Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Granvir›Events›Update 2.29.0: Throwing Axes
In-game event

Update 2.29.0: Throwing Axes

Granvir · published 4 months ago · build 23056375

All eventsPlayers around this dateRead on Steam

This week's update adds a set of throwable one-handed axes. The axes deal massive damage when thrown but unlike the rocket powered Comet you'll need to pick them up yourself. Throwing mechanics have also been adjusted to better accommodate their new relevance. Thrown weapons will inherit you speed allowing you to throw them further with a well timed dash and they'll also benefit from all the same boosts as melee attacks.

2.29.0

Major Features

  • Added a series of 5 throwable axes across all tiers. Axes are close range one-handed melee weapons that always apply heat when used and can be thrown a short distance. The axes will fall to the ground in front of their target and must be picked up after being thrown. The last axe thrown will prioritize being held in the hand that threw it when picked up.

  • Added 3 first person cockpit panel overlay variants tied to various different torsos.

Minor Features

  • Added a 50% melee damage boost while grappling.

  • Added slight aim correction towards the target point for thrown weapons.

  • Added the ability for melee damage multipliers to increase the damage of thrown weapons.

  • Added the ability for thrown weapons to inherit the speed of the thrower.

  • Added tooltips to custom difficulty options.

  • Removed the credit display in Zero Front for characters that do not utilize credits.

  • Adjusted the size of text in the mech builder to make more space.

  • Added a custom difficulty setting to enable a built-in radar with a range up to 200 units.

  • Added the undiscovered text to parts in the manufacturing menu if they have not yet been added to the part codex.

Fixes

  • Fixed tune up effects being removed before entering boss stages.

  • Fixed being unable to apply the fast dash enhancement to certain rocket boosting parts.

More from Granvir

Other announcements

All events
GranvirGame update6 Sep 2026Hotfix 2.47.2: Munitions Feed Size Custom Difficulty SettingAdded a custom difficulty setting that controls the base size of the munitions feed. It can be set to 0, 1, 2, 3, 4, 6, and 8. · Added bonus reload speed to all MF External Feed back modules. · Added a handedness column to the Granvir controls menu so all control groups display their side instead of just ones that include it in the name. · Fixed equipping weapons during unarmed attacks preventi…In-game event4 Sep 2026Update 2.47.0: Ammo Feed ReworkThis week's update overhauls how ammo is provided to weapons on your Granvir. Instead of each weapon having its own ammo container, Granvirs now have a new two slot inventory called the munitions feed that all weapons will pull from when firing. The munitions feed can be expanded with certain torsos, certain tracks, a new series of back modules and a new series of special modules. The primary g…In-game event27 Aug 2026Update 2.46.0: Grip Swap ControlThis week's update expands on multi-grip weapons, adding a new Granvir control for quickly swapping between grips. Many two-handed swords and pistols have also received new grips styles to complement the ability to quickly swap styles. Two-handed swords swing slowly when held in one hand but retain most of their per hit damage and pistols build significantly less aim wobble when firing from the…