Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Surviving CeresNewsCeres Glow Up
In-game event

Ceres Glow Up

Surviving Ceres · published 23 Dec 2024, 08:36 UTC

All newsPlayers around this dateRead on Steam

Greetings Pilgrims;

I am pleased to announce that the first round of visual updates are now live in the demo and beta version of the game.

All 10 place-able machines have had unique visuals, effects, and sfc created and applied.

They are not insane high detailed AAA quality models, but I am not a AAA developer. They are however each unique with interesting animations and stylized visuals.

On top of the machines the early game facilities such as the refinery, basic manufacturer, and fuel refinery have had a visual overhaul.

There is still a lot of work left to be done in terms of set dressing, ambience, and advanced facilities. However, this is a great first step.

I will continue to work and bring the game to life with a unique visual style over the next few months at minimum. If you would like to help shape the games future consider joining the beta. You can do so by popping into the discord and requesting a key. Thank you for your continued support, and I hope you enjoy what has already been done with much more to come.

More from Surviving Ceres

Other announcements

All news
Esports14 Aug 2026My Next Game Has A Store PageGreetings, Ceres fans. I have news about my next game for your consideration. It is called "Clone. Optimize. Sacrifice." Clone. Optimize. Sacrifice. is a fun/casual game with city building, a deep spreadsheet RPG system, and auto-battling. The short description is as follows; "Build a city of science and magic, power up cloned heroes through automated dungeons, inherit their strength through cl…Game update26 Jan 2026Minor UpdateGreetings Pilgrims; This small update fixes a few minor issues reported by the community. Fixes Changed the wording of the "Oxygen Unit" to make it more straightforward where you can place it. Changed some collision volumes to prevent any overlapped structures, leading to issues. Optimized the "Advanced Refinery" to be more performant. A lot is going on with this facility: auto-refining, worker…In-game event17 Dec 2025Tweaks and FixesGreetings Pilgrims; This minor update addresses issues reported by players. Some collision fixes, number tweaks, terrain tweaks, and a handful of optimizations for colonists, drones, and auto-machines. Nothing major, but a bunch of small things that add up to a better player experience. Unless more reports come in, I expect this to be the last minor update and for the focus to shift to the next…