Granvir
Playing now
112+18 vs. yesterday
25%of peak
All-time peak
457May 2026
Playing now
112+18 vs. yesterday
All-time peak
457May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 2.45.0: Hip Holsters This week's update introduces small holsters through 11 variants of existing legs now equipped with hip mounted holsters. Small weapons like pistols, axes and short swords can be stored in hip holsters. Holsters are also now capable of performing cross-body swaps so a back right holster can now exchange weapons with a left side armature. Cross body swapping is available through a new control op… | 24877785 | |
| Game update | Hotfix 2.44.2: Escalation Limit This hotfix introduces some small performance improvements and an escalation limit to help prevent long running games from scaling beyond the player's hardware capabilities. A 60 escalation benchmark currently performs at 95% of the framerate of a benchmark on a game version before terrain deformation, fog of war and map size changes. Features · Added a Maximum Escalation custom difficulty sett… | — | |
| In-game event | Update 2.44.0: Terrain Deformation, Fog of War Removal and Accuracy Rework This week's update brings terrain deformation to all campaigns and a handful of adjustments to fully support it. Most importantly, the default setting for Fog of War has been changed to off. Thanks to the hills created by terrain deformation, fog of war is no longer required to limit sight lines and engagement sizes. Weapons accuracy has also been changed to be mostly dependent on Granvir-wide… | 24743124 | |
| Game update | Experimental Update 2.44.0e1: All Campaigns Terrain Deformation If you would like to try the terrain deformation in all campaigns early it is live on the Experimental game version branch with in-game version 2.44.0e1. The default settings have been changed to Terrain Deformation on, Fog of War off, map size 120. You can change your game version in Steam by right clicking Granvir in your library and selecting Properties>Game Versions & Beta>Experimental. Ple… | 24642283 | |
| In-game event | Update 2.43.0: Terrain Deformation Preview This week's update introduces terrain deformation to the Zero Front campaign through new custom difficulty settings. Terrain deformation generates a random height map for each mission. A complementary map size setting has also been added so the deformation has more space to generate fun features to play around. The next few updates will focus on adding terrain deformation support to all campaig… | 24510534 | |
| In-game event | Update 2.42.0: New Boost Weapons This week's update introduces a big batch of handheld equipment with integrated boosters to all tiers. The new equipment has a high heat cost to utilize but provides much of what a melee build needs in one accessible package. The ability to save and load Granvir in Sandbox has also been added. Utilizing the new Custom Difficulty setting Custom Loadout, any campaign can be started with one of yo… | 24389965 | |
| In-game event | Update 2.41.0: New Back Modules This week's update adds a batch of 12 back modules across all 4 tiers aiming to round out back part options beyond weaponry. The Meteor Boosters provide high speed forward mobility, the Cooling Fins provide a simple cooling boost and the Guardians provide a full coverage defensive barrier. The boosters should be a helpful tool in completing a melee focused build using ports that previously coul… | 24290947 | |
| In-game event | Update 2.40.0: Reactor Rework This week's update makes a major overhaul to the functionality of reactors and cooling costs. The goal of the rework is to give some extra survivability to melee focused and simple ranged builds through a small cooling boost while reduce the survivability of heavily equipped ranged builds through a small cooling penalty. A new reactor load stat has been added to most ranged weapons that reduces… | 24267729 | |
| Sale | Granvir is part of the Secret Sauce Sale with a 20% off discount! Hey all, Just a little announcement that Granvir is 20% off until July 23rd for Secret Sauce ! Pick up the game for yourself or a bunch of friends (up to 10) to spread the multiplayer mech co-op goodness! Stay tuned as we have more updates in the pipeline including photomode which is coming really soon! Be sure to check out our friends SHRIMP GAME: OVERKRILL which is in the showcase and is comi… | — | |
| Game update | Hotfix 2.39.2 2.39.2 · Added an extra side weapon to the weapons vendor in Millennium Horizon. · Added an extra armature to the component vendor in Millennium Horizon. · Added the part enhancer to the sandbox campaign. · Improved the shop item panels for acquiring items in Sandbox. · Added 50 slow resistance to hunkering. This has the effect of reducing certain impact forces. | — | |
| In-game event | Update 2.39.0: Kick Rework This week's update overhauls the kick functionality built into most legs. Kicks still aren't a melee weapon to stand on their own but they deal much more damage and will knock back both the user and the target. Kicks still benefit from other melee weapon boosts so the right legs and the right support like grapples can elevate kicks into a strong damage dealing options. Jumping has also been adj… | 23977882 | |
| In-game event | Update 2.38.0: Sliding Movement This week's update is coming a little early to accommodate my schedule and it majorly overhauls how legs move. All legs are now capable of sliding when they exceed their top speed. While sliding, control is greatly diminished until your Granvir slows down below its top speed. You can extend the slide by moving into it or cut it much shorter by countering the slide direction. Sliding happens mos… | 23946858 | |
| In-game event | Update 2.37.0: Hover Enemies This week's update introduces a wave of low tier hovers and equips Millennium Company Granvirs with them. Enemy hover Granvirs are extremely quick and relatively weak but are equipped with a powerful torso cannon. The new hovering enemies will appear at escalation 8 and above in the Millennium Front and Millennium Eclipse campaigns. 2.37.0 Major Features · Added the HV/HT01 and HV/HT02 Barnacle… | 23846772 | |
| Sale | Steam Summer Sale & Too Many Games Steam Event! Hey everyone, Just wanted to make a little note that we're part of the Too Many Games Festival going on right now and in addition we're 25% off for the Steam Summer Sale until July 9th at 11AM PT ! We're working hard at pushing new updates and you can expect one later today. Pick up the game for yourself or a bunch of friends (up to 10) to spread the multiplayer mech co-op goodness! Check out a… | — | |
| Game update | Hotfix 2.36.1: Small Aim Offset Fix Improved the ability of handheld weapons to aim at the target point. This error was a fixed offset depending on the grip style and was highest when aiming down at close range. For a highly accurate weapon like the Scout, this offset was roughly 5% of spread at the effective range. · Reduced the cooling penalty of hover mode on the ETX01 Daumenfittich so active cooling can have a greater effect… | — | |
| In-game event | Update 2.36.0: More Hover Legs This week's update continues to fill out hovering mobility options. Two new transforming hovers and one new dedicated hover have been added. The Fortress is a heavy quadruped hover hybrid similar in function to other hovering options but with the ability to slowly ascend. The Daumenfittich is also a quadruped hover hybrid but transforms into a high performance, high cost bipedal hover. The Haun… | 23723283 | |
| In-game event | Update 2.35.0: Hybrid Hover Legs This week's update introduces a new mobility type with hybrid hover legs. Hover legs can swap between regular movement and hover movement allowing them to reach higher speeds at the loss of control. Hover movement is generally more mobile but has far less control over momentum. Taking hits and firing weapons will push your Granvir while hovering, hampering a gap close or allowing for a rapid ad… | 23604549 | |
| In-game event | Update 2.34.0: High Firerate Weapon Adjustments This week's update focuses on a major rework of how the game handles high firerate weapons. The old system had slight variation based on framerate and caused the balancing tools that calculated the expected firerate to over-estimate and suggest lower DPS value the high the firerate was. The new system allows many weapons to reach their intended firerate and should amount to an up to 30% DPS boo… | 23491261 | |
| Game update | Hotfix 2.33.5 2.33.5 · Added a setting for disabling weather effects. · Adjusted the angle of the sun in the sky. · Fixed night time being darker than intended on high quality settings. · Fixed light levels jumping awkwardly during smooth time progression at rest areas. · Fixed some game breaking issues and multiplayer desync caused by builds using the TB06 Grandine armature. | — | |
| In-game event | Update 2.33.0: 3 New Enemies This week's update introduces 3 new enemy types to add some extra enemy variety. Each new enemies has variants to appear across all escalation levels. Commanders will improve the targeting speed of their nearby allies. Marksmen will fire with far more accuracy and continue to track their target while firing. Artillery Granvir will fire from extreme range if their allies have spotted a target. A… | 23374303 | |
| In-game event | Update 2.32.0: Throwing Spears This week's update rounds out the thrown weapon options with a new set of throwing spears. The new spears work similarly to throwing axes but have a no-heat standard attack and can be thrown further with slightly reduced damage. A big wave of adjustments have also been made to the Millennium Eclipse campaign. These adjustments are focused on smoothing out aspects of difficulty and resources man… | 23356325 | |
| In-game event | Update 2.31.0: New Campaign Preview This week's update adds a preview version of the upcoming campaign Millennium Eclipse. As part of the preview campaign, you can play the first 10 missions of the new campaign. Millennium Eclipse focuses on a new wave defense mission type and introduces new turret building mechanics. Increasing numbers of enemy Granvir will assault your position. The more you stay to defeat the greater rewards y… | 23268667 | |
| In-game event | Update 2.30.0: New Beam Weapons This week's update slips in a handful of new parts including a new beam sword, beam rifle, mounted cannon and torso. The new rifle uses an extremely wide beam capable of catching multiple targets and washing over them to deal damage in a line. The new beam sword is only active while swinging and comes with a high heat cost but has an extremely long reach. The new mounted cannon rounds out the G… | 23155100 | |
| In-game event | Update 2.29.0: Throwing Axes This week's update adds a set of throwable one-handed axes. The axes deal massive damage when thrown but unlike the rocket powered Comet you'll need to pick them up yourself. Throwing mechanics have also been adjusted to better accommodate their new relevance. Thrown weapons will inherit you speed allowing you to throw them further with a well timed dash and they'll also benefit from all the sa… | 23056375 | |
| In-game event | Update 2.28.0: Wrist Mounted Laser Blades This week's update adds a full Granvir's worth of parts with the new mobility oriented FJ series. The new FJ01 Turbulence legs feature a continuous boost that applies less heat after a brief amount of activation. The FJ01 Surveyor complements it with low weight and a short range radar to watch your back in a melee. Finally, the FJ01 Wing arms reduce dashing heat cost and support 3 wrist mounted… | 22950839 | |
| In-game event | Update 2.27.0: New Urban Mission This week's update temporarily plugs the new parts valve to add a special mission to the Millennium Horizon Campaign. The Forest Settlement is a new urban environment with an optional objective to destroy all Millennium Company Granvirs. Clearing the area will greatly improve the rest area by removing shop access cost and tripling the amount of parts for sale. A large credit reward is also prov… | 22844218 | |
| In-game event | Update 2.26.0: New Machine Guns This week's update smooths out some bumps created by the addition of first person mode. The highly requested leg facing indicator has been added to the HUD to help you keep track of where you are pointing when you can't see your legs. Low tier radar modules have also been added to many of the starting loadouts with torsos capable of installing them to give first person focused players an option… | 22741185 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.