Entropos
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | 2025 Development Report This year marked a major beginning for Status Entropos. The announcement, the first playtests, team expansion, and the formation of one of the most welcoming communities! There were challenges along the way as well, of course. But together with you, we’ll overcome them, and the next year will be the one when the Status Entropos servers open their doors to you. Thank you to everyone who follows… | — | |
| Community | Mini-demo of Weapon Customization in Status Entropos & FAQ Q: What attachments will be customizable? A: In the first versions of weapon customization, you’ll be able to change sights, magazines, and camouflages. The system will gradually expand. Q: Will there be deep customization like in Escape from Tarkov, Ground Branch, Deadline, etc.? A: That’s our plan. First, we’ll focus on full functional customization, what matters for gameplay, and in the futu… | — | |
| Community | Today, June 13, 2025, our June Folks team turns 2 years old! Thanks to everyone who has already joined us — and those just now joining our journey. Wishing you all a wonderful summer. As for us — we’re holding the line and staying focused. Cheers! | — | |
| Community | Devlog #3 Wrapping up May: let's talk about new animations, accelerated transition to dedicated servers and a lot of technical work. Thank you for your support — more is ahead! | — | |
| Community | Devlog #2 Wrapping up March and April: pre-alpha trailer release, name change, launch of crowdfunding, the first playtests, and our development plans. Thank you for your support — more is ahead! | — | |
| Community | 10,000 wishlists! Thank you all for your support! 10,000 wishlists! Thank you all for your support! | — | |
| Community | The time has come Troopers, attention! Entropia is entering Pre-Alpha and launching its first demo! After months of work, we're ready to share the first results. This is just the beginning — with your support, we’ll keep pushing forward according to our roadmap: What’s Included in Pre-Alpha Tech demo Before we begin crowdfunding for further development, we want to show that the game exists and already has a tech… | — | |
| Community | FAQ #2 Greetings, troopers! Since more and more people are discovering the game, I’ll take a moment to answer some of the most frequently asked questions The first FAQ can be found here: Q: What games can Entropia be compared to? Battlefield, Escape from Tarkov, Counter-Strike? A: The simplest comparison would be “Insurgency: Sandstorm with destruction.” We’re aiming for a simcade formula—blending dee… | — | |
| Community | February Dev Recap Hey, troopers! Today, we’re sharing our February development progress: graphics, destruction, closed testing and more. This time, we’ve decided to try a video format, and in the future, we’d love to expand it into mini developer diaries, what do you think? Watch the video on YouTube: Read the text version on our website: And by the way, thank you for 1000 subscribers on YouTube! | — | |
| Community | Entropia — T-80BV & Abrams M1A2 SEP | — | |
| Community | Shooting & Destruction — Work in Progress We aim for an immersive and unconventional gameplay experience in Entropia, and to achieve this, the environment must react dynamically to player actions. In the prototype, we experimented with a simplified building destruction system, and now we’re refining and expanding it so that destruction not only creates new sightlines and entry points but also looks convincing. Today, we’re sharing a sh… | — | |
| Community | Recker — Updated Character Model As we mentioned in January News Summary , we’re currently refining character models. Today, we’re sharing screenshots of the updated model for the American Assaulter — Recker. What’s Been Done - The model has been almost entirely reworked: body proportions have been corrected, and the gear is now bulkier and more realistically baggy. No more "scrawny" characters, as one of our testers put it! :… | — | |
| Community | Class system in Entropia Hey, gamers! In today’s post, I want to tell you about the class system in Entropia and why we’ve chosen to include it in our game. Why a class system? Before development began, when we were just sketching out the game’s design document, we didn’t have anything concrete in front of us—only a vision of the experience and emotions the game should deliver. At the core of it all was the player: the… | — | |
| Community | FAQ #1 Greetings! Max Ulman here, and I’ve prepared answers to the most frequently asked questions. Q: What will the gameplay be like? Will it resemble Squad, Insurgency, Escape from Tarkov, Call of Duty, etc.? A: We're aiming to create brutal, immersive gameplay focused on close-quarters combat, cover mechanics, attack and defense. Features like low TTK, surface penetration and destruction, the abili… | — | |
| Community | AK-74 Animations — ENTROPIA A quick peek at our AK-74 animations in progress. Let us know what you think! Add Entropia to Wishlist Join Discord: | — | |
| Community | Welcome to Entropia It's a place to start! As the head of development, I’d like to introduce you to Entropia and share what’s coming soon. Entropia is an original tactical first-person shooter featuring brutal battles in a fully destructible environment, a vast arsenal of weapons, customization, gadgets, and destruction! Entropia is a game about people: an alternate history of the Modern Age, dozens of characters… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.