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Surviving CeresNewsPatch 1.2 Hotfixes
Game update

Patch 1.2 Hotfixes

Surviving Ceres · published 11 Jun 2025, 23:39 UTC · build 18813757

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Just a few quick hotfixes to a few minor issues found in patch 1.2

  • I have fixed a new issue with the deconstruction tool becoming incorrectly active. This fix should prevent this from happening again.
  • I have added some changes to AI colonist logic to increase performance, prevent a few loops they could get stuck in, and implement some preventative measures for colonists getting stuck on certain things mesh-wise.

This is it for now. So far, patch 1.2 is running well. I will be ready to hotfix anything that comes up, but ideally, I will be moving forward with 1.3, which will revolve around automation and logistics for the colony to better smooth out the late-game side. It will also include some other good changes and additions. There is no date for that patch yet, but feel free to join Discord to stay up-to-date as work continues. Have fun out there, pilgrims.

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Esports14 Aug 2026My Next Game Has A Store PageGreetings, Ceres fans. I have news about my next game for your consideration. It is called "Clone. Optimize. Sacrifice." Clone. Optimize. Sacrifice. is a fun/casual game with city building, a deep spreadsheet RPG system, and auto-battling. The short description is as follows; "Build a city of science and magic, power up cloned heroes through automated dungeons, inherit their strength through cl…Game update26 Jan 2026Minor UpdateGreetings Pilgrims; This small update fixes a few minor issues reported by the community. Fixes Changed the wording of the "Oxygen Unit" to make it more straightforward where you can place it. Changed some collision volumes to prevent any overlapped structures, leading to issues. Optimized the "Advanced Refinery" to be more performant. A lot is going on with this facility: auto-refining, worker…In-game event17 Dec 2025Tweaks and FixesGreetings Pilgrims; This minor update addresses issues reported by players. Some collision fixes, number tweaks, terrain tweaks, and a handful of optimizations for colonists, drones, and auto-machines. Nothing major, but a bunch of small things that add up to a better player experience. Unless more reports come in, I expect this to be the last minor update and for the focus to shift to the next…