- Additional riot gear player cosmetics
- DLC map system, whereby DLC missions can be loaded/played by anyone as long as at least 1 player in the session owns the respective DLC
- Cosmetic menu category re-work, Uniform/Gloves/Headware/Faceware now have categories for each type with variants / selection
- performance improvements to lighting / shadows for high/ultra settings
- adjustments / optimisations for a huge number of textures, improving performance and game file size
- mesh and clothing optimisations for zombies
- worked around an issue where disciple headshots didn't always register
- fixed a potential rare crash related to zombies set on fire by a player who left a session
- lighting adjustments to main menu
- fixed deployables (chest/sentries) not moving correctly when placed on certain objects (like drawbridges)
- fixes to smg5k weapon/recoil anims
- adjustments to Suzi accuracy
- adjusted General Johnson survival zone explanation to make it clearer what defence zones do
- flashlight optimisations
- optimised car fire particle
- updated translations