Hyperspace Deck Command
Playing now
1+0 vs. yesterday
5.6%of peak
All-time peak
18Oct 2025
Playing now
1+0 vs. yesterday
All-time peak
18Oct 2025
| Published | Title | Build |
|---|---|---|
| Hyperspace Deck Command 1.2.050 (Promoted) 1.2.050 (Promoted) -Reworked reactions in order to fix some unclear action order related bugs and combat timing issues. -Added splash screen lore crawl when first launching a session. -Returning to title now skips SG logo and lore crawl. -Added 'More SG' pause menu entry. -Added sequel link button on title screen. -Fixed some inconsistencies on card text and upgrade tooltips. -Fixed a Floatoid… | 25622257 | |
| Hyperspace Deck Command 1.2.032 (Promoted) 1.2.032 (Promoted) -Fixed some upgrades providing base status not immediately affecting cards after being applied. -Fixed hack debuff not affecting damage icon number correctly if card has increased crit multiplier. -Fixed some energize effects being unable to jumpstart units that do not have a timer. -Fixed Engineering Shuttle fleet upgrade triggering without megaship needing repairs. -Fixed N… | 24528820 | |
| Hyperspace Deck Command 1.2.023-1.2.030 (Promoted) 1.2.023 (Promoted) -Ammo Elevator is now apply 2 AM to strikes in hand. -Fixed Cargo Rail not triggering immediately when hit with fast deploy containers. -Fixed some mixed up card inspect texts. -Fixed some problems with stealth (?). -Fixed a problem with targeting tells. -Other minor fixes. -Fixed some typos. 1.2.025 (Promoted) -Reworked icon text spacing. -Added video option for turning off… | 23805209 | |
| Commander Upgrades / Secondary Commandersmajor Commander Upgrades / New Commanders Attention all deck commanders! The version 1.2 (Promoted) content update is here, just in time for the Steam Deckbuilder Fest. This update focuses on extending and reworking commander cards. Most noticeably, Commanders can now be upgraded and differentiated by acquiring new commander-only upgrade dongles that you can find at fixed points during a run. In addi… | 23081947 | |
| Hyperspace Deck Command 1.1.500-1.1.510 (Upgraded) Version 1.1.500 is here and it turned into a bit of a content update, featuring some new upgrade dongles. Many of these make use of a newly added "Baseline Upgrade" system that grants a specific bonus to each card. Enjoy! Stefan - Sleeper Games 1.1.500 (Upgraded) -Added new baseline upgrade framework with specific upgrades for all cards. -Baseline upgrades for cards can previewed during inspect… | 22585282 | |
| Hyperspace Deck Command 1.1.016 (Modified) -Reworked drive power related tooltips. -Immortal Supporter HP increase (4-->6). -Increased Blockade Runner HP (4-->5) and starting bots (8-->10). -Assault Effector (aka Heavy Effector) now only targets enemy side. -Vast Shipyard Systems and Oversized Workshop fleet upgrades now also drop a random upgrade when acquired. -Networked Deployment upgrade now also adds Complex Operation. -Self-Polari… | 22158455 | |
| Hyperspace Deck Command 1.1.012-1.1015 (Modified) 1.1.012 -Added 6 new depleatable cards, found in Contempter and Floatoid decks. -Minor changes to Floatoid small craft visuals. -Changed how random status is presented on Intervention Dogfighter. -GP Shift Manager phase 1 HP increased (40-->50). -GP Shift Manager now remains in target solar orbit mode once it gets there, only changing small craft type on mode switch. -Fixed Random Tech run mod… | 21583155 | |
| Hyperspace Deck Command 1.1.006-1.1.009 (Modified) 1.1.006 (Modified) -Minor changes to encounter 1 bosses. -Slightly reduced challenge location SRM drops. -Remote Maintenance Yard challenge location now applies 2 bots / 1 hull on advance. -Fixed decay amp taking longer to resolve than intended. -Fixed a TU dongle unlock adding a wrong dongle to loot pool. -Fixed a scenario where fully boarding and then destroying a boss would prevent scuttle k… | — | |
| Hyperspace Deck Command 1.1 Modified Released!major Hey There Deck Commanders The first content update for Hyperspace Deck Command is here! 1.1. Modified adds something for everyone, but mostly focuses on late game content. But no matter where you are in the game, there are 21 new upgrade dongles you can slap on your cards. Some will require you to reach the late game with various commanders to unlock though. If you can reach encounter 6 you’ll… | 21259103 | |
| Hyperspace Deck Command 1.0.030 (Launch) 1.0.030 Changes -Flagship HP range decreased. -Medic Class now applies support in front only. -Priest Class hp increased (4-->6). -Bot Host bot support nerfed (3-->2). -Creativity is now 6/4/2 and has Integration 1. -Salvaged EMP Device now deals 2 EMP but just has 1 bonus action. -Defense Orb timer increased (3-->4). -Heavy Jamming is now unplayable. -Salvage Scanner now adds 1 SRM to target,… | — | |
| Hyperspace Deck Command 1.0.028 (Launch) 1.0.028 (Launch) -Shadow Command now has Generator 2. -Fixed "target all orbit sections" cards not spawning enough attack vfx. -Fixed some issues with how hack and optimize counter another. -Fixed legacy problems with how created cards get foiled/holod. -Fixed some inconsistencies with strafe drive compatibility. -Fixed AA-suppressed unit state sometimes not updating before post-turn effects ar… | — | |
| Hyperspace Deck Command 1.0.023-1.0.026 (Launch) 1.0.023 (Launch) -End-tech investigators encounter now interacts better with boarder infighting. -Added some additional inspect text and card effect tooltips. -Slight nerfs to some Low-Tech units. -Fixed some general inconsistencies within inspect texts and tooltip texts. -Fixed one temporary Floatoid card missing from the data cloud. -Fixed a cut Low-Tech upgrade being left in the data cloud.… | 20800644 | |
| Hyperspace Deck Command 1.0.014-1.0.022 (Launch) 1.0.014 (Launch) -Fixed Evolve not taking effect. -Fixed a unit missing from TU loot pool. -Fixed target based damage bonuses interacting badly with multi-target attacks. -Fixed Power Relay interacting badly with multi-target cards. -Fixed reaction icon not updating once units adapt to EMP. -Fixed high readiness upgrades not immediately making cards fast deploy in some circumstances. -Fixed Con… | 20652012 | |
| Hyperspace Deck Command 1.0.012 (Launch) 1.0.012 (Launch) -Improved projector type tech card animations. -Status icon for intercept mines now animates if they got lethal. -Fixed a problem with Mass Produced commander unlock condition (sorry). -Fixed problems with redraw counter modifying effects. -Fixed Automated Mining Hive sometimes overwriting location SRM drop count. -Fixed mercenaries no longer showing their deploy cost after ret… | 20388581 | |
| Hyperspace Deck Command 1.0.004-1.0.010 (Launch) 1.0.004 (Launch) -Removed some pre-launch stuff from the pause menu. -Some changes to Lane-Guard Scanner (general guidelines till apply.) -Fixed EM Addapted units not displaying attack tells while EMPed/Chaffed. -Fixed some effects not being correctly affected by hacking when it is canceled out by optimize during the same turn. -Fixed damage reduction effect calculating wrong at increased effec… | 20342386 | |
| Hyperspace Deck Command Version 0.7.033 (Demo 2) -Some changes to ensure correct tutorial progression. -Some tut holos now point more clearly to what they refer to. -Fixed tutorial text going off screen under certain circumstances. -Fixed title screen tutorial fading weirdly if selecting a deck component before tut spawns. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Nov 2026 | Mon | 10:28 | No patch notes · unannounced build | 26377067 | public | 1 | — |
| 19 Oct 2026 | Mon | 08:37 | No patch notes · unannounced build | 26043598 | public | 1 | — |
| 13 Oct 2026 | Tue | 09:57 | No patch notes · unannounced build | 25904071 | public | 1 | — |
| 30 Sep 2026 | Wed | 08:04 | Hyperspace Deck Command 1.2.050 (Promoted) | 25622257 | public | 1 | — |
| 3 Aug 2026 | Mon | 08:43 | Hyperspace Deck Command 1.2.032 (Promoted) | 24528820 | public | 2 | — |