Surviving Ceres
Playing now
1+0 vs. yesterday
25%of peak
All-time peak
Playing now
1+0 vs. yesterday
All-time peak
6 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 1.4B Greetings Pilgrims; This small patch addresses some issues reported with the latest 1.4 update, which I recently launched. · The advanced farm inventory was increased to 20 to make logistics easier · Some typos were found and fixed in a variety of menus · Drones no longer take raw foods from the auto-cooker · Drones no longer take ores from the refiner, only bars · Fixed an incorrect title in t… | 19772170 | |
| Major update | Update 1.4 is Live Greetings Pilgrims ; I am pleased to announce that update 1.4 is now live, featuring some amazing automation and logistical additions that the game has needed to tie late-game base/colony management together. As well as some other significant changes and tweaks based on player feedback. It will not make any older saves unplayable. However, depending on how progressed an older save is, some newe… | 19547046 | |
| Game update | Some 1.2 Hotfixes I have just finished tackling a rather difficult technical issue that was affecting the game. I am not going to get into specifics, but if you want specifics, feel free to come to Discord for a more technical chat. I am happy to announce that I have figured it out, and it will make expanding the game possible. In this small patch, I have added a few quick fixes for some issues. Fixes · I fixed… | 18875480 | |
| Game update | Patch 1.2 Hotfixes Just a few quick hotfixes to a few minor issues found in patch 1.2 · I have fixed a new issue with the deconstruction tool becoming incorrectly active. This fix should prevent this from happening again. · I have added some changes to AI colonist logic to increase performance, prevent a few loops they could get stuck in, and implement some preventative measures for colonists getting stuck on cer… | 18813757 | |
| Major update | Post-Launch Major Update 1 Quick disclaimer: This update might have unexpected results in an ongoing playthrough. Some buildings that have changed could clip into each other. The new "One Floor Teleporter," if already placed, will be wonky when the new model replaces the old version in an existing game. Some new machines, such as the recycler, might not be found in your blueprints if certain saving conditions have also o… | 18765844 | |
| Game update | A Few Small Fixes Greetings Pilgrims; This small patch contains a few quick fixes to a few lingering issues. Patch Notes · I fixed an issue with landing pads remaining in use after launching a rocket. This was a tricky fix to track down, but I am now confident it is 100% fixed. Unfortunately, it can not fix any existing saves with broken landing pads, but if you come to the Discord, I can manually fix those save… | 18471365 | |
| Game update | A Few Small Fixes There was a rare issue where the Hub could be placed low enough that colliders could overlap the landscape, making it impossible to place some structures. There was a rare issue where landing pads would stay in use after you launched a rocket. I just wanted to push these couple of small fixes to address some minor issues. I am currently working on the first big update, but I had to get this out… | 18424526 | |
| Game update | Last Minuite Additions Greetings Pilgrims; This last-minute update contains a few requested features and changes I know many players wanted to see for launch. Patch Notes Custom signs and other signs didn't work correctly. I tweaked the deconstruction to be smaller to avoid deconstructing the wrong buildings closely when they were on top of each other. I added the ability for players, machines, and storage to remembe… | 18319985 | |
| Game update | Launch Is Ready Greetings Pilgrims; This update marks the final update before the game's launch. Unless an issue requires an emergency patch, the game should be ready to go, and we can start to look toward its future. This update is a big update for the Demo. If you are a demo player and want to know what has changed, you will need to read through the previous four update notes posted to the full version. This… | 18272771 | |
| Game update | Preparing For Launch Part 3 Greetings Pilgrims; This minor update contains a few critical updates for the game before launch. After some testing on this current build, one more update will be added. Then, we should be good to go for launch and can look to the future. Patch Notes · We added a poster for MasotankaTV from Twitch as a thank-you for their support and content. · Some additional checks and fixes were added to en… | 18246816 | |
| Major update | Preparing For Launch Greetings Pilgrims; First, I have ended the beta ahead of this build. The beta players have been amazing, but I want to keep them out of this last build so they have some surprises for the launch. A huge thank you to everyone for their help with the game; it would not be nearly as bug-free and smooth without your feedback. On a sadder note, I have decided to pull the translations. I am OK with… | 17790682 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.