
We aim for an immersive and unconventional gameplay experience in Entropia, and to achieve this, the environment must react dynamically to player actions. In the prototype, we experimented with a simplified building destruction system, and now we’re refining and expanding it so that destruction not only creates new sightlines and entry points but also looks convincing.
Today, we’re sharing a short video showcasing our progress on an advanced building destruction system.
Important: Wall damage is intentionally increased for demonstration purposes. In the final version, buildings will be more durable.
Completed so far:
- Concrete walls of different thickness now consist of multiple layers with different durability levels (e.g., the wall itself and a more fragile plaster layer);
- Brick walls now consist of a single or double layer of bricks, depending on the structure;
- Bullet penetration logic now considers material type and thickness. When penetrating a wall, bullets lose damage and piercing power. If a bullet fails to penetrate a wall, it's disabled to optimize FPS.
What’s next:
- Sound and visual effects for bullet impacts on different materials;
- Sound and visual effects for wall destruction;
- Smoother destruction of brick walls;
- Textures for walls and overall environment (temporary flat color fill is just a placeholder).
What do you think of the shooting and destruction mechanics? Share your thoughts!