Hyperspace Deck Command 1.0.030 (Launch)

Hyperspace Deck Command · published

1.0.030

Changes

-Flagship HP range decreased.

-Medic Class now applies support in front only.

-Priest Class hp increased (4-->6).

-Bot Host bot support nerfed (3-->2).

-Creativity is now 6/4/2 and has Integration 1.

-Salvaged EMP Device now deals 2 EMP but just has 1 bonus action.

-Defense Orb timer increased (3-->4).

-Heavy Jamming is now unplayable.

-Salvage Scanner now adds 1 SRM to target, grants +1 dmg and has no other restrictions.

-Support in front mods can now apply to ships that can already apply on front (but not to ships with other indirect apply).

-Heavy Armor now has custom outline visuals on ships.

-Armor and hull reinforce outlines now sometimes cause shot deflection (purely visual).

-Saturation option is more granular now.

Fixes

-Fixed some inconsistencies with apply effects on multi action.

-Fixed hacking not preventing containment pierce.

-Fixed boarding scuttle sometimes getting delayed to next turn.

-Fixed some formatting in card text tooltip.

-Fixed Strafe Drive System preventing other mods from applying.

-Fixed Doctrine Citadel not reactively affecting units that have gotten increased op-size later.

-Fixed Hazardous Armaments requiring damage instead of apply capabilities.

-Fixed megaship attacks depleting target salvage bots.

-Fixed hand EMP not counting down directly after apply under certain circumstances.

-Fixed some scenarios in which small crafts resolving would not adjust to units being destroyed.

-Other minor fixes.

-Fixed some typos.