Changes · Changed how the game decides which monitor to launch on, to help prevent the game startup swapping between monitors seemingly at random · It now prioritizes the monitor containing the mouse cursor · Reminder to change the "force starting monitor" option in case this causes undesirable results in your case · Adjusted balloon's health · Adjusted balloon's coin spawn position/velocity fo…
New Features · Added a rare balloon entity · This was meant to be included with the 4.0.5 update but wasn't ready in time · Added "show fake cursor on controller" option · This enables the same fake cursor that appears when Smiley spawns · Added "quit" button to options window on title screen Changes · Fake controller cursor can now drag aid windows · Fake controller cursor position now matches…
NewsSteam Deck Support, 1 Year Anniversary, and 4.0.5 Update———17477159
Major update · published 24 Feb 2025, 00:44:02 UTC
Steam Deck Support, 1 Year Anniversary, and 4.0.5 Update
Hi friends! Windowkill has recently become Steam Deck Verified! I've made many changes specifically to better support Steam Deck, included in this update. Also, today marks the one year anniversary since Windowkill's launch on Steam! Along with all the changes below, I've added a silly change to the "crown" skin for the anniversary only :) Thanks as always for the continued support. It's always…
NewsHelp Nominate Windowkill for the Innovative Gameplay Award!———Community
Community · published 27 Nov 2024, 21:44:28 UTC
Help Nominate Windowkill for the Innovative Gameplay Award!
Hi friends :) I usually consider the Steam Awards to be completely locked out by the top of the top most popular games. Windowkill isn't really part of that group, but I figure it's the best chance I'll ever get of a game getting an award, and I want to give it my best shot. If you would like to help, please vote Windowkill for the Most Innovative Gameplay award above, or at this link ! As an i…
Changes · Miasma's health now adjusts based on number of nodes spawned (global max health spread out) · Prevented miasma infecting detach windows for every player clone · Arrows now have a starting cooldown before their first attack · Octagons now have a starting cooldown before their first attack · Reduced size of several title windows · Adjusted orb activation range for mebo Fixes · Fixed meb…
Fixes · Fixed detach giving infinite invulnerability · Fixed input issues with multiplayer · Fixed dying and reviving as some characters in multiplayer
Changes · Updated some translations · Minor optimizations to workshop asset loading Fixes · "composite_shader" background assets now activate window transparency · Fixed audio filters persisting when quitting to title while halt is active · Fixed loading stats files with null values · Fixed interaction between detach and simplified clones
New Features · Added "colored player attacks" toggle option · This makes attacks like bullets, lasers, etc. match the player's color · Added "colored" player visibility toggle option · This makes the colored background ring match the player's color in singleplayer · Added "simplified clones" toggle option · This strips down the object that is created when adding new mebo bodies or propagating a…
Changes · Added background to manifest window · ??? fight now waits for the first non-propagate clone character to leave the window · Changed mebo damage to only consider non-trapped bodies during ??? fight · ??? fight's window no longer bounces off of disabled bodies or propagate clones Fixes · Fixed Smiley arrow direction flipping when fake windows is disabled · Fixed window flashing when unl…
Changes · Orb Array's snap flash visual now progresses during halt · Miasma's splatter flash visual now progresses during halt · Unlocks screen text now wraps with window size · Token mimics in challenge mode now match the token visuals and behavior of that mode Fixes · Fixed :) attack areas persisting after propagate ends · Fixed input highlight visible on game over screen initially · Fixed cl…
This update adds more of everything. I hope you enjoy :) As always, thank you so much for the continued support <3 changelog below! New Features · Added a new character · Added a new boss · Added a new enemy · Added a new game mode · Added a new upgrade · Added a new action item · Added a new music track · Added two new backgrounds · Added a new custom cursor · Added a new player visibility ima…
In-game event · published 16 Apr 2024, 01:49:11 UTC
Windowkill 3.2.1 changelog
hiya, another update for you guys! Because of the version update, you may notice mods displaying an "incompatible version" indicator. Most mods should still work even if they are not up to date (within reason)! New Features · Added 4 new languages · Belarusian · Persian · Indonesian · Basque · Added "frameMargins" option to custom window themes · This can be used to offset the edges from the wi…
New Features · Added scrollbars to long dropdown lists Changes · :)'s pointers now click on any enemy they pass over, even if it is not the target enemy. · Turned the menu music track into an example custom music asset Fixes · Fixed nyx's hector skin displaying incorrectly · Fixed :) and blip character icons on end screen · Fixed broken window being unescapable in a certain specific condition
Note to linux users reporting stuttering, please try enabling the "limit fps" option, this seems to solve the issue for most users. New Features · Added the menu music as a selectable music track in-game · Added a couple missing credits Fixes · Fixed aim angle getting stuck sometimes for some users · Fixed windows 3.1 theme enabled before unlocking · Fixed visual bug with blip unlock secret · F…
NewsWindowkill 3.2.0 update - Modding and Customization!———Major update
Major update · published 6 Apr 2024, 18:05:20 UTC
Windowkill 3.2.0 update - Modding and Customization!
Hi friends, I have another major update for you all :) Windowkill now has full modding support and asset customization! Window themes, cursors, backgrounds, skins, etc. can all be customized easily in the files. And for everything else, modding allows for unrestricted changes to the whole game! Read more about how to customize Windowkill here! Along with the update, I've also included the game'…
Fixes · Fixed an issue preventing windows in fake window mode from being closable in some cases. (This reverts the "jumpy behavior" fix from last patch, for now). Sorry about that!
New Features · Added a new language, Vietnamese · Added "v-sync" option · Added "limit fps" and "max fps" options Changes · The game now saves a backup of all the save files (located in "%appdata%\Godot\app_userdata\windowkill\backup" or "~/.local/share/godot/app_userdata/windowkill/backup") · This is a safety measure in case anyone runs into issues with Steam Cloud · Language list is now sorte…
New Features · Added 2 new languages · Hungarian · Slovenian Changes · RTL layout has been changed for Arabic for the options menu and multiplayer menu · Worm segments during ??? fight now pop after hitting the player · Made crumb echo rarer · Added translations for "peer!" and "drain!" · Increased peer's ? trigger radius · Redesigned scrollbars a bit (including a width increase) · Changed posi…
In-game event · published 5 Mar 2024, 23:45:19 UTC
Windowkill 3.1.0 update - Translations, Steam Cloud, balancing, and more!
Hi all, major update here! The largest part of this update is the inclusion of 17 new languages! These translations have been very generously provided by the Windowkill community, huge thanks to everyone who helped out, all their names are in the credits :) Also, as of this update Windowkill has reached an "Overwhelmingly Positive" rating on Steam! I really can't thank everyone enough, I apprec…
Changes · Added a restart button in the pause menu · Added a "speedrun timer" option · This counts real-time during gameplay (including when halt is active), but pauses when the shop/options are open. · A new entry is listed on the game over screen when this is enabled · The controller-cursor during Smiley fight is now colored based on the player's color · Reserve no longer appears until the pl…
Changes · Cursor is now hidden with multi-mouse enabled in multiplayer · ??? fight has been made easier in many ways · Increased delay slightly between laser shots · Increased delay slightly between pound telegraph and hit · Increased delay when both initiating and ending window grab · Better handled cases when starting/ending window grab, such as preventing lasers from being active or bullets…
Changes · Added "force starting monitor" option. This should allow you to choose which monitor the game starts in, regardless of where it was opened. Changing this setting in the title screen will also automatically move the game to the chosen monitor · Added new low-health visual effect · Added low-health sound effect This is toggleable in the options · Reworded timed mode unlock · Changed tim…
I've given the game a 10% discount for the first week of launch :) I really hope you all enjoy the game, thanks so much everyone <3 Feel free to join the discord if you have any questions or comments! NEW FEATURES, CHANGES, ETC. - Added 5(?) new playable characters - Each one has a set of unique mechanics - Added multiplayer - No player limit, play with all your friends! - More secrets - More u…
The massive 3.0 update is coming to steam on February 23rd! Thank you everyone for the overwhelming support so far. I'm immensely grateful <3 I've put a lot of love into this update, I really hope everyone enjoys it. See you all in a week :)
New Features · Added/updated new translations for several languages · Added "icon" config option for custom window theme assets · This allows for changing the small icon in the top-left of windows · Added close text/button to ??? win screen Changes · ??? fight window now has a velocity cap · mebo no longer regenerates/converges when charging with orb bullet Fixes · Fixed challenge mode text not…
New Features · Added linux build of Workshop uploading tool Changes · Removed "enter" as default control for toggling shop · Removed walk control · Renamed buttons/title on relaunch confirmation window · Removed example mods · These may be added back later, for now you can find them on the modding documentation page · Added some missing translations Fixes · Fixed skins not loading for epsilon ·…