Surviving Ceres
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6 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Fixes and Tweaks Greetings Pilgrims; This minor update includes many fixes and tweaks to existing issues. There are a few bug fixes for minor issues, such as drill salvage containers spawning incorrectly when destroyed by alien bugs, and other minor issues with customization and colonists. There are also many improvements and tweaks to drones, auto machinery, and colonists. These include fixes, optimizations, a… | 20578643 | |
| Game update | Update 1.5 Hotfixes Greetings Pilgrims; Just a few quick hotfixes for minor issues found by the community. A huge thank you to everyone for the feedback, suggestions, and ideas. · Fixed a few typos in some HUDs · Fixed an issue that had the auto-refinery not make platinum bars correctly sometimes. · Fixed an issue with the "Advanced Refinery" where it wasn't resetting the craft VFX correctly, resulting in odd visu… | 20130916 | |
| Major update | Customization Update 1.5 Greetings Pilgrims; In this all-new 1.5 update, we have added an extensive suite of customization options. Along with those options come a few new pieces of gear, technology, and tools to help you acquire and analyze alien samples, unlocking additional options. First Some Fixes · Addressed several issues with drones · Fixed an issue with platinum drills · Fixed some language errors · Added some… | 20079583 | |
| Game update | Update 1.4B Greetings Pilgrims; This small patch addresses some issues reported with the latest 1.4 update, which I recently launched. · The advanced farm inventory was increased to 20 to make logistics easier · Some typos were found and fixed in a variety of menus · Drones no longer take raw foods from the auto-cooker · Drones no longer take ores from the refiner, only bars · Fixed an incorrect title in t… | 19772170 | |
| Major update | Update 1.4 is Live Greetings Pilgrims ; I am pleased to announce that update 1.4 is now live, featuring some amazing automation and logistical additions that the game has needed to tie late-game base/colony management together. As well as some other significant changes and tweaks based on player feedback. It will not make any older saves unplayable. However, depending on how progressed an older save is, some newe… | 19547046 | |
| Game update | Some 1.2 Hotfixes I have just finished tackling a rather difficult technical issue that was affecting the game. I am not going to get into specifics, but if you want specifics, feel free to come to Discord for a more technical chat. I am happy to announce that I have figured it out, and it will make expanding the game possible. In this small patch, I have added a few quick fixes for some issues. Fixes · I fixed… | 18875480 | |
| Game update | Patch 1.2 Hotfixes Just a few quick hotfixes to a few minor issues found in patch 1.2 · I have fixed a new issue with the deconstruction tool becoming incorrectly active. This fix should prevent this from happening again. · I have added some changes to AI colonist logic to increase performance, prevent a few loops they could get stuck in, and implement some preventative measures for colonists getting stuck on cer… | 18813757 | |
| Major update | Post-Launch Major Update 1 Quick disclaimer: This update might have unexpected results in an ongoing playthrough. Some buildings that have changed could clip into each other. The new "One Floor Teleporter," if already placed, will be wonky when the new model replaces the old version in an existing game. Some new machines, such as the recycler, might not be found in your blueprints if certain saving conditions have also o… | 18765844 | |
| Game update | A Few Small Fixes Greetings Pilgrims; This small patch contains a few quick fixes to a few lingering issues. Patch Notes · I fixed an issue with landing pads remaining in use after launching a rocket. This was a tricky fix to track down, but I am now confident it is 100% fixed. Unfortunately, it can not fix any existing saves with broken landing pads, but if you come to the Discord, I can manually fix those save… | 18471365 | |
| Game update | A Few Small Fixes There was a rare issue where the Hub could be placed low enough that colliders could overlap the landscape, making it impossible to place some structures. There was a rare issue where landing pads would stay in use after you launched a rocket. I just wanted to push these couple of small fixes to address some minor issues. I am currently working on the first big update, but I had to get this out… | 18424526 | |
| In-game event | Post Launch Fixes Part 3 Greetings Pilgrims; This patch contains some fixes and tweaks based on reports and feedback gathered from the community. It should also mark the final fix patch before I begin working on the first significant update. Thank you to everyone for supporting me and the game. It means a lot. Patch Notes · Fixed an issue where the farming level was displayed as the cooking level in the review colonist… | 18385242 | |
| In-game event | Post Launch Fixes Part Two Greetings Pilgrims; It has taken a lot of hard work, but the next update is ready with various fixes and improvements to many of the issues reported by players. A huge thank you to everyone for supporting the game and for taking the time to give great feedback and reports. We have also received a whirlwind of excellent suggestions, which we will discuss in the future after the game is stable an… | 18357859 | |
| In-game event | Post Launch Fixes Greetings Pilgrims; First, I just wanted to thank everyone who has purchased the game, especially those leaving reviews. We don't have many reviews, but we have 100% positive ones, which fills me with joy. Thank you to everyone for their support, with or without a review. There is an issue related to older saves from the demo and demo transitions into the full version. I have made the game run… | 18334884 | |
| Community | Surviving Ceres Has Launched It Is Launch Time It has taken a few years, but the time has finally come to release Ceres to Steam. I want to thank all my beta testers, demo players, and, of course, the content creators who have helped showcase the game. The game would not be as bug-free and smooth without your help. Thank you. Now that the game is out, we can look toward the future. I have written a road map that you can fi… | — | |
| Game update | Last Minuite Additions Greetings Pilgrims; This last-minute update contains a few requested features and changes I know many players wanted to see for launch. Patch Notes Custom signs and other signs didn't work correctly. I tweaked the deconstruction to be smaller to avoid deconstructing the wrong buildings closely when they were on top of each other. I added the ability for players, machines, and storage to remembe… | 18319985 | |
| Game update | Launch Is Ready Greetings Pilgrims; This update marks the final update before the game's launch. Unless an issue requires an emergency patch, the game should be ready to go, and we can start to look toward its future. This update is a big update for the Demo. If you are a demo player and want to know what has changed, you will need to read through the previous four update notes posted to the full version. This… | 18272771 | |
| In-game event | Preparing For Launch part 4 Greetings Pilgrims; This might be the last update before launch, but we may need one more with any tweaks or fixes if issues are found over the next few days. This patch aims to fix the problems with resolution changes, adds a FOV slider, and provides a few fixes. Patch Notes · I tweaked the DPI curve that affects resolution scaling. It was making icons too large on 2k, and I made a few other m… | 18251702 | |
| Game update | Preparing For Launch Part 3 Greetings Pilgrims; This minor update contains a few critical updates for the game before launch. After some testing on this current build, one more update will be added. Then, we should be good to go for launch and can look to the future. Patch Notes · We added a poster for MasotankaTV from Twitch as a thank-you for their support and content. · Some additional checks and fixes were added to en… | 18246816 | |
| In-game event | Preparing For Launch Part 2 Greetings Pilgrims; This update features a variety of fixes, changes, additions, optimization changes, and QoL changes. We have received great feedback from content creators, streamers, demo players, and testers. This update takes their hard work and uses it to improve the game as we head towards the May 2nd launch. A huge thank you to everyone who has helped support the game through feedback a… | 18178598 | |
| In-game event | Fixes, Tweaks, And Additions Greetings Pilgrims, We have had some great creators dive deep into the game lately, which has brought a variety of great feedback, bugs, and suggestions. This patch adds many of these things to the game and many minor fixes based on beta play testing. Changes, Tweaks, Additions · Fixed an issue related to deconstructing the operated aerial turret. · Fixed an issue that could cause colonists to… | 18104977 | |
| Major update | Preparing For Launch Greetings Pilgrims; First, I have ended the beta ahead of this build. The beta players have been amazing, but I want to keep them out of this last build so they have some surprises for the launch. A huge thank you to everyone for their help with the game; it would not be nearly as bug-free and smooth without your feedback. On a sadder note, I have decided to pull the translations. I am OK with… | 17790682 | |
| In-game event | Next Fest Update Greetings Pilgrims; So, the next fest is over, and we got some fantastic feedback. I have been compiling a list of players' requests, and this update brings the more minor but impactful changes into the game. Some of the larger ideas will be worked on this month, with the hope of dropping them in April. A huge shout out to everyone who tried the demo, and especially to those who took the time t… | 17594212 | |
| In-game event | Ceres Glow Up Part 5 Greetings Pilgrims; This update brings a few small changes and additions to the DEMO build but primarily focuses on the late-game aspects only available in the BETA build. A new key action was added to remove the player's main HUD. This is by default on the "P" key but has been added to the key-binds section of the options menu for rebinding. We have added new visuals, animations, VFX, and SFX… | — | |
| In-game event | Ceres Glow Up Part 4 Greetings Pilgrims; This update is yet another round of visual improvements for Ceres. There are a few small fixes and one major fix. In the last update, a change made to the mess hall broke its collision, making it impossible to be placed, which locked progression, as the mess hall is one of the requirements to bring in colonists. This has been fixed as well as a handful of smaller issues that… | — | |
| In-game event | Ceres Glow Up Part 3 Greetings Pilgrims; This is the third part of improving the game's visuals and overall presentation with various models, VFX, SFX, and tweaks. There are quite a few visual and sound changes in this update, and I am not going to list them all. If you have played previously, you will see what is new. If you haven't played before, then the game will just be that much better when you do decide to t… | — | |
| In-game event | Glow Up Part 2 Greetings Pilgrims; This is the next update in a series of updates related to visuals, VFX, SFX, and general polish. The following aspects have been overhauled; - New colonist models. We now have cool little stylized colonists with models for both males and females with multiple variations of heads, facial hair (for men), and hairstyles. As each colonist is generated a head, face, and hair opti… | — | |
| In-game event | Ceres Glow Up Greetings Pilgrims; I am pleased to announce that the first round of visual updates are now live in the demo and beta version of the game. All 10 place-able machines have had unique visuals, effects, and sfc created and applied. They are not insane high detailed AAA quality models, but I am not a AAA developer. They are however each unique with interesting animations and stylized visuals. On to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.