This hotfix introduces some small performance improvements and an escalation limit to help prevent long running games from scaling beyond the player's hardware capabilities. A 60 escalation benchmark currently performs at 95% of the framerate of a benchmark on a game version before terrain deformation, fog of war and map size changes.
Features
- Added a Maximum Escalation custom difficulty setting. The default value is 100 on all difficulties and it can be adjusted to 50, 75, 100, 150, 200 and 300.
- Added some memory optimizations to improve stability on more constrained devices. The savings are most impactful on larger maps.
- Added some performance optimizations to improve performance during missions. The savings are most impactful on maps with a large number of enemies.
Bug Fixes
- Fixed a certain forest map sometimes generating with overlapping tiles.